When I write a bug it becomes the core gameplay.

Chapter 263: I can’t bring a trumpet!

Chapter 263: I can’t bring a trumpet!

At this time, Professor Ding started the daily live broadcast as usual.

After nearly a week of hard work, his game character has reached level 47.

I estimate that if I work hard for another week, I will almost reach level 60.

Currently, the group of players whose server levels have improved the fastest have reached around level 53, and may reach full level in three or four days.

Of course, should these people be considered players, or are they working accounts of the studio? This is not easy to define. After all, many accounts are online 24 hours a day in two or three shifts.

At first glance, Lecturer Ding's level 47 seems quite high, which makes people think that he is extremely talented and has some unique experience in leveling. After all, he only broadcasts live for an average of more than four hours a day.

But in fact, in order to ensure the live broadcast effect, Professor Ding also arranges special assistants to help control and upgrade accounts during the day.

When Lecturer Ding broadcasts live, he will basically omit the boring process of fighting monsters and completing tasks, and focus on the high-difficulty dungeons in the game. This is more friendly to him and the audience.

But today, Lecturer Ding suddenly slapped his head and made a bold decision.

Currently, there are obviously too many people playing the DPS profession, and too few playing the tank and treatment professions. Especially for the healing profession, every time you enter a village or town in the current map area, you can see various people seeking treatment.

Messages such as "Upgrade the team to 4=1 and get some milk" and "Dungeon pioneer team to 4=1 and get some milk" have been flooding the screen.

In this case, how about opening a large account and taking care of a small account?
It can not only improve the gaming experience of the trumpet, but also make the big player feel refreshed. After all, in areas or dungeons of the same level, it is absolutely impossible to experience the feeling of sparks and lightning, chopping melons and vegetables.

In fact, this problem also exists in other mmorpg games, but it is particularly prominent in the game "Shadow World".

Before, players thought that Nitiantian was an innovative company after all. Maybe there could be some mechanism to solve this problem?
But now it seems that they have no intention of solving this problem, but are worsening it.

DPS is relatively the simplest. You only need to focus on the key roll call skills or range damage skills, and then focus on output.

After all, the low-level dungeons in this game are not low-level at all. Any one you pull out has the high intensity of a team dungeon in other games. The spirit is always very tense, and the team will be wiped out if you are not careful.

"Brothers, why don't we do some team building in the game today? I'm going to lead four lucky players to clear the Fel Rift! To avenge last week's attack!"

The first batch of players were of higher quality and more patient. It still took three hours to clear the initial copy of Fel Energy Rift. Later, as the advertisements of the game Against Heaven continued to be launched, more and more new players poured in. Players' The quality of the game has declined slightly, and clearing the initial copy has become a luxury.

So today he had a sudden idea, how about bringing a trumpet?

So far, the game "Shadow World" is quite unfriendly to trumpets.

There are countless players who have been persuaded to quit by level 6 wild monsters and dungeons.

Lecturer Ding plays a damage-dealing profession, which is relatively good.

The experience of tanking is slightly better, but not much better. How many monsters to pull, where to pull the monsters, and focusing on some key skills to reduce damage are all compulsory homework.

But I have been grinding dungeons all this time, which makes Professor Ding feel a little nauseous.

However, this also caused an imbalance in the allocation of responsibilities in the game.

In fact, according to the original arrangement, Professor Ding should go to a copy of "Black Iron Treasure House" around level 50 today to update his equipment.

Lecturer Ding also suffers from this. Every time he forms a team, he always spends a long time calling for treatment.

At present, the treatment profession should be suffering the most, followed by the tank profession.

The healing profession depends on the blood volume of the whole group, and there is only one healer among the five people, so there is no way to mix. Under various high-damage mechanisms, the health of the entire team is as exciting as a roller coaster. If someone is not careful, someone will die, and the pressure of treatment is simply overwhelming.

