I! NS game designer
Chapter 107 Cloud Player
Chapter 107 Cloud Player
As we all know, in the gaming circle, it is not a big deal for you to play cloud games. After all, players cannot play every game. Playing some games by yourself is better than watching the anchor play.
If you play cloud games and discuss with other players on the basis of friendly communication, everyone will think it is normal.
The cloud is a normal phenomenon. Game types that are not suitable or are too time-consuming can be cloud-based to save time and cost, such as interactive plot games, formulaic open world games, and reskinned mobile games.
First of all, whether it is cloud players or real players, as long as they are players, they will have a good effect on the entire game industry. As long as there are more and more players, even cloud players will be good.
Just like not everyone can become a professional game player, not everyone will play all games, so for many games, the existence of cloud players is actually a normal thing, and it has also improved Attention to the game.
But let’s forget about cloud gaming. You come here and make fun of me again and again. People who haven’t played it are making fun of it all over the place. You don’t know how to pretend to understand. You make random comments on things that you only know a little about. Don’t blame me for being weird.
Everyone is saying that the most foul-mouthed place in the world, outside of the food circle, is only the game circle. Gamers have long developed excellent trolling skills through long-term training in the gaming environment.
Whether it's a direct greeting to the household registration book, a strange yin and yang, or a variety of sailing boats, it's a masterpiece.
"That made me laugh. Have you ever played Bayonetta? You copied Devil May Cry. Didn't you know they were both born to the same father?"
"No way! No way, you don't really think Bayonetta and Devil May Cry are the same game, do you?"
"Don't mention Devil May Cry players and Sony players, we can't afford to be embarrassed."
"Here, don't mess with so many useless things. Add a friend code to your switch and come over and have a look. Don't pretend to understand!"
"How do you think Wei Junjie's game is 4399? How do you evaluate it? How do you evaluate it? You are so damned good at evaluating it!"
"How could Ren Xiaotang, a major game manufacturer with 50 years of experience, encounter these idiots!"
“I used to think it was fishing, but now I feel like I might actually have a mental problem!”
"Baidu owes it countless gaming giants!"
"It should be better if the popularity is over. It's really outrageous for a group of cloud players who have never played to guide Jiangshan!"
"A classic speech is supported by cloud players. Even if cloud players don't buy the game, they deserve to be here to give advice!"
“The Internet is already buzzing with noise, but my physical cassette hasn’t arrived yet!”
"It's hard to imagine that such an unpopular Sister Bei can make so many noises!"
"Talk to Ren Xiaotang about picture quality and Microsoft to talk about exclusivity and gameplay. You know who I'm talking about!"
"."
In fact, there are many types of cloud players. Some have never been exposed to games, some have played before but don’t play anymore, and some just watch others play. But they have one thing in common, that is, they don’t play games themselves and only know about games. Exist in theory or previous experience.
It stands to reason that cloud players are just players who don’t play games now. Quietly turning off the microphone will not affect anyone. But why did they trigger a large-scale crusade from players?That's because they don't know how to close the microphone at all!
I have never been exposed to games, or I have only seen others play games, but I have never played them, but I just feel that this game is not fun.
And they not only want to feel it themselves, but they also want you to feel it too. If you are playing this game, they will understand you and be emotional towards you:
This game is really not fun. Stop playing it. Go and play that game. I thought it was quite fun for others that day... It makes you look like a question mark.
At first, the players didn’t hate the cloud players, until one day, the cloud players slapped the player in the face, stuffed a piece of shit into the game, and took it out in public.
However, Bayonetta players are fortunate that their game is a small circle from beginning to end, and cloud players are not as unreasonable as having a picnic on the opposite side.
Of course, it doesn't happen outside the circle, but it doesn't necessarily happen inside the circle, especially for players who like ACT games, so there is a very funny joke in the circle.
Devil May Cry: That means I am the first act.
Sister Bei: I will guard everything about Act.
God of War: It is our duty to rebuild the glory of Act.
Ninlong: It’s a success if there’s a sequel!
As for the score, it’s not that bad. I’m so happy to see a purebred action player these days. Furthermore, the action system, weapon design, and boss performance of this game are really good.
