From confessing to Jiang Nansun a hundred times, he began to live forever
Chapter 185 There Are 3 Of The 4 Major Types
Chapter 185 There are four of the three major types
"So, what type of tower defense game should we choose?" Jobin asked. "Boss, there are currently four types of gameplay in tower defense games on the market."
"Oh? Which four?"
"The first type is "Kingdom Defense", which belongs to the traditional tower defense and is the most popular type on the market. It mainly uses one or several routes to spawn monsters and defend the home."
"The second type is "Plants vs. Zombies", which uses the horizontal axis and multi-side roads as the standard. It needs to calculate resources such as 'sunshine', and reasonably plan upgrades and construction sequences."
"The third type is for several people to jointly defend a target, and the enemy will attack from multiple directions. The most typical ones are the classic TD defense maps of Warcraft III."
"As for the fourth category, it is actually similar to the first category, but its perspective is not the traditional God's perspective, but the No.1 or third-person perspective to place the defense tower, and the player controls the hero to defend. There are successful console games, but mobile games are not.”
Cai Wei talked eloquently.
Jobin was lost in thought.
"These three games are all the types on the market?"
"There are still some that have only achieved micro-innovation, but in the overall framework, these three are still the main ones." Cai Wei explained.
"What if it is Two-dimensional?"
"Two-dimensional?" Cai Wei thought for a while, and said seriously: "The first traditional tower defense mode, the hottest game in this category on the market is this type, basically it is already the first level in this category .”
"What about the rest?"
"There is also the second type. Last year's most popular new tour, the current monthly turnover is also maintained at around 2000 million. It is said that the cost is only 5000 million to 7000 million, which belongs to the second in the current sub-category."
"But the third and fourth categories are gone." Cai Wei thought for a while and shook his head.
Jobin was lost in thought.
Yes, the third type, more emphasis on cooperation.
But this is obviously not in line with the positioning of the second tour.
After all, the social fear per capita of the second tour is not a joke.
The fourth type has higher requirements for technology, and it is not something that a group of newcomers can make.
"In other words, the types of games that can be produced at present are the first and second types?"
"Yes."
"In that case..." Jobin fell into deep thought.
When "Secret Realm" was making the world's resident gameplay, Jobin once saw someone propose to make a tower defense gameplay.
But in the end the proposal was rejected.
The reason for this problem is not because the technology cannot do it, but simply...
Ox.
It's really ugly.
Because the tower defense mode basically adopts the perspective of God, this leads to the need for the character's vision to be raised very high.
However, when it is in this position, you will find that the character modeling will be very blurry and ugly.
"What type of second tour is the first?"
"3412...Ah, no, it's the big-headed doll bisecting style common in the second game." Cai Wei explained.
"Big-headed baby?" Jobin was lost in thought.
In fact, he has no objection to the style of big-headed dolls.
There is one thing to say, for a group of newcomers, the big head doll is definitely the fastest and most labor-saving modeling.
but……
Since there are already works of the same type on the market, and they still have this style, it would be foolish to follow suit.
After all, Jobin did it for the purpose of making money and training soldiers, not just to follow suit.
Otherwise, there are so many good types that are not used, why do you have to follow this type?
So we can only make a difference.
People use 2D, they use 3D.
People use big head dolls, they use three-dimensional modeling.
This not only differentiates, but also saves time and effort.
"The boss means..."
"Choose the first one." Jobin finally made a decision.
After confirming the direction, Qiao Bin asked Cai Wei to lead someone to discuss a complete plan, while he himself registered a 3412 account and started playing.
Early the next morning, Jobin put down the mouse and heaved a sigh of relief. After a day and night of exhaustion, he finally opened up all the main lines.
He glanced at the notes he had copied and fell into deep thought.
Of course, the first type already has a behemoth, and it is known as "half of the country".
But that doesn't mean the market is saturated.
In fact, the reason why 3412 can occupy the number one market share is not because of how good it is, but because of its competitors.
In other words, this is the only game that can be played on the market.
And because it was released early, many parts that should be optimized have not been optimized.
This is the answer Jobin got after trying it out.
Since it is necessary to copy others, it is natural to understand where the shortcomings of this game are.
Then try to avoid it when making it.
A game that ranks first in its category in the market must have advantages.
But making games, it is obviously impossible to look at the advantages.
Or rather, its merits don't matter.
