Create a great era of e-sports.

Chapter 628 Holy Sword

Chapter 628 Holy Sword
Putting aside the platform issues for the time being, Mo Yu focused on DOTA.

This version of DOTA is actually very similar to the previous version of DOTA2.

Except for the fact that there is no copyright factor and some character models in the game adopt models from DOTA1, other things are basically the same as DOTA2.

Mo Yu has played both Life 1 and 2 in his previous life, and now he feels a strong sense of familiarity when he first enters the game, and he gets used to it immediately.

"Anti-Mage, Three Cats, TB, and Juggernaut. It's more pleasing to the eye now~"

Looking at the anti-mage's demon hunter model, the Juggernaut's orc swordmaster model, TB's demon model, and the panda models of blue, fire, and earth cats in the game, Mo Yu suddenly felt that they all came back.

What is the biggest complaint of DOTA1 veterans about DOTA2?
It is undoubtedly a change in the hero model.

Mo Yu also complained about this when he switched to DOTA2 in his previous life. Now he has finally replaced them all under his own hands, and it seems to be a pleasant feeling.

One word!

Handsome!
Don't underestimate this handsome guy, many players attach great importance to eye appearance when playing games.

Dota 2 in the previous life was actually very good, but many newcomers didn't want to play it as soon as they entered. The reason was that they didn't have the opportunity to play it.

In fact, there are only a few heroes in humanoid form. They are all crooked and have big mouths. They are either birds or beasts, demons or monsters. How can they be compared with the cute and cute heroes of LOL and King?
If you think about a game, more than 90% of the heroes are trolls and crabs, I believe you can understand.

As for DOTA developed by Moyu Game, all hero models have been redesigned by professional painters. In addition to retaining the original model image, a lot of details have been modified.

At first glance, there are no changes at first glance, but upon closer inspection, there are all details.

In addition to retaining the original style with strong dark elements, the hero models of the entire game have also been modified to make the hero models look more handsome. Some hero models have also become uniquely beautiful from the original crooked melons and dates.

I believe this change can greatly reduce the number of players who enter the game for the first time but quit because the hero model is too ugly.

Besides.

The overall UI interface layout of the game is also very similar to DOTA2.

On the top are settings, arsenal, viewing, training, and arcades. On the left is the friend bar, player ID, and guild. In the middle is game activity information. On the right is the skin treasure launched in each issue, starting the game, etc.

The entire game has currently been updated with a total of 62 heroes, including Parker, Blue Cat, Fire Girl, Ice Girl, Monkey, Ghost, Big and Little Naga, Juggernaut, Void, Butcher, White Bull, Blue Fat, Legion, and Zombie that are familiar to players. King, Dragon Rider, Poison Dragon, Moon Rider and so on.

Position 12345 is all available, that is, big brother, mid laner, off laner, roamer, and support. Basically, there are enough heroes in every position to support starting the ranked mode.

There are no summoner skills or APAD bonuses in the game. Heroes mainly have three attributes: strength, agility, and intelligence. Each attribute is related to attack speed, armor, health, recovery, mana recovery, magic value, and magic resistance. and other lower-level attributes.

Among the three major attributes, each hero has its own main attribute, and the main attribute is usually related to attack power.

Adding intelligence to an intelligence hero is equal to increasing attack, and the same goes for strength and agility.

At the same time, the game has already loaded the Magic Scepter, Magic Crystal, and Talent Tree. After each hero comes out with the Magic Crystal or Magic Scepter, he will get new skill changes or acquire new skills. At the same time, the choice of the talent tree can also determine the game at will. The development route you want to take.

The auxiliary can be transferred to the big brother, and the eldest brother can also be transferred to the auxiliary. The legal system can be transferred to the physical system, and the physical system can also be transferred to the legal system. It all depends on how the player adds points.

In addition, the game has side stores, river runes, woods, high and low slopes, dodge, and other new elements that were originally removed from GAG. It also adds various features such as denial, money dropped on death, and unfixed attributes. GAG is a completely different way of playing. For example, when playing on a low slope and on a high slope, you may not be able to see the field of vision on the high slope, or your basic attack will miss. If an expert fights against a novice, the novice will not be able to make a single hit, and will only get a small amount of experience and automatically increased money.

At the same time, a lot of settings have been made in terms of hatred. Players can transfer the hatred of the troops or monsters by hooking troops, pulling wilds, A people, etc., so that the troops are always in a safe position, but the opponent has no way to do it and dare not come up at all. Last hit.

In terms of equipment, it is not just a simple numerical bonus, each piece of equipment has its own unique special attribute entries.

For example, magic avoidance, sure hit, dodge, pierce, hex, blow, dispel, etc.

What equipment a hero chooses depends not only on the attribute bonus provided by the equipment, but more importantly, on the unique skills of the equipment.

Also.

In addition to store equipment, wild monsters will also drop 12345 neutral equipment of five levels in total, which means that heroes can have seven pieces of equipment.

In terms of attributes, especially attack power, DOTA and GAG are very different.

The attack power of GAG's heroes, defense towers, wild monsters, etc. is fixed, while the attack power of DOTA is floating.

To put it simply, if a GAG hero panel displays 60, it means 60, while the DOTA panel displays 60. When you put the mouse on it, it will actually show 58-62. Every time you take a shot, it will fluctuate in the range, which also makes it easier to judge the blood volume, including replenishment under the tower. Knives and other aspects are more difficult, and even the most powerful master may make errors in judgment and be unable to finish the last hit.

At the same time, it also creates a situation where the opponent denies, or adds an extra knife, making it impossible for you to finish the last knife smoothly.

And in terms of operations.

DOTA's heroes are more difficult to last hits, raise their hands, turn around, get stuck, etc. than GAG, so operations such as moving A cannot be as smooth as GAG's heroes.

In addition, DOTA does not surrender in the matching rankings. Players either wait to be pushed or push others away.

Of course, taking into account the gaming experience of the disadvantaged side, DOTA also provides players with hope of counterattack in desperate situations.

[Holy Sword: +350 attack power. 】

[Eternal: Dropped after death and cannot be destroyed. Effect 1: When picked up by the owner's teammates, it will only take effect when returned to the owner. Once picked up by an enemy, the holy sword will no longer be subject to this restriction. Effect 2: The messenger cannot be picked up. Effect 3: If the holy sword is picked up by the owner's enemy after being dropped, it will only be dropped again after the enemy dies. 】

[Description: It is extremely powerful and is not satisfied with serving its only master. 】

Counterattack weapon!

DOTA never teaches you to surrender, it only gives you hope of comeback!

In short.

Such a large number of elements are included in DOTA, which makes the operation difficulty of DOTA more difficult than GAG, and it is also more difficult to dissuade novices, but once you get into it, you will quickly become addicted and unable to extricate yourself.

Especially for players who like challenges.

What they want to play is the soul game!
And DOTA is the soul-based game in MOBA!

(End of this chapter)

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