How to initiate a super cool combo has become a required course for players. Successfully initiating a combo can summon the devil's hand.
The general idea is that during the derivation of a move, [hold down] the attack button in progress and press the avoid key at the same time, and then continue to perform subsequent derivation; thus, the originally long derivation move will not be able to be used due to the enemy's attack.
Combo can deal high damage, but because it will be counterattacked by monsters, it is difficult for players to complete the complete set of combos under normal conditions. However, through some skills, the benefits of long combo can be greatly improved.
The most essential core system of Witch is offset.
"Offset" is the core skill of the witch.
The general idea is that during the derivation of a move, [hold down] the attack button in progress and press the avoid key at the same time, and then continue to perform subsequent derivation; thus, the originally long derivation move will not be able to be used due to the enemy's attack.
Many times, Sister Bei's output and direct hits rely on the weaving attacks of the last one or two hits of a combo, which is what you usually call extravagant. However, in battle, the enemy will not allow you enough time to hit consecutive combos. combo.
During the process, you are likely to have to dodge enemy attacks, or change your gear to choose a better output time. Then the last few important weavings will not be able to come out. To put it simply, it is the so-called disconnection, which will lead to combat efficiency. So low, what should I do?
Practice offset well.
The offset must be coordinated with each punch and kick. You can artificially create dodge time by long pressing and short pressing. Otherwise, the enemy will attack at the end of Warcraft, and then you can only choose between output and dodge.
There are also dodge, offset, dual attacks between Warcraft and humans, and the ending of Warcraft, which were explored from the chains of other worlds.
The originality of Bayonetta's offset lies in "holding down the attack button while dodging to retain the combo, and cutting some weapons can achieve the effect of dodging and shooting at the same time." Instead of retaining the combo, dodging while retaining the combo itself is a common mechanism.
Many players are also eager to try this game, but not everyone can play it as well as the anchor, and they will encounter handicapped operations.
Coupled with the super handsome motion capture of the second-generation dance teacher, although this game is a bit over-the-top, I have to admit that this is the best action game I have ever played.
Stream saving: It's really that fun.
(End of this chapter)
As we all know, in the gaming circle, it is not a big deal for you to play cloud games. After all, players cannot play every game. Playing some games by yourself is better than watching the anchor play.
If you play cloud games and discuss with other players on the basis of friendly communication, everyone will think it is normal.
The cloud is a normal phenomenon. Game types that are not suitable or are too time-consuming can be cloud-based to save time and cost, such as interactive plot games, formulaic open world games, and reskinned mobile games.
First of all, whether it is cloud players or real players, as long as they are players, they will have a good effect on the entire game industry. As long as there are more and more players, even cloud players will be good.
Just like not everyone can become a professional game player, not everyone will play all games, so for many games, the existence of cloud players is actually a normal thing, and it has also improved Attention to the game.
But let’s forget about cloud gaming. You come here and make fun of me again and again. People who haven’t played it are making fun of it all over the place. You don’t know how to pretend to understand. You make random comments on things that you only know a little about. Don’t blame me for being weird.
Everyone is saying that the most foul-mouthed place in the world, outside of the food circle, is only the game circle. Gamers have long developed excellent trolling skills through long-term training in the gaming environment.
Whether it's a direct greeting to the household registration book, a strange yin and yang, or a variety of sailing boats, it's a masterpiece.
"That made me laugh. Have you ever played Bayonetta? You copied Devil May Cry. Didn't you know they were both born to the same father?"
"No way! No way, you don't really think Bayonetta and Devil May Cry are the same game, do you?"
"Don't mention Devil May Cry players and Sony players, we can't afford to be embarrassed."
"Here, don't mess with so many useless things. Add a friend code to your switch and come over and have a look. Don't pretend to understand!"
"How do you think Wei Junjie's game is 4399? How do you evaluate it? How do you evaluate it? You are so damned good at evaluating it!"
"How could Ren Xiaotang, a major game manufacturer with 50 years of experience, encounter these idiots!"
“I used to think it was fishing, but now I feel like I might actually have a mental problem!”
"Baidu owes it countless gaming giants!"
