I! NS game designer
Chapter 106 Sales are not good
Chapter 106 Sales are not good
A few days later, the sales of the game came out. The game was good, but the sales were not good.
"Old Wei! It seems that you, too, may have misunderstood sometimes, and there are some problems with your investment ideas this time!"
In Ren Xiaotang, Xingtong looked at Bayonetta's game report with milk tea, and said to Wei Junjie:
"I feel that the sales volume of this product is not very satisfactory."
Wei Junjie chuckled: "Indeed, the game doesn't seem to be as popular as Mario and Zelda!"
"I'm curious. The current performance of ACT Games is not very good. It can only be regarded as above average. Why do you want to invest in Platinum Studio?" Xingtong's blue eyes were filled with doubts.
"You came out of Penguin, so why do you think Penguin clung to Capcom and refused to let go?" Wei Junjie asked in return.
Xingtong murmured to himself: "Because Penguin's dream was to make his own awesome action game, and Capcom was undoubtedly the best choice, but now it's just a business for everyone! "
Wei Junjie looked at Xingtong and nodded:
“Similarly, we are the same, we don’t have to make an action game, but we must have the basics to make an action game, but now we can’t even meet the basics!
Platinum Studios came out of Capcom. It is a company that exudes the flavor of Capcom. Their thoughts and ideas are beyond our understanding. For example, if your name is Wang Hao, do the action. Games, can he do it?
Yes, but he can't do it, or he won't be able to do it decently, but it won't be better than Platinum Studio. "
Wang Hao: em
Compared with the so-called dream dealers and wronged buyers, the cooperation between the two may be closer to the normal state of the market now.
In a sense, "Bayonetta 2" is a success!
At least it has won the approval of countless players who like ACT, and Wei Junjie is very happy about this.
Devil May Cry, Bayonetta, Ninja Gaiden and other games are definitely benchmarks for action game lovers. Act action games are the favorite of countless people. Some act games are like works of art.
The plot of the first generation is mainly to reveal the mystery of Sister Bei’s life experience. The whole story unfolds closely with this theme, the fateful rivalry, and the revelation of the villain behind the scenes to save the world in the end.
All the stories are unfolded in an orderly manner as Sister Bei's life experience is revealed bit by bit, making people feel no sense of disobedience. The section without honey went very naturally;
The plot of the second generation starts with saving Joan of Arc, and then another main line is built in the middle, but the grasp is not well grasped. In the middle of the game, it will make people feel that the topic of saving Joan of Arc is basically not mentioned much.
Then in the Demon Realm, it took a chapter to rescue Joan of Arc by beating casually, but most of the chapter turned to the Chaos God, and the double lines sometimes interspersed unnaturally.
But the ending is really good, and the whole story is relatively smooth, with basically no honey plot.
In fact, Wei Junjie had already had a premonition that Bayonetta 2 would not be too popular, or maybe ACT's launch is already there, it can't break through the circle, and the circle has been fixed.
At least I have been playing games for so many years, so I am well prepared before they are released, and it is impossible for every game I make to become a hit.
There are too many seniors in this world who are better than me, and I am more of a newcomer who has just entered the industry.
High difficulty is often a big problem in linear ACT, because its core fun requires a certain degree of natural response and brain coordination, in order to obtain complete fun through a lot of practice, which brings a problem:
The core fun and complete experience require players to have a certain amount of talent before they have the opportunity to experience it through hard practice.Furthermore, even if players spend time and practice hard, the main fun they can get is based on the endless combo operations and repeated battles.
An excellent action game with only excellent combos obviously cannot meet the needs of all players.
"Bayonetta 2" perfectly inherits the core combat system and game style of the previous game, and on this basis, it has made comprehensive upgrades to the weapon design, move balance, graphics, collection and unlocking elements, and added "magic release", etc. element.
Especially the online mode has pushed the game's playability and research value to new heights.
This evaluation said: "This game inherits all the advantages of the previous game. The fast pace and refreshing battles make you want to stop."
ACT players think this game is very good, at least in their eyes.Moreover, Ren Xiaotang did not participate too much in this game, destroy the original idea, and give instructions to Platinum Studio. It was more of a learning method.