On the contrary, its shortcomings are very obvious.
After the overall experience, the feeling for Jobin is...
difficult.
This difficulty does not mean that the game is not fun.
It's the liver-heavy gameplay reflected in the underlying structure of the game.
In other words, because this game is an early old game, it is extremely unfriendly to novice players.
The novice benefits, if the rewards for pushing pictures are not included, there is a high probability that you can get six stars in the novice pool and six stars in the small guarantee.
That is, two top characters.
But in this kind of tower defense game, the important thing is not the character's grade, but the character's skills and practice.
So this leads to novice players who want to easily pass the early stages, they need specific five-star characters.
Although five-star characters are not as scarce as six-star characters, it is impossible to get them directly.
Four-star characters can be obtained from the free search method.
But what about the odds...
Anyway, Jobin didn't get it.
Because the game is an old game for a long time, if you clear all the main storylines, you can naturally make up one and a half guarantees.
But the problem is...
This game is stuck.
For strategy games, Jobin naturally wants to rely on strategy to attack.
So after studying a series of character skills and mechanics, Jobin relied on the first-level characters to pass the first few chapters.
However, just when he was about to get the big guarantee, he got stuck.
There is a level, which is the strange sea.
In other words, if the mobs cannot be cleaned up in time, the defense line will collapse.
And this game has a problem.
Its setting is that the character needs to set the direction in the battle map.
When the direction is not corresponding, the character will not attack.
In other words, if one is accidentally misplaced, it can be restarted directly.
What's even more disgusting is that part of the physical strength has to be deducted when you try again.
And its mopping system is to watch videos.
Watching videos is not a problem.
The problem is that this video is stinky and long, which makes it very confusing.
This kind of tower defense game, after the average player plays it, it is almost impossible to go back and play it again.
So in other words, players of this type of game, in the later stages, spend most of their time growing grass.
In other words, this is the best mode for a side game.
The so-called "secondary tour" means that it will not take up too much time, will not be particularly tired, and generally presents a relaxed mode.
However, for the sake of the online rate, this game has come up with such a speechless setting of random entries.
This setup is not bad.
It's just obvious that this mode will only further consume players' enthusiasm for the game.
After all, when players get through the mainline and after the event is over, they just go online every day to do their daily routine.
(End of this chapter)
"So, what type of tower defense game should we choose?" Jobin asked. "Boss, there are currently four types of gameplay in tower defense games on the market."
"Oh? Which four?"
"The first type is "Kingdom Defense", which belongs to the traditional tower defense and is the most popular type on the market. It mainly uses one or several routes to spawn monsters and defend the home."
"The second type is "Plants vs. Zombies", which uses the horizontal axis and multi-side roads as the standard. It needs to calculate resources such as 'sunshine', and reasonably plan upgrades and construction sequences."
"The third type is for several people to jointly defend a target, and the enemy will attack from multiple directions. The most typical ones are the classic TD defense maps of Warcraft III."
"As for the fourth category, it is actually similar to the first category, but its perspective is not the traditional God's perspective, but the No.1 or third-person perspective to place the defense tower, and the player controls the hero to defend. There are successful console games, but mobile games are not.”
Cai Wei talked eloquently.
Jobin was lost in thought.
"These three games are all the types on the market?"
"There are still some that have only achieved micro-innovation, but in the overall framework, these three are still the main ones." Cai Wei explained.
"What if it is Two-dimensional?"
"Two-dimensional?" Cai Wei thought for a while, and said seriously: "The first traditional tower defense mode, the hottest game in this category on the market is this type, basically it is already the first level in this category .”
"What about the rest?"
"There is also the second type. Last year's most popular new tour, the current monthly turnover is also maintained at around 2000 million. It is said that the cost is only 5000 million to 7000 million, which belongs to the second in the current sub-category."
"But the third and fourth categories are gone." Cai Wei thought for a while and shook his head.
Jobin was lost in thought.
Yes, the third type, more emphasis on cooperation.
But this is obviously not in line with the positioning of the second tour.
After all, the social fear per capita of the second tour is not a joke.
The fourth type has higher requirements for technology, and it is not something that a group of newcomers can make.
"In other words, the types of games that can be produced at present are the first and second types?"
"Yes."
"In that case..." Jobin fell into deep thought.
When "Secret Realm" was making the world's resident gameplay, Jobin once saw someone propose to make a tower defense gameplay.
