Chapter 296 Version Profit
After thinking about it, Lin Bin asked Nie Xingchen to collect players' opinions.A week later, Nie Xingchen brought an investigation report.

The scope of the investigation is still very wide.

The total number of participants was as high as 10.

That's right, it was an offline survey of 10 people.

Done in a week.

After understanding, Lin Bin couldn't help but feel a burst of emotion.

Or is Nie Xingchen a special assistant?
There is really no one with this ability.

The main interviewees are young and middle-aged people between the ages of 40 and [-].

No matter how high it is, there is no need for it, and no matter how low it is, there will be no extra energy on the game.

This stage is just right.

In fact, Nie Xingchen originally planned to set the range at the age of 16 to 30.

But then I thought that there are many middle-aged people in their 30s and 40s who also like to play games.

So after thinking about it, I added it.

According to this survey report covering the whole country and most mainstream game players.

Most people are very interested in TPS-type games.

After all, there are very few games in this category in China.

And compared to the traditional FPS chosen to enhance the sense of substitution, TPS also has a relatively excellent factor.

That is, it is not easy to make players feel dizzy.

Through their explanation, most people don't have a good sense of the game krypton gold.

But there are also about [-]% of people who have a positive attitude towards the krypton gold game.

In other words, although everyone hates krypton gold in games, they can still understand the krypton gold in games.

Then there is the krypton gold method.

The current mainstream krypton gold method is also very different at home and abroad.

In China, the game body is free and the props are paid for profit.

In foreign countries, the game is paid and the game content is free to make money.

There is essentially no difference between the two profit models.

However, the former belongs to sustainable fishing, and because the main body is free, it can also attract a considerable part of the players to pay.

This also involves the knowledge of game psychology and other disciplines.

Lin Bin felt dizzy just by looking at it.

So just don't watch it.

Although this report does not explain anything, it shows the approximate mainstream choice of the krypton gold model of domestic games.

That is to say, the game body is free, and the in-game items are paid.

Would Lin Bin choose to do this?
Of course it is impossible!

He makes games to spend money, not to make money.

So the payment model of the game was quickly determined.

First of all, it is the game body fee + in-game item fee.

At first glance, it seems that this is not for losing money, but for making money.

It even looks like krypton gold.

But Lin Bin was not fooling around.

First of all, according to the survey, the payment model of the game has nothing to do with the type of the game itself.

It has nothing to do with the quality of the game itself.

Therefore, even if it looks like a well-made game, its krypton gold system is very deep, and it will be criticized by many players.

And even if the game is poorly made, even if the krypton gold system has enough conscience, players will not pay the bill.

Lin Bin was also aware of these two examples.

After all, as an old player, I dare not say that I have played all games, but I have tried most of them.

The former compares various high-quality mobile games horizontally.

The latter is "Summon and Synthesis 2" (referred to as Summon 2).

"Zhaohe 2" is definitely the most conscientious mobile game.

The first charge is free, and the top-up gift package is basically a member.

Although the characters have star ratings, they can earn gold and diamonds.

Various krypton gold systems are also conscience enough.

However, compared to "Zhaohe 1", "Zhouhe 2" is really not fun.

No matter how conscientious it is, it is not fun.

why?

Although they are all match 1, the battle of "Zhaohe 2" still has a certain strategy, but the battle of "Zhouhe [-]" is really a numerical comparison.

So no matter how conscientious its krypton gold system is, this game is not fun.

A game is not fun, no matter how conscientious it is, it is useless.

Just like a comedy, if it's not funny, it's a little bit too funny.

Therefore, the krypton gold system really has nothing to do with the quality of the game.

You have less krypton gold system, and people can at most praise one sentence of conscience, but the game is not fun or it is not fun.

You have too many krypton gold systems.

If the game itself is fun, no matter how much money you spend in the game, people will still play it.

Judging from these comprehensive information, a good krypton gold system must not only allow game manufacturers to make a lot of money, but also satisfy players.

But is it possible?
This is inherently a contradictory situation, so it is impossible.

But it would be a big mistake to think so.

The krypton gold system is not a simple system.

It is an act of serving the game, allowing manufacturers to recover blood, and allowing players to pay for love.

And if you want players to be willing to pay real money, then you have to pay something.

Therefore, the krypton gold system is not an independent system.

What do most game manufacturers like to do?

Just get a game template, and then ask someone to get some art resources that will not cause disputes, then change the skin, stuff it with a full krypton gold system, and put it on the shelves.

Then this kind of rubbish game is usually active for one month, and the turnover is cut in half in the second month. After a year, the game stops serving and runs away.

This has almost become the standard configuration of the current domestic game industry.

Of course, this refers to mobile games, web games and some client games.

This kind of rubbish game is full of everyone's vision, plus a group of people who have been busy for a day and finally come to the computer to take a rest, play a game, and don't mind charging money to support the group, the official does not care When the version number is issued, the game industry will naturally become more deformed.

As a result, domestic games became more and more rotten.

And as one of the symbols of the cultural output of various countries today.

The game industry has also become Huaguo's weakness.

Things like moral benchmarks have always been that if you don't occupy them, then others will.

When most domestic gamers like foreign games and admire the so-called 3A games abroad, then some foreign moral concepts will flood the world of ordinary people.

Although everyone knows that the dross abroad is rubbish.

But will kids pay attention to this?
When they shaped their outlook on life and values, they came into contact with such garbage culture early on. What does that mean to them?
The answer is obvious.

This is almost likely to fill their entire philosophy of life.

And when all teenagers grow up, in their eyes, foreign countries are good, foreign countries are great, and foreign countries are the kingdom of God on earth.

and so……

The quality of the krypton gold system is really important.

That being the case, the krypton gold system of Tengfei's new game will naturally be different.

(End of this chapter)

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