So what labels do Bayonetta usually have, and what do they mean?
Action game: Indicates that the game emphasizes action performance.
High-speed and fast-paced: The game's attack and defense change quickly, and the combat intensity is high. This label also includes Devil May Cry, Ninja Dragon, etc.
Traditional action games: linear level system, focusing on unlocking abilities rather than developing them, requiring multiple games to experience.
Directly connected to the brain: Platinum Studios’ preference for action games, with good feedback, fast speed, and intuitive combat.
Gorgeous performance: The characters have rich and diverse movements, which can create highly enjoyable battle scenes.
If ACT is a dwarf climbing a mountain, the ARPG series is a blind man walking up the stairs.
In the former, as long as you reach the top of the mountain, the game is basically complete, but the process of climbing to the top requires you to exert perseverance that is difficult for ordinary people to achieve. When you climb to the top, you can enjoy the scenery and then mock the people at the bottom of the mountain. force.
In the latter case, you will fall miserably every time you take a step, but every step you take is one step at a time. The sense of accomplishment when you reach the end of the stairs steadily is unparalleled.
But you generally don’t go back and climb the same steps you’ve taken countless times.
But this is not necessarily the case for cloud players. They are eloquent and give pointers. I believe many people have heard this sentence, especially players who often play games and visit forums.
"Didn't you say that Ren Xiaotang is the master of the world? Why did he act like this when he came to Bayonetta?"
"If you don't know how to make action games, don't make them randomly. I feel that Bayonetta is completely inferior to Devil May Cry 4!"
"I've said it eight hundred times before, the second generation of Sister Bei has obviously been replaced."
"It's true that the greater the hope, the greater the disappointment. Moreover, Sister Bei's styling design is beyond description!"
"The impact is extremely poor and there are too many QTEs. The better-than-nothing plot comes from the complaints of players of God of War 3 and Devil May Cry 4!"
"."
Looking at the recent forums, it seems that there have been a lot of cloud players surfing the screen recently.
Real gamers feel quite confused when they see these outrageous remarks every day.
The circle of individual actors is really small and unpopular, except for God of War of course.
(End of this chapter)
A few days later, the sales of the game came out. The game was good, but the sales were not good.
"Old Wei! It seems that you, too, may have misunderstood sometimes, and there are some problems with your investment ideas this time!"
In Ren Xiaotang, Xingtong looked at Bayonetta's game report with milk tea, and said to Wei Junjie:
"I feel that the sales volume of this product is not very satisfactory."
Wei Junjie chuckled: "Indeed, the game doesn't seem to be as popular as Mario and Zelda!"
"I'm curious. The current performance of ACT Games is not very good. It can only be regarded as above average. Why do you want to invest in Platinum Studio?" Xingtong's blue eyes were filled with doubts.
"You came out of Penguin, so why do you think Penguin clung to Capcom and refused to let go?" Wei Junjie asked in return.
Xingtong murmured to himself: "Because Penguin's dream was to make his own awesome action game, and Capcom was undoubtedly the best choice, but now it's just a business for everyone! "
Wei Junjie looked at Xingtong and nodded:
“Similarly, we are the same, we don’t have to make an action game, but we must have the basics to make an action game, but now we can’t even meet the basics!
Platinum Studios came out of Capcom. It is a company that exudes the flavor of Capcom. Their thoughts and ideas are beyond our understanding. For example, if your name is Wang Hao, do the action. Games, can he do it?
Yes, but he can't do it, or he won't be able to do it decently, but it won't be better than Platinum Studio. "
Wang Hao: em
Compared with the so-called dream dealers and wronged buyers, the cooperation between the two may be closer to the normal state of the market now.
In a sense, "Bayonetta 2" is a success!
At least it has won the approval of countless players who like ACT, and Wei Junjie is very happy about this.
Devil May Cry, Bayonetta, Ninja Gaiden and other games are definitely benchmarks for action game lovers. Act action games are the favorite of countless people. Some act games are like works of art.
The plot of the first generation is mainly to reveal the mystery of Sister Bei’s life experience. The whole story unfolds closely with this theme, the fateful rivalry, and the revelation of the villain behind the scenes to save the world in the end.