"It should be better if the popularity is over. It's really outrageous for a group of cloud players who have never played to guide Jiangshan!"
"A classic speech is supported by cloud players. Even if cloud players don't buy the game, they deserve to be here to give advice!"
“The Internet is already buzzing with noise, but my physical cassette hasn’t arrived yet!”
"It's hard to imagine that such an unpopular Sister Bei can make so many noises!"
"Talk to Ren Xiaotang about picture quality and Microsoft to talk about exclusivity and gameplay. You know who I'm talking about!"
"."
In fact, there are many types of cloud players. Some have never been exposed to games, some have played before but don’t play anymore, and some just watch others play. But they have one thing in common, that is, they don’t play games themselves and only know about games. Exist in theory or previous experience.
It stands to reason that cloud players are just players who don’t play games now. Quietly turning off the microphone will not affect anyone. But why did they trigger a large-scale crusade from players?That's because they don't know how to close the microphone at all!
I have never been exposed to games, or I have only seen others play games, but I have never played them, but I just feel that this game is not fun.
And they not only want to feel it themselves, but they also want you to feel it too. If you are playing this game, they will understand you and be emotional towards you:
This game is really not fun. Stop playing it. Go and play that game. I thought it was quite fun for others that day... It makes you look like a question mark.
At first, the players didn’t hate the cloud players, until one day, the cloud players slapped the player in the face, stuffed a piece of shit into the game, and took it out in public.
However, Bayonetta players are fortunate that their game is a small circle from beginning to end, and cloud players are not as unreasonable as having a picnic on the opposite side.
Of course, it doesn't happen outside the circle, but it doesn't necessarily happen inside the circle, especially for players who like ACT games, so there is a very funny joke in the circle.
Devil May Cry: That means I am the first act.
Sister Bei: I will guard everything about Act.
God of War: It is our duty to rebuild the glory of Act.
Ninlong: It’s a success if there’s a sequel!
As for the score, it’s not that bad. I’m so happy to see a purebred action player these days. Furthermore, the action system, weapon design, and boss performance of this game are really good.
How to initiate a super cool combo has become a required course for players. Successfully initiating a combo can summon the devil's hand.
The general idea is that during the derivation of a move, [hold down] the attack button in progress and press the avoid key at the same time, and then continue to perform subsequent derivation; thus, the originally long derivation move will not be able to be used due to the enemy's attack.
Combo can deal high damage, but because it will be counterattacked by monsters, it is difficult for players to complete the complete set of combos under normal conditions. However, through some skills, the benefits of long combo can be greatly improved.
The most essential core system of Witch is offset.
"Offset" is the core skill of the witch.
The general idea is that during the derivation of a move, [hold down] the attack button in progress and press the avoid key at the same time, and then continue to perform subsequent derivation; thus, the originally long derivation move will not be able to be used due to the enemy's attack.
Many times, Sister Bei's output and direct hits rely on the weaving attacks of the last one or two hits of a combo, which is what you usually call extravagant. However, in battle, the enemy will not allow you enough time to hit consecutive combos. combo.
During the process, you are likely to have to dodge enemy attacks, or change your gear to choose a better output time. Then the last few important weavings will not be able to come out. To put it simply, it is the so-called disconnection, which will lead to combat efficiency. So low, what should I do?
Practice offset well.
The offset must be coordinated with each punch and kick. You can artificially create dodge time by long pressing and short pressing. Otherwise, the enemy will attack at the end of Warcraft, and then you can only choose between output and dodge.
There are also dodge, offset, dual attacks between Warcraft and humans, and the ending of Warcraft, which were explored from the chains of other worlds.
The originality of Bayonetta's offset lies in "holding down the attack button while dodging to retain the combo, and cutting some weapons can achieve the effect of dodging and shooting at the same time." Instead of retaining the combo, dodging while retaining the combo itself is a common mechanism.
Many players are also eager to try this game, but not everyone can play it as well as the anchor, and they will encounter handicapped operations.
Coupled with the super handsome motion capture of the second-generation dance teacher, although this game is a bit over-the-top, I have to admit that this is the best action game I have ever played.
Stream saving: It's really that fun.
(End of this chapter)
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