Chapter 297
The reason why he took the initiative to speak out was because he was worried about Cai Wei's thoughts.People, people who have no long-term worries must have near-term worries.

Although Qiao Bin scoffed at this sentence itself, it has to be admitted that the wisdom of the ancestors cannot be underestimated.

He didn't have to say anything, he could wait until Cai Wei brought it up.

But doing that would be very passive.

And as a producer, in fact, after the success of "Lost in the Ring", Cai Wei's role is not that great.

Instead of spending money to support an idler, it is better to let him become the boss himself, so that Jobin only needs to invest.

At that time, new games will naturally appear.

And as the boss of the company, Cai Wei obviously wouldn't ruin his game.

In this way, it is equivalent to Qiao Bin investing in a company, and then this company is still his own direct descendant.

Doing so can not only save money, but also allow the two parties to have more in-depth cooperation.

It is a good thing for Tengfei and Cai Wei.

Moreover, the matter of Cai Wei can also become a model for buying horse bones with thousands of dollars.

In this case, it is a good thing for both the morale of the company and Cai Wei himself.

Naturally, there is no reason to refuse a good thing that can be carved with one arrow.

And the reality is really going on as Jobin thought.

Cai Wei's branch was established soon.

All of a sudden, there was an uproar in the industry.

An ordinary newcomer producer before, just because of the success of the first game, turned into a company owner with a fortune of tens of millions.

This kind of plot, which is like an online novel, was actually staged in reality, which naturally attracted the attention of many people for a while.

And Cai Wei quickly adapted to the new job after the initial bewilderment.

I have to say that working for others and working for yourself are completely different things.

Because employees are readily available.

So Jobin directly sent the project team of "Lost in the Ring" over.

Of course, the follow-up operation and development of this game is also handed over to the branch company.

In the future, the head office will only get 40% of the revenue after deducting the platform commission.

As for whether the remaining expenses can make money, Jobin doesn't care.

In this way, it is equivalent to the fact that the head office has eliminated a project that needs to be continuously operated, and at the same time it has also started a good thing that can continue to collect rent.

Don't look at Jobin smoking hard.

But Jobin was willing to spend money.

And the turnover of the first month of the game is not required.

This is extremely attractive to most game producers.

For video games, especially for mobile games, the revenue in the first month can almost account for more than 60% of the turnover in the first year.

But Jobin didn't want it. In this way, as long as the game can be a big hit, it is enough to make money.

And follow-up operation, in fact, the cost does not need too much.

But at the same time, Jobin also has a rather strange condition.

That is, if the game fails to operate, if the producer intends to close the game, then the copyright of the game will belong to Ascendas.

Although this condition is weird, many people don't care.

There are too many mobile games that "die" every year.

After the "death" of these mobile games, the copyright is useless.

After all, even if the game is gone, the copyright is meaningless.

As a result, many people naturally submitted their applications.

Jobin picked them one by one.

It's a bit different from Jobin's imagination.

Most of these projects are turn-based and battle-flag games.

On the contrary, there are almost no tower defense games.

Jobin analyzed the reason and suddenly realized.

To put it bluntly, while the track is too small, there are too many competing products.

Not to mention "Lost in the Ring".

This is the most popular game recently.

In the track of tower defense, the first product has almost eaten up [-]% of the entire market.

Otherwise, 3412 would not claim to be "half the country".

The rest of the turnover was divided up by other old games.

There is very little turnover left for new games.

Under such circumstances, it is no wonder that the choices of new games are basically turn-based and battle flags.

Although the Zhanqi class is also a minority, there are no dominant works on this track, and they can still be killed.

Although the turn-based system is frequent, the battlefield is more intense.

But as a traditional track for the traditional second tour.

The new flow of the turn-based second tour is always good.

It's also the track that most producers love.

Jobin was lost in thought.

In the turn-based track, the big factories take all, the small factories eat the residue, and the small studios eat the soup.

Because the track is the largest, there are a lot of people playing.

Therefore, turn-based games account for about [-]% of the mobile game market in the entire video game category.

Among them, in the second game, the turn-based system accounted for [-]%.

In other words, turn-based is the mainstream in Two-dimensional games.

As we all know, game players have extremely tricky tastes.

A large number of homogeneous turn-based games have led to more and more players wanting to experience different gameplays.

This is why the turnover of games in other categories has been increasing year by year in recent years.

Although the turn-based market is also improving, this does not mean that turn-based games are blue oceans.

On the contrary, the turn-based system is now in the category of the Red Sea.

Therefore, the turn-based items were directly crossed out by Jobin.

Then there's the battle flag category.

The battle flag category is a niche.

Even in console and stand-alone games, it is still a minority.

It's not that there have been no boutiques.

But this type is doomed to a niche.

Niche games may produce blockbusters.

But to be honest, Jobin himself is not optimistic about this project.

Don't look at him taking the same niche tower defense game "Ring Lost" before.

Even with the super high user stickiness of 3412, it is also a tower defense game.

But in fact, "Lost in the Ring" is alive and well.

Today, the revenue of this version has successfully exceeded [-] million.

The reason for this is actually just a misunderstanding of information cognition.

Many people think that the running water is swallowed by 3412 because of its strength.

In fact, players like the new and hate the old the most.

And the reason why 3412 is booming is because this game is unique in the entire track.

And other cheating mobile games are obviously not as good as 3412.

In this way, it will naturally lead to the death of the follow-up mobile games on the same track.

The quality of "Lost in the Ring" is actually not high.

It's not even like many cheating mobile games on the track.

But the problem is operational.

Although Jobin's original intention to develop this game was to make money.

But he also played the game himself.

And it's still a zero krypton player.

In this way, if you want not to be disgusted, you can only let the operating conscience.

And when a mobile game operates conscientiously, the success of this game is taken for granted.

In fact, this is the same as appearance to a girl.

The combination of good looks and any talent is king.

However, if the appearance is taken out alone, it is nothing.

In the same way, good operation does not necessarily make the game flow.

Only games with the best comprehensiveness can have a good reputation and turnover.

But Zhanqi is different.

Not to mention those console and stand-alone classics of Zhanqi games.

Just to say that among the currently active Zhanqi mobile games, none of them is a work with a dominant level.

The best work is still a small factory game that reached 1000 million in the first month a few years ago.

Today, that game is already half dead.

Under such circumstances, it seems that this category is a good choice, but the reality is that this track has long since lost new profit points.

(End of this chapter)

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