All the stories are unfolded in an orderly manner as Sister Bei's life experience is revealed bit by bit, making people feel no sense of disobedience. The section without honey went very naturally;
The plot of the second generation starts with saving Joan of Arc, and then another main line is built in the middle, but the grasp is not well grasped. In the middle of the game, it will make people feel that the topic of saving Joan of Arc is basically not mentioned much.
Then in the Demon Realm, it took a chapter to rescue Joan of Arc by beating casually, but most of the chapter turned to the Chaos God, and the double lines sometimes interspersed unnaturally.
But the ending is really good, and the whole story is relatively smooth, with basically no honey plot.
In fact, Wei Junjie had already had a premonition that Bayonetta 2 would not be too popular, or maybe ACT's launch is already there, it can't break through the circle, and the circle has been fixed.
At least I have been playing games for so many years, so I am well prepared before they are released, and it is impossible for every game I make to become a hit.
There are too many seniors in this world who are better than me, and I am more of a newcomer who has just entered the industry.
High difficulty is often a big problem in linear ACT, because its core fun requires a certain degree of natural response and brain coordination, in order to obtain complete fun through a lot of practice, which brings a problem:
The core fun and complete experience require players to have a certain amount of talent before they have the opportunity to experience it through hard practice.Furthermore, even if players spend time and practice hard, the main fun they can get is based on the endless combo operations and repeated battles.
An excellent action game with only excellent combos obviously cannot meet the needs of all players.
"Bayonetta 2" perfectly inherits the core combat system and game style of the previous game, and on this basis, it has made comprehensive upgrades to the weapon design, move balance, graphics, collection and unlocking elements, and added "magic release", etc. element.
Especially the online mode has pushed the game's playability and research value to new heights.
This evaluation said: "This game inherits all the advantages of the previous game. The fast pace and refreshing battles make you want to stop."
ACT players think this game is very good, at least in their eyes.Moreover, Ren Xiaotang did not participate too much in this game, destroy the original idea, and give instructions to Platinum Studio. It was more of a learning method.
So what labels do Bayonetta usually have, and what do they mean?
Action game: Indicates that the game emphasizes action performance.
High-speed and fast-paced: The game's attack and defense change quickly, and the combat intensity is high. This label also includes Devil May Cry, Ninja Dragon, etc.
Traditional action games: linear level system, focusing on unlocking abilities rather than developing them, requiring multiple games to experience.
Directly connected to the brain: Platinum Studios’ preference for action games, with good feedback, fast speed, and intuitive combat.
Gorgeous performance: The characters have rich and diverse movements, which can create highly enjoyable battle scenes.
If ACT is a dwarf climbing a mountain, the ARPG series is a blind man walking up the stairs.
In the former, as long as you reach the top of the mountain, the game is basically complete, but the process of climbing to the top requires you to exert perseverance that is difficult for ordinary people to achieve. When you climb to the top, you can enjoy the scenery and then mock the people at the bottom of the mountain. force.
In the latter case, you will fall miserably every time you take a step, but every step you take is one step at a time. The sense of accomplishment when you reach the end of the stairs steadily is unparalleled.
But you generally don’t go back and climb the same steps you’ve taken countless times.
But this is not necessarily the case for cloud players. They are eloquent and give pointers. I believe many people have heard this sentence, especially players who often play games and visit forums.
"Didn't you say that Ren Xiaotang is the master of the world? Why did he act like this when he came to Bayonetta?"
"If you don't know how to make action games, don't make them randomly. I feel that Bayonetta is completely inferior to Devil May Cry 4!"
"I've said it eight hundred times before, the second generation of Sister Bei has obviously been replaced."
"It's true that the greater the hope, the greater the disappointment. Moreover, Sister Bei's styling design is beyond description!"
"The impact is extremely poor and there are too many QTEs. The better-than-nothing plot comes from the complaints of players of God of War 3 and Devil May Cry 4!"
"."
Looking at the recent forums, it seems that there have been a lot of cloud players surfing the screen recently.
Real gamers feel quite confused when they see these outrageous remarks every day.
The circle of individual actors is really small and unpopular, except for God of War of course.
(End of this chapter)
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