Reborn Game Pioneer
Chapter 54
Chapter 54
The reason why he told Wen Meng in such detail was that, firstly, he wanted to teach her more about what to consider when designing a game. Secondly, of course, he wanted her to be a tool player. He just left the big framework of the game to Wen Meng. Do it, because he has to worry about music and art, and it's just right to leave the simple work of the game framework to her to practice.
Anyway, Monument Valley is also in the later stage of debugging, and it is just a matter of finding something for her to do, so that the college bully will not have nothing to do and feel uneasy.
I am indeed a considerate person.Gu Feng thought.
After explaining what Wen Meng needed to do, he found Li Lan again and asked her to send a recruitment message. This time he was making a big move and needed to recruit a lot of art talents.
Specifically, it includes 1 original character artist, 1 original scene artist, 1 3D model designer, 1 special effects designer, 1 UI designer, and 1 3D scene modeler.
As for the main artist, he doesn't need it for the time being. He thinks that although his art skills are only average for the time being, his vision and experience are definitely better than others.
Anyway, there are not many games now, so it is not too troublesome for him to personally ask about all the art aspects.
He also directly emailed Li Lan a copy of the requirements for each position. The interview process was still the same, with her in charge of the human resources side and Gu Feng himself in charge of the technical side.
Gu Feng's recruitment standards are very different from those of other game manufacturers.
Others often ask for 2 to 3 years of work experience. Positions such as the main artist even require at least 5 years of work experience, and they also need to have successful project experience.
Gu Feng is completely different. His recruitment criteria are very simple: send out works and indicate the duration of creation.There are no other requirements.
A hero does not ask where he comes from. He is willing to give those who are talented and capable a chance to prove themselves.For him, professional ability and production efficiency are the necessary qualities for the art team employees he wants. After these two standards are met, they must also have a high enthusiasm for games. Of course, this can be placed on the Find out during the interview.
In the next few days, Gu Feng was busy with the dance line. For the first public beta, he was not going to directly put in more than ten or twenty levels at once, but he would just put in about ten for the time being.
The frequency of updates in the early stage can be slightly higher. After the number of levels has increased and the number of users has accumulated, the update speed will be slowly slowed down until it is finally maintained at a stable update speed.
And if he does this, he doesn't have to take out a lot of music scores at once, which would look too scary.
Therefore, he planned to only select piano music for the songs to be released in the early stage. After all, the piano is the king of musical instruments, and it goes without saying that the arrangement is good. In addition, there are indeed many high-quality piano music levels in the original work, which will serve as the first to start the early popularity of the game. Cannon couldn't be better.
Of course, there is another reason not to mention it. Gu Lan is good at string instruments and Clivia is proficient in piano. Anyway, doesn’t Clivia always feel uneasy after accepting his songs? Now it is just a chance for her to feel at ease.After all, he is a considerate person
After the final screening, all the levels to be launched in the first version are finalized, namely: The Piano, The Winter, The Plains, The Storm, The Desert, The Autumn, The Chaos, The Time, The Sky.
There are nine levels in total. The quality of these nine levels is above average in the original work, and the difficulty is also appropriate. There are beginners, simple piano, dream of the sky, moderate winter, fields, storms, deserts, and more difficult ones. Autumn, the chaos known as the Devil's Gate.
Although there are only nine levels, it is enough for players to endure.
The duration of these nine songs is basically between 1 and 2 minutes. He only used one memory jelly bean to go through all of them in his mind.
After writing all the scores, he thought for a while, and to be on the safe side, he deliberately folded the pieces of paper, spread them out and wrinkled them, and deliberately made the papers look different from old to new. He was still very fond of doing this kind of thing. professional.
He didn't waste too much time on the song. His main work these days was still on the design of the art style and some special effects.
Naturally, the style and tonality of different tunes and levels cannot be exactly the same.
For levels like Time, Piano, and Sky Dream, it is definitely best to adopt an abstract, aesthetic, and connotative style and form of expression.
For levels with a more downbeat and melancholy tone, such as storms, chaos, and cold winter, it would be better to adopt a realistic style. Levels such as autumn and fields must naturally express the beautiful scenery to the extreme, and combine the characteristics of autumn and fields as well as Some things that people tend to associate with when they are mentioned are shown.
These levels of the original work are pretty good. All he needs to do is upgrade the special effects and image quality for 5 cents to 50 or even 500 million levels. On the basis of no need to worry about the hardware performance, how capable he is? Just do it to a high level.