But in the end the proposal was rejected.
The reason for this problem is not because the technology cannot do it, but simply...
Ox.
It's really ugly.
Because the tower defense mode basically adopts the perspective of God, this leads to the need for the character's vision to be raised very high.
However, when it is in this position, you will find that the character modeling will be very blurry and ugly.
"What type of second tour is the first?"
"3412...Ah, no, it's the big-headed doll bisecting style common in the second game." Cai Wei explained.
"Big-headed baby?" Jobin was lost in thought.
In fact, he has no objection to the style of big-headed dolls.
There is one thing to say, for a group of newcomers, the big head doll is definitely the fastest and most labor-saving modeling.
but……
Since there are already works of the same type on the market, and they still have this style, it would be foolish to follow suit.
After all, Jobin did it for the purpose of making money and training soldiers, not just to follow suit.
Otherwise, there are so many good types that are not used, why do you have to follow this type?
So we can only make a difference.
People use 2D, they use 3D.
People use big head dolls, they use three-dimensional modeling.
This not only differentiates, but also saves time and effort.
"The boss means..."
"Choose the first one." Jobin finally made a decision.
After confirming the direction, Qiao Bin asked Cai Wei to lead someone to discuss a complete plan, while he himself registered a 3412 account and started playing.
Early the next morning, Jobin put down the mouse and heaved a sigh of relief. After a day and night of exhaustion, he finally opened up all the main lines.
He glanced at the notes he had copied and fell into deep thought.
Of course, the first type already has a behemoth, and it is known as "half of the country".
But that doesn't mean the market is saturated.
In fact, the reason why 3412 can occupy the number one market share is not because of how good it is, but because of its competitors.
In other words, this is the only game that can be played on the market.
And because it was released early, many parts that should be optimized have not been optimized.
This is the answer Jobin got after trying it out.
Since it is necessary to copy others, it is natural to understand where the shortcomings of this game are.
Then try to avoid it when making it.
A game that ranks first in its category in the market must have advantages.
But making games, it is obviously impossible to look at the advantages.
Or rather, its merits don't matter.
On the contrary, its shortcomings are very obvious.
After the overall experience, the feeling for Jobin is...
difficult.
This difficulty does not mean that the game is not fun.
It's the liver-heavy gameplay reflected in the underlying structure of the game.
In other words, because this game is an early old game, it is extremely unfriendly to novice players.
The novice benefits, if the rewards for pushing pictures are not included, there is a high probability that you can get six stars in the novice pool and six stars in the small guarantee.
That is, two top characters.
But in this kind of tower defense game, the important thing is not the character's grade, but the character's skills and practice.
So this leads to novice players who want to easily pass the early stages, they need specific five-star characters.
Although five-star characters are not as scarce as six-star characters, it is impossible to get them directly.
Four-star characters can be obtained from the free search method.
But what about the odds...
Anyway, Jobin didn't get it.
Because the game is an old game for a long time, if you clear all the main storylines, you can naturally make up one and a half guarantees.
But the problem is...
This game is stuck.
For strategy games, Jobin naturally wants to rely on strategy to attack.
So after studying a series of character skills and mechanics, Jobin relied on the first-level characters to pass the first few chapters.
However, just when he was about to get the big guarantee, he got stuck.
There is a level, which is the strange sea.
In other words, if the mobs cannot be cleaned up in time, the defense line will collapse.
And this game has a problem.
Its setting is that the character needs to set the direction in the battle map.
When the direction is not corresponding, the character will not attack.
In other words, if one is accidentally misplaced, it can be restarted directly.
What's even more disgusting is that part of the physical strength has to be deducted when you try again.
And its mopping system is to watch videos.
Watching videos is not a problem.
The problem is that this video is stinky and long, which makes it very confusing.
This kind of tower defense game, after the average player plays it, it is almost impossible to go back and play it again.
So in other words, players of this type of game, in the later stages, spend most of their time growing grass.
In other words, this is the best mode for a side game.
The so-called "secondary tour" means that it will not take up too much time, will not be particularly tired, and generally presents a relaxed mode.
However, for the sake of the online rate, this game has come up with such a speechless setting of random entries.
This setup is not bad.
It's just obvious that this mode will only further consume players' enthusiasm for the game.
After all, when players get through the mainline and after the event is over, they just go online every day to do their daily routine.
(End of this chapter)
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