Reborn Game Pioneer
Chapter 332 Martial Arts RPG
Chapter 332 Martial Arts RPG
Gu Feng didn't know which game was the first to open mods to players in his previous life, but no matter which game it was, in his opinion, it was an almost genius idea.
Anyone who has had a little exposure to some games should understand that the most important thing that affects the lifespan of a game is freshness. Once a player completely loses the freshness of a game, no matter if he has played the game for a month or In ten years, those who should leave will always leave.
How to keep the game fresh?This question seems to be unnecessary. As for the continuous update of the version, not only those who make games know it, but also those who play games.
In fact, this is indeed the approach adopted by almost all online games today.
As for stand-alone games, it seems a bit redundant to consider this issue. After all, stand-alone games rely on fixed-price sales. Anyway, after the game is made and sold to you, I make the money. Whether you buy it and play it or not is not something I need to consider. problem.
Why is mod good?
For players, this question is very simple. As a player, everyone must have had the thought "This designer has cerebral palsy. If I were to do this, what would I design it like?" And the mod just satisfies their thoughts.
If you don't like the things we make, OK, no problem, I'll give them to you. You can make whatever you like.
Players are of course applauding this. Think about the scene of a beautiful girl in a 36E miniskirt holding a big knife and slaying a dragon in a magical world. Well, the painting is beautiful.
On the contrary, game developers often have very different attitudes towards mods. Some companies hate mods deeply, while others are very open to mods. The attitudes of different companies towards mods generally reflect their business philosophy. There is no good or bad. There is no right or wrong, after all, whether or not to open the mod will not affect the success or failure of a company.
Mods naturally have some disadvantages for developers. One of the more intuitive and visible disadvantages is that the stability of the code will decrease. After all, an interface must be set aside specifically for players, and the code writing method must be different from the normal situation. Unstable code often means bugs that are difficult to evaluate. If there are too many bugs, development costs will naturally increase.
Increasing development costs in order to allow players to enjoy the game is obviously not a good deal for many developers.
After all, mods are mostly played in single-player games, and online games can also be played. However, when other people are involved, the instability of mods may cause more uncontrollable problems, which is why There are so many games, but very few open mods to players. After all, it is indeed a bit thankless. Generally, only game developers who are very confident in their own technical strength will do this.
In fact, if we just talk about the quality of the game itself, The Elder Scrolls is not that awesome among the 3A masterpieces. This is like two academic masters, one got 690 and the other got 685. They look like 690. This time they won, but in everyone's eyes, the results between the two were actually about the same.If The Elder Scrolls 5 is the one who takes the 690 test, The Witcher 3 is the one who takes the 685 test. Unfortunately, the one who takes the 690 test is not only good at studying, but also very handsome, and can also play basketball well. Both male and female classmates are Like him very much.
Why is The Elder Scrolls so popular when the quality gap itself is not big?It's because of the existence of mods.
Due to the infinite possibilities of the mod itself, The Elder Scrolls also has infinite possibilities. Infinite possibilities means endless freshness. As long as someone is still making mods, there will always be new things in The Elder Scrolls. This is why Although it is only a stand-alone game, the reason why The Elder Scrolls is still popular ten years after its release.
Speaking of open mods, in fact, Gu Feng had already opened mods to players as early as "StarCraft", and the subsequent "Plants vs. Zombies" and "Bubble Hall" also opened mods.
But although mods are said to have unlimited possibilities, in fact many things and many rules are still limited by the general rules of the game. The gameplay of "StarCraft" and "Plants vs. Zombies" are relatively simple, and simplicity often means The restrictions are large, and accordingly, there are fewer places for players to play freely.
But "The Elder Scrolls" is different. In the context of this huge world, there are too many places for players to play, so there are obviously rules and restrictions, but it seems like "nothing is impossible, only imaginable." Same.
This is like writing an essay. The former requires you to write an essay on a topic. As long as you answer the question, you can write it however you want. The latter requires you to write an essay of more than 800 words. There are also restrictions, but it is only a word limit. For essays In itself, it actually seems to have no restrictions at all.