Dead Cells proves the strength of the studio, and coupled with the relaxed recruitment conditions, Li Languang has been very busy with interviews these days. Fortunately, the results are quite gratifying. Except for UI, several other positions have been filled with satisfactory candidates.
There are 5 new employees, except that the special effects designer and 3D scene modeler are men, and the two original painters and 3D character modelers are all girls.
The studio currently has a total of nine people, 3 men and 6 women, with a ratio of 1:2. In this industry where there are more men than women, it is obviously a strange thing.
However, this situation can be regarded as a happy one. Girls are happy to have a few more people to chat with who have common topics. Needless to say, men are full of energy and motivation.
The game industry in this world is like this. It is quite normal for the art team and music team to have more people than the design team, development team, and testing team.
After all, the advancement of intelligent programming makes it possible for development and testing to be equal to ten, but drawing, modeling, and post-processing of sound effects are obviously not technologically advanced and can greatly reduce manpower requirements.
Gu Feng carefully explained their next tasks to everyone. He sent everyone a compressed package containing various concept drafts, art requirements, etc.
The so-called mule can only be seen when the horse pulls it out, whether it is Gu Feng's detailed explanation, the detailed concept draft, and the detailed and clear art requirements.
It was enough to make everyone sigh that he was worthy of being a top student at the Imperial Art Academy, and worthy of being the man who designed Happy Fun and Death Cell.
Everyone who makes game art is the same. What they fear the most is that their superiors will give them a lot of stuff and have no real needs. In the end, you think you understand, and you submit a version with full confidence, but your boss’s face becomes as wrinkled as a rag. Isn’t that right? Satisfied and dissatisfied.
Then you start to fall into the torturous cycle of sending back modifications and submissions again and again, and you may also experience the most painful scene for all artists.
"Let's use the first version."
Presumably not only game artists, everyone who does design will not be unfamiliar with this sentence. When your superiors say this sentence casually, compromised or seriously, they must not have thought that at that moment, they would leave Death is just one step away.
A knowledgeable superior like Gu Feng even straightened out the concept draft and requirements statement clearly, and they only have two words in their inner feelings.
Comfortable!
Seeing that the brothers and sisters in the art team all had clear goals and started working seriously, Gu Feng returned to the office with satisfaction.
Where can I find an understanding boss like me?He thought narcissistically.
I wish those who design children's boots can meet such a good boss as Gu Feng
(End of this chapter)
The reason why he told Wen Meng in such detail was that, firstly, he wanted to teach her more about what to consider when designing a game. Secondly, of course, he wanted her to be a tool player. He just left the big framework of the game to Wen Meng. Do it, because he has to worry about music and art, and it's just right to leave the simple work of the game framework to her to practice.
Anyway, Monument Valley is also in the later stage of debugging, and it is just a matter of finding something for her to do, so that the college bully will not have nothing to do and feel uneasy.
I am indeed a considerate person.Gu Feng thought.
After explaining what Wen Meng needed to do, he found Li Lan again and asked her to send a recruitment message. This time he was making a big move and needed to recruit a lot of art talents.
Specifically, it includes 1 original character artist, 1 original scene artist, 1 3D model designer, 1 special effects designer, 1 UI designer, and 1 3D scene modeler.
As for the main artist, he doesn't need it for the time being. He thinks that although his art skills are only average for the time being, his vision and experience are definitely better than others.
Anyway, there are not many games now, so it is not too troublesome for him to personally ask about all the art aspects.
He also directly emailed Li Lan a copy of the requirements for each position. The interview process was still the same, with her in charge of the human resources side and Gu Feng himself in charge of the technical side.
Gu Feng's recruitment standards are very different from those of other game manufacturers.
Others often ask for 2 to 3 years of work experience. Positions such as the main artist even require at least 5 years of work experience, and they also need to have successful project experience.
Gu Feng is completely different. His recruitment criteria are very simple: send out works and indicate the duration of creation.There are no other requirements.
A hero does not ask where he comes from. He is willing to give those who are talented and capable a chance to prove themselves.For him, professional ability and production efficiency are the necessary qualities for the art team employees he wants. After these two standards are met, they must also have a high enthusiasm for games. Of course, this can be placed on the Find out during the interview.
In the next few days, Gu Feng was busy with the dance line. For the first public beta, he was not going to directly put in more than ten or twenty levels at once, but he would just put in about ten for the time being.
The frequency of updates in the early stage can be slightly higher. After the number of levels has increased and the number of users has accumulated, the update speed will be slowly slowed down until it is finally maintained at a stable update speed.
And if he does this, he doesn't have to take out a lot of music scores at once, which would look too scary.
