When I write a bug it becomes the core gameplay.

Chapter 262 Continued negative emotions recorded

Chapter 262 Continued negative emotions recorded

Three o'clock in the morning.

Lecturer Ding yawned and rubbed his sleepy eyes: "Okay, brothers, I'm finally done... I can't stand it anymore, so I'm going to sleep!

"Come on, let's go to bed early."

As soon as he finished speaking, the live broadcast room turned into a black screen.

Many viewers in the live broadcast room can't stand it anymore.

In the past, no matter when Lecturer Ding uploaded the broadcast, there would always be comments: "Going to bed so early, why don't you take care of your health?"

Or "big anchor", "live broadcast civil servant" and the like.

But this time, there were far fewer viewers watching similar barrages. The screen was filled with "88" or "886". Obviously, this seven-hour battle had made many viewers sleepy.

Before the broadcast, Professor Ding extremely regretted that he entered the novice copy at 11:20, and even set the flag of "I will log off after completing this copy".

This fight lasted for more than three hours!
When he first entered this dungeon called "Evil Fissure", Professor Ding felt that it would take at most an hour to clear the level. Because judging from the map, this dungeon is not very big, and there are only 4 bosses in total.

If you go through it once, you can even complete it in 30 minutes.

But the subsequent battle experience gave Professor Ding a blow to the head!
First of all, the first boss mechanism is comparable to the gatekeeper boss in the group version. In the absence of plug-in warning reminders, five people were groping for the mechanism while fighting, and it took about half an hour to defeat it.

Originally, everyone was very happy after the battle, thinking that the team had defeated the most difficult boss.

As a result, if you move forward, you will find that the boss at the back is just as difficult!

Even the mobs are getting harder and harder!
When the dungeon reached the middle stage, a wave of mobs killed them more than a dozen times.

This wave of mobs looks unremarkable, but in a deep pit in front of the third boss, they are roughly divided into four groups. Each group has three different monsters, namely the evil orcs who summon demons and the evil orcs who have summoned demons. A high-level demon with a machete came out, as well as two demon imps.

Instructor Ding and the others originally planned to clean it up step by step, but when they started fighting, they discovered that this group of monsters was as difficult as the boss!

The high-level demon holding a machete has very thick blood, and the machete also has a cleave function. It is very unfriendly to melee output professions and will cause him to die if he is not careful.

The devil imp's fireball spell is very damaging, hitting a tank that currently has little resistance, causing heavy blood loss.

And the most terrible thing is that the evil orc warlock has the thickest health. It will randomly release fire rain on the crowd, and will open the portal every once in a while to summon new high-level demons!
Both the portal and the rain of fire cannot be interrupted, and the evil orcs must be killed.

When the DPS is not enough, Professor Ding's team needs to kill one or two times on average to clear a wave of monsters.

After clearing half of it, they wanted to be lazy and go around to kill the boss directly. Unexpectedly, as soon as the boss opened, all the monsters in the field rushed forward!
As a result, the group was naturally destroyed again.

What's even more terrible is that when they finally spent more than two hours killing the fourth boss and thought that the copy was finally completed, a yellow exclamation mark appeared over the head of the rescued NPC.

Lecturer Ding originally thought it was a task like "bringing a message to an NPC outside the dungeon", but when he saw it next, his face turned dark instantly.

This task requires players to defeat another hidden boss in the dungeon!

Lecturer Ding looked at the plot carefully and discovered that there were four evil warlocks of different races in this rift, and each of them was conducting terrible summoning experiments.

Although they defeated these four evil warlocks, these warlocks used their own blood to trigger the summoning circle in the center of the copy before dying, and a powerful demon was about to be summoned.

Although Professor Ding and his race are also demons, they are the good demons in the plot after all, and they are of course obligated to do so when encountering such a thing.

It's not because after completing this task, you will be given a blue outfit with attractive attributes.

So the five people ran to the center of the map to face the final boss of the dungeon. This lasted for nearly forty minutes.

After finally laying down this hidden boss, everyone felt like crying.

Crying with joy!
happy? Happy, but not much.

Because the whole process is too torture!
These five players are all old players, and they don’t know whether this is a good thing or a bad thing.

If there were one or two new players among them, they would probably be too tired to run away, and they wouldn't be able to hold on until three o'clock to clear the entire dungeon. But from another perspective, everyone can naturally be relieved as soon as possible... As for the experience points given by the dungeon, it is even more frustrating. When you enter, you are at level 12, and when you come out, you are at level 15.

If you spend more than three hours leveling outside, it will definitely be much faster than this.

Of course, this is also because Professor Ding and the others have been destroyed too many times and the delay has been too long. If this dungeon is played once, it can be completed in maybe 30 minutes, and the experience value will be considerable.

But the problem is that given the difficulty of the dungeon, what kind of gods are the players who have completed it over and over again?
I'm afraid I can only look forward to returning with a large size and a small size in the future.

……

Many of the players who entered the game for the first time have gone to sleep. Of course, there are also a few liver emperors who are still fighting all night long.

However, there are more and more criticisms of the game "Shadow World" on the Internet!
Obviously, the difficulty of the game alone has dissuaded many players!

The level 6 mobs dissuaded a group of lone wolf players who did not want to team up with passers-by, and the first dungeon dissuaded many novice players with average skills.

We haven't even reached level 20 yet, and many players have already left.

This is obviously a very bad sign.

Mmorpg games pay attention to the number of people online, because the more people online, the better the player experience will be. Moreover, the longer the game lasts and the more inertia is formed, the stronger the player's stickiness to the game will be.

One or two quit points may seem insignificant, but when players do not develop enough stickiness, they put the game down in anger and may never pick it up again.

The withdrawal of a group of people will further affect the gaming experience of others.

In extreme cases, if low-level players cannot continue playing and are lost in large numbers, those low-level players who are still playing may not be able to form teams when fighting monsters in the wild, nor can they complete some difficult tasks, which will trigger a new wave of Round of persuasion to retreat.

Over time, low-level areas will become ghost servers first, and the experience of new players will become extremely poor. Without a large belt, it will be difficult to move forward. And without fresh blood, the experience of full-level players will become worse and worse, thus causing the game total collapse.

On the first day when "Shadow World" was officially launched, many players raised such concerns.

But Nitian Games remained as usual and did not respond in any way.

……

……

January 1rd, Saturday night.

Lilith was lying comfortably on the massage chair, checking the background data of "Shadow World" through the laptop handed over by Gu Fan.

These days are the New Year's Day holiday, but the number of people online at the same time in "Shadow World" has not increased significantly. Instead, there has been a slight decline.

This is enough to show that many of her measures have been effective.

Judging from the collection of negative emotions, this is indeed the case!

At this time, the number of negative emotions collected by "Shadow World" in one week has successfully exceeded three million, and it is still growing at a stable rate!

The speed at which negative emotions were collected really made Lilith feel very happy.

You know, for those stand-alone games that were originally produced, the first wave of negative emotions collected basically hovered around 500,000 to 600,000.

Although the game "Shadow World" does not generate a lot of negative emotions at a time, it is more durable and has an all-round dissuasive effect on players without any blind spots.

And what’s even more valuable is that even if players have been playing for a long time and have sufficient tolerance and resistance to the game’s dissuading mechanism, there will always be more dissuading mechanisms waiting for them later.

Whenever old players feel that they have adapted to the intensity of this game and feel like they are about to start having fun...

Sorry, Lady Lilith is always waiting in front.

(End of this chapter)

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