While making The Elder Scrolls, Gu Feng had even planned the next game.
Considering that The Elder Scrolls is a stand-alone Western fantasy-themed RPG game, in order to take care of the feelings of domestic players, Gu Feng plans to make an RPG online game with an Eastern martial arts theme for the next game.
Of course, the first RPG online games that come to mind are games such as Tiandao, Nishuihan, Final Fantasy, Sword 3, and Dragon Nest. However, Final Fantasy and Dragon Nest are also Western fantasy-themed games, and the other three are all martial arts-themed online games.
Speaking of which, the domestic reviews of the three games were actually about the same, not too bad, not too good, and each has its own advantages and disadvantages.
In fact, what players pay attention to in RPG online games are actually those things, whether there are enough gameplays, whether there are any new ideas, whether the impact is good, whether the plot is good, whether the money is serious, whether the game atmosphere is good, whether the graphics are good, and whether it is enjoyable to play. Liver and so on.
After comprehensive consideration, Gu Feng planned to use Tiandao's IP and then combine the strengths of other players to create a VR online game with a strong martial arts style.
The problems of Tian Dao are actually very obvious. The gameplay is simple and old-fashioned, it is too boring to play in the early stage, the cost of raising an account is too high, and the game atmosphere is not very good. Under the influence of these problems, light players and light krypton players will be very Discourage quickly.
In terms of gameplay, Nishuihan actually does a very good job. Compared to many games that crazily stick to the same old stuff and just give out some stuff during holidays, Nishuihan is absolutely thoughtful in arranging activities, and the fun gameplay is like Heroes Chess, survival in the wilderness, and even playing landlords and mahjong. In terms of festival activities, there are spring ox fights, women's sumo wrestling, and elephant parades during the New Year Festival, polo and paper kite flying during the Qingming Festival, and Dragon Boat Festival. Racing dragon boats on festivals and watching skeleton shows on ghost festivals not only restore the traditional customs of the Northern Song Dynasty, but also enrich the gameplay, which is worth learning and learning from.
(End of this chapter)
Gu Feng didn't know which game was the first to open mods to players in his previous life, but no matter which game it was, in his opinion, it was an almost genius idea.
Anyone who has had a little exposure to some games should understand that the most important thing that affects the lifespan of a game is freshness. Once a player completely loses the freshness of a game, no matter if he has played the game for a month or In ten years, those who should leave will always leave.
How to keep the game fresh?This question seems to be unnecessary. As for the continuous update of the version, not only those who make games know it, but also those who play games.
In fact, this is indeed the approach adopted by almost all online games today.
As for stand-alone games, it seems a bit redundant to consider this issue. After all, stand-alone games rely on fixed-price sales. Anyway, after the game is made and sold to you, I make the money. Whether you buy it and play it or not is not something I need to consider. problem.
Why is mod good?
For players, this question is very simple. As a player, everyone must have had the thought "This designer has cerebral palsy. If I were to do this, what would I design it like?" And the mod just satisfies their thoughts.
If you don't like the things we make, OK, no problem, I'll give them to you. You can make whatever you like.
Players are of course applauding this. Think about the scene of a beautiful girl in a 36E miniskirt holding a big knife and slaying a dragon in a magical world. Well, the painting is beautiful.
On the contrary, game developers often have very different attitudes towards mods. Some companies hate mods deeply, while others are very open to mods. The attitudes of different companies towards mods generally reflect their business philosophy. There is no good or bad. There is no right or wrong, after all, whether or not to open the mod will not affect the success or failure of a company.
Mods naturally have some disadvantages for developers. One of the more intuitive and visible disadvantages is that the stability of the code will decrease. After all, an interface must be set aside specifically for players, and the code writing method must be different from the normal situation. Unstable code often means bugs that are difficult to evaluate. If there are too many bugs, development costs will naturally increase.
Increasing development costs in order to allow players to enjoy the game is obviously not a good deal for many developers.