Therefore, he planned to only select piano music for the songs to be released in the early stage. After all, the piano is the king of musical instruments, and it goes without saying that the arrangement is good. In addition, there are indeed many high-quality piano music levels in the original work, which will serve as the first to start the early popularity of the game. Cannon couldn't be better.
Of course, there is another reason not to mention it. Gu Lan is good at string instruments and Clivia is proficient in piano. Anyway, doesn’t Clivia always feel uneasy after accepting his songs? Now it is just a chance for her to feel at ease.After all, he is a considerate person
After the final screening, all the levels to be launched in the first version are finalized, namely: The Piano, The Winter, The Plains, The Storm, The Desert, The Autumn, The Chaos, The Time, The Sky.
There are nine levels in total. The quality of these nine levels is above average in the original work, and the difficulty is also appropriate. There are beginners, simple piano, dream of the sky, moderate winter, fields, storms, deserts, and more difficult ones. Autumn, the chaos known as the Devil's Gate.
Although there are only nine levels, it is enough for players to endure.
The duration of these nine songs is basically between 1 and 2 minutes. He only used one memory jelly bean to go through all of them in his mind.
After writing all the scores, he thought for a while, and to be on the safe side, he deliberately folded the pieces of paper, spread them out and wrinkled them, and deliberately made the papers look different from old to new. He was still very fond of doing this kind of thing. professional.
He didn't waste too much time on the song. His main work these days was still on the design of the art style and some special effects.
Naturally, the style and tonality of different tunes and levels cannot be exactly the same.
For levels like Time, Piano, and Sky Dream, it is definitely best to adopt an abstract, aesthetic, and connotative style and form of expression.
For levels with a more downbeat and melancholy tone, such as storms, chaos, and cold winter, it would be better to adopt a realistic style. Levels such as autumn and fields must naturally express the beautiful scenery to the extreme, and combine the characteristics of autumn and fields as well as Some things that people tend to associate with when they are mentioned are shown.
These levels of the original work are pretty good. All he needs to do is upgrade the special effects and image quality for 5 cents to 50 or even 500 million levels. On the basis of no need to worry about the hardware performance, how capable he is? Just do it to a high level.
Dead Cells proves the strength of the studio, and coupled with the relaxed recruitment conditions, Li Languang has been very busy with interviews these days. Fortunately, the results are quite gratifying. Except for UI, several other positions have been filled with satisfactory candidates.
There are 5 new employees, except that the special effects designer and 3D scene modeler are men, and the two original painters and 3D character modelers are all girls.
The studio currently has a total of nine people, 3 men and 6 women, with a ratio of 1:2. In this industry where there are more men than women, it is obviously a strange thing.
However, this situation can be regarded as a happy one. Girls are happy to have a few more people to chat with who have common topics. Needless to say, men are full of energy and motivation.
The game industry in this world is like this. It is quite normal for the art team and music team to have more people than the design team, development team, and testing team.
After all, the advancement of intelligent programming makes it possible for development and testing to be equal to ten, but drawing, modeling, and post-processing of sound effects are obviously not technologically advanced and can greatly reduce manpower requirements.
Gu Feng carefully explained their next tasks to everyone. He sent everyone a compressed package containing various concept drafts, art requirements, etc.
The so-called mule can only be seen when the horse pulls it out, whether it is Gu Feng's detailed explanation, the detailed concept draft, and the detailed and clear art requirements.
It was enough to make everyone sigh that he was worthy of being a top student at the Imperial Art Academy, and worthy of being the man who designed Happy Fun and Death Cell.
Everyone who makes game art is the same. What they fear the most is that their superiors will give them a lot of stuff and have no real needs. In the end, you think you understand, and you submit a version with full confidence, but your boss’s face becomes as wrinkled as a rag. Isn’t that right? Satisfied and dissatisfied.
Then you start to fall into the torturous cycle of sending back modifications and submissions again and again, and you may also experience the most painful scene for all artists.
"Let's use the first version."
Presumably not only game artists, everyone who does design will not be unfamiliar with this sentence. When your superiors say this sentence casually, compromised or seriously, they must not have thought that at that moment, they would leave Death is just one step away.
A knowledgeable superior like Gu Feng even straightened out the concept draft and requirements statement clearly, and they only have two words in their inner feelings.
Comfortable!
Seeing that the brothers and sisters in the art team all had clear goals and started working seriously, Gu Feng returned to the office with satisfaction.
Where can I find an understanding boss like me?He thought narcissistically.
I wish those who design children's boots can meet such a good boss as Gu Feng
(End of this chapter)
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