Reborn Game Pioneer

Chapter 53 Treating Wu Xian

Chapter 53 Treating Wu Xian

Gu Feng began to carefully explain to Wen Meng the core gameplay of Dancing Line, its main selling points, game style, level design concepts, etc.

Because the dancing line itself is not complicated, it is said quickly, and Wen Meng sounds easy to understand.

After understanding it, she thought about it in her head and felt that the gameplay Gu Feng mentioned sounded really interesting.

According to Gu Feng, Dancing Line aims to allow players to enjoy a beautiful audio-visual feast, so that players can relax and purify their whole body while playing games.

Speaking of which, in the previous life, the early stage operation of Dancing Online was relatively successful. It was also a popular and highly praised game in the early days. Its score on taptap was as high as 9.8 points. As a game that is on par with Monument Valley, such results are obviously Complete tasks beyond expectations.

But the helpless mid-line and late-stage operations are really a typical example of negative teaching materials. They beat a hand of two kings and four 2s to a pulp.

As a game designer with independent thinking ability, Gu Feng never only looks at the surface when looking at problems. If it is only about achievements, the dancing lines are like a fleeting meteor. People sigh.

It’s another person who travels through time. When it comes to audio games, CytusII, Phigros, Muse Dash, Rhythm Master, Cytoid or Project FX may be the first thing that comes to mind.

It is true that these music games are all excellent, and maybe Gu Feng will choose one or two from them to make in the future.

But what he really wants to do is still the classic work that makes countless people regret it and makes countless people who love it feel unhappy.

Yes, in Gu Feng's heart, Dancing Line is definitely a work that can be called a classic.

At its peak, even though the picture quality was simple and criticized, it still scored high scores that countless games could not match. Under the extremely failed operation, there were a series of problems such as piles of advertisements, ugly charging model, new levels with declining quality, etc. Let it accumulate forever.

Tian Xin, the third-generation operation and maintenance officer, was appointed at the critical moment, and made a military order to resign if she could not save the dance line. Under her leadership, the second spring of the dance line broke out in the later stage, and a batch of high-quality levels were once again ushered in.

Just when the players thought that the original dance line was back and cheered and celebrated, bad news came. Cheetah's mysterious operation caused the dance line to be removed from the Google store. This news became the last straw that overwhelmed the dance line.

It lasted for more than three years, and after a brief comeback, it finally stopped updating.

Until the day he traveled through time, more than two years had passed since Dancing Line stopped updating, and this long-cherished work still had a score of 8.2 on taptap.

In Gu Feng's view, the potential of this game has only been tapped less than half, but even so, it has still achieved extremely brilliant results.

Choosing it, firstly, he could make up for the regrets and regrets in his previous life, and secondly, he also wanted to see with his own eyes what heights the dance line could reach after he tried his best to achieve perfection in all aspects.

Therefore, the dancing thread in Gu Feng's hands must have undergone a major operation. He wanted to remove all the chronic diseases on it.

It can be said that except for some excellent levels that retain the tunes and concepts, [-] to [-]% of the things in the dancing line must be changed in a large or small way.

Starting from the core part of the game, the "levels", levels such as Ocean, where the audio and video are seriously out of sync, and levels like Colorful Sky Dream, which are obviously over-the-top, must be discarded without mercy.

Another one is the image quality problem that the game has been criticized for. Gu Feng guessed that there are two main reasons for the image quality problem of Dance Line. One is the cost issue, and the other is considering the configuration of the player's mobile phone.

The cost does not allow them to be extravagant and wasteful, and better image quality may cause some players to freeze the game. As a game that has something wrong but absolutely does not allow freezes, it is inevitable to sacrifice the image quality to preserve the game fluency.

However, these two problems are not a problem for him. He is quite optimistic about the potential of dance lines. Therefore, whether it is picture quality or music, he wants to do it to the highest standards and strive for excellence, regardless of cost.As for the high load brought by high quality, it is not a problem at all for the performance of mobile phones in this world.

Music and image quality have similarities and differences. The difference is that the quality must be treated with the highest standards. The difference is that the image quality must be optimized and improved in all levels. However, the music will still retain many excellent tracks from the original work.

Apart from the levels, the profit model is the second area that requires major changes. The dance line does not have any advertisements at the beginning. The introduction of the advertising profit model is a textbook-level stupid operation.No matter which game, as long as the operation of forcing or tempting to watch advertisements is introduced, the quality of the game itself will be greatly reduced, which is one of the lowest operations.

In short, Wuxian's original profit model is definitely not something that a person with an IQ of over 80 can come up with, and it is definitely not something that a person with an IQ of over 60 can agree to.

The charging model that Gu Feng is going to adopt is a combination of buyout and in-app purchase, because the quality of the dancing line itself can definitely support buyout, and the nature of the game determines that it is the same as Xiaoxiaole, which needs to be continuously designed and added later. Levels maintain game vitality and longevity.It is definitely not advisable to increase the buyout price midway, so the only way is to purchase in-house.

Under the neutralization, he plans to consider both the buyout and internal purchases as affordable as possible. The buyout price should not be too high. His expectation is between 12 and 20.

There are only two points regarding in-app purchases.

One is to pay 10 yuan to permanently open the navigation line, unlimited physical strength, and unlimited resurrection. The main purpose of retaining this design is to take care of the feelings of players with handicapped hands.

Only the first ten rounds per day can open the navigation line without spending money. The physical strength limit is 15 points, and 6 point is recovered in 1 minutes. A single game can only be revived once.

After spending money, firstly, it can greatly improve the game experience of handicapped players, and secondly, the infinite resurrection mechanism allows even the stupidest players to always pass the most difficult levels through perseverance.Anyway, single progress and diamonds after resurrection do not accumulate, and will not affect the fairness of the game.

Another in-app purchase point is the purchase of levels. In his idea, each level must be set to unlock the number of crowns and diamonds. As long as the standard is reached, it can be unlocked for free. If the player fails to meet the standard or wants to play in advance. A level can also be purchased permanently for 1 yuan.

In his view, this pricing strategy is definitely quite conscientious. A real expert can experience all game levels for only 12 yuan, while most players who want a better gaming experience only need to spend an extra 10 yuan. It can make your liver happy.

Calculating it based on 22 yuan per player, as long as the sales volume of Wuxiang can exceed 1000 million, it will be 2.2 million.

This is also the reason why he dares to make high-quality games regardless of the cost. After all, Dancing Line is still a small-scale casual game. Even if the cost is not considered at all, it is difficult to spend tens of millions.After all, the music scores are ready-made, and there is no need to ask a master to create them.

After completing the two points of levels and profit model, other functions are just minutiae. For example, the dancing line skin can still be retained, but the style also needs to be redesigned, and the feel of some skins also needs to be adjusted.There is absolutely no need to retain the achievement system, it is purely redundant.

(End of this chapter)

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