After all, mods are mostly played in single-player games, and online games can also be played. However, when other people are involved, the instability of mods may cause more uncontrollable problems, which is why There are so many games, but very few open mods to players. After all, it is indeed a bit thankless. Generally, only game developers who are very confident in their own technical strength will do this.
In fact, if we just talk about the quality of the game itself, The Elder Scrolls is not that awesome among the 3A masterpieces. This is like two academic masters, one got 690 and the other got 685. They look like 690. This time they won, but in everyone's eyes, the results between the two were actually about the same.If The Elder Scrolls 5 is the one who takes the 690 test, The Witcher 3 is the one who takes the 685 test. Unfortunately, the one who takes the 690 test is not only good at studying, but also very handsome, and can also play basketball well. Both male and female classmates are Like him very much.
Why is The Elder Scrolls so popular when the quality gap itself is not big?It's because of the existence of mods.
Due to the infinite possibilities of the mod itself, The Elder Scrolls also has infinite possibilities. Infinite possibilities means endless freshness. As long as someone is still making mods, there will always be new things in The Elder Scrolls. This is why Although it is only a stand-alone game, the reason why The Elder Scrolls is still popular ten years after its release.
Speaking of open mods, in fact, Gu Feng had already opened mods to players as early as "StarCraft", and the subsequent "Plants vs. Zombies" and "Bubble Hall" also opened mods.
But although mods are said to have unlimited possibilities, in fact many things and many rules are still limited by the general rules of the game. The gameplay of "StarCraft" and "Plants vs. Zombies" are relatively simple, and simplicity often means The restrictions are large, and accordingly, there are fewer places for players to play freely.
But "The Elder Scrolls" is different. In the context of this huge world, there are too many places for players to play, so there are obviously rules and restrictions, but it seems like "nothing is impossible, only imaginable." Same.
This is like writing an essay. The former requires you to write an essay on a topic. As long as you answer the question, you can write it however you want. The latter requires you to write an essay of more than 800 words. There are also restrictions, but it is only a word limit. For essays In itself, it actually seems to have no restrictions at all.
While making The Elder Scrolls, Gu Feng had even planned the next game.
Considering that The Elder Scrolls is a stand-alone Western fantasy-themed RPG game, in order to take care of the feelings of domestic players, Gu Feng plans to make an RPG online game with an Eastern martial arts theme for the next game.
Of course, the first RPG online games that come to mind are games such as Tiandao, Nishuihan, Final Fantasy, Sword 3, and Dragon Nest. However, Final Fantasy and Dragon Nest are also Western fantasy-themed games, and the other three are all martial arts-themed online games.
Speaking of which, the domestic reviews of the three games were actually about the same, not too bad, not too good, and each has its own advantages and disadvantages.
In fact, what players pay attention to in RPG online games are actually those things, whether there are enough gameplays, whether there are any new ideas, whether the impact is good, whether the plot is good, whether the money is serious, whether the game atmosphere is good, whether the graphics are good, and whether it is enjoyable to play. Liver and so on.
After comprehensive consideration, Gu Feng planned to use Tiandao's IP and then combine the strengths of other players to create a VR online game with a strong martial arts style.
The problems of Tian Dao are actually very obvious. The gameplay is simple and old-fashioned, it is too boring to play in the early stage, the cost of raising an account is too high, and the game atmosphere is not very good. Under the influence of these problems, light players and light krypton players will be very Discourage quickly.
In terms of gameplay, Nishuihan actually does a very good job. Compared to many games that crazily stick to the same old stuff and just give out some stuff during holidays, Nishuihan is absolutely thoughtful in arranging activities, and the fun gameplay is like Heroes Chess, survival in the wilderness, and even playing landlords and mahjong. In terms of festival activities, there are spring ox fights, women's sumo wrestling, and elephant parades during the New Year Festival, polo and paper kite flying during the Qingming Festival, and Dragon Boat Festival. Racing dragon boats on festivals and watching skeleton shows on ghost festivals not only restore the traditional customs of the Northern Song Dynasty, but also enrich the gameplay, which is worth learning and learning from.
(End of this chapter)
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