"Okay, just do it. I, Xiao Ding, will be the first anchor on the entire network to lead fans to upgrade in "Shadow World"!"

Instructor Ding once again returned to the birthplace of the demon race and quickly selected four lucky audience members around level 13.

By the way, I also recruited new members to the guild I created.

Yes, during the leveling process, Professor Ding also created a guild called "Brothers, it's time to eat again, brothers", which was also nicknamed "Brotherhood" by fans. With these four lucky spectators, Professor Ding led the team and charged towards the evil energy rift.

So far, there are really not many people with trumpets.

Because at this time, high-level players are basically still racing against time to level up. Even if they want to bring an alt account, it will definitely be after level 60.

After all, bringing a trumpet will not only bring no benefit to the big one, but will also waste time.

Instructor Ding decided to take two rounds and then go to level 50 dungeon.

With his current level, a dungeon that reaches more than ten levels should be easy to fight without him needing to take action. He only needs to summon the demon brother and it will be enough to cut through it all the way.

Soon, everyone entered the copy one after another.

Professor Ding directly patted his chest and promised: "Okay, brothers, you just stand at the door of the dungeon to gain experience and watch my performance!"

At this time, Lecturer Ding's Demon Warlock has begun to take on a human form. Compared with these trumpets wearing tattered novice uniforms, his Demon Warlock has at least gathered most of the height-level blue clothes, plus some high-level skills. The special effects added to the body make it look majestic.

"Brother, come on!"

Lecturer Ding gave an order, and the tall demon guard he summoned charged directly, wielding a 40-meter-long machete to chop at the first monster in front.

However, soon, Professor Ding realized that something seemed wrong.

"Huh? Why did you lose so much blood?"

It stands to reason that Lecturer Ding is already level 47 at this time, and his attributes can already crush these monsters, but when he fights them, he realizes that they are not painful or itchy at all. Instead, these monsters fought back together, and the demon guard's blood dropped loudly!
What's even more outrageous is that Professor Ding looked at the avatar icons of these monsters and found that the level number "12" below the icon was actually green.

Even after barely killing a mob, I gained experience!
The next second, the demon guard died heroically, and the monsters swarmed up and sent everyone back to see the soul doctor.

Five minutes later, everyone re-entered the dungeon and was resurrected.

Instructor Ding silently summoned his demon guard again, added various buffs (gain effects) to himself, and fell into silence for a while.

How is this going?

Lecturer Ding thought for a moment and quickly understood.

Obviously, there is some kind of dynamic mechanism in this copy of the game! His level has been compressed!

Seeing that the level number 12 of the mob is green and can gain experience, it means that the actual level of Lecturer Ding should be within level 20.

Many mmorpg games have similar settings. When the level of the monster that the player fights is too low or too high, the player cannot gain experience. This is of course to close the loophole that allows players to use low-level monsters to quickly gain experience.

Players are also used to this kind of regulations.

Just like a large account brings a small account into a dungeon to gain experience, if the large account itself is not at full level, it will not gain experience.

There are also some games that have a dynamic difficulty mechanism, such as a dungeon where the large version is level 47 and the small version is level 12, and the monsters you see are all level 47.

But "Shadow World" actually adopted a third plan: it did not increase the level of the mobs in the dungeon, but instead compressed the levels of the players entering the dungeon!
No matter how high the level is, it will be compressed to the upper limit level of this copy.

Those high-level skills can still be used, but basically the values ​​will be compressed in equal proportions.

In other words, can a large size carry a small size? You can bring it, but only a little.

Although the large player will still retain some high-level skills, and the mechanisms of these skills can greatly improve the fault tolerance rate, such as various controls, battle resurrection, damage reduction, etc., the attributes are basically still within the original range of the copy. You can’t do it alone!
Everyone stood at the door of the copy, looking at each other.

Lecturer Ding was a little embarrassed: "Brothers, how about... you are also affected and can help?"

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like