When I write a bug it becomes the core gameplay.

Chapter 264 Organizing a Guild Group

Chapter 264 Organizing a Guild Group

As soon as these words came out, the four trumpet fans present were a little unable to hold their nerve.

God, let’s help each other too, who will take care of whom?

But in the current situation, it is impossible to count on Professor Ding to clear the dungeon alone. These four trumpet players were originally just here to be corpse bosses, and now they have to roll up their sleeves and do it themselves.

As a result, it lasted another three hours.

Although Lecturer Ding is indeed much more powerful than he was when he was level 12 after he reached a higher level. Although those high-level skills have been weakened, at least they can still play a role in the mechanism. But the problem is that the other four teammates have become weaker!

When Professor Ding was setting up wasteland before, the people he teamed up with were all the first batch of players to enter the game. They basically all had experience in setting up high-difficulty raids in other MMORPG games, so they cleared the game after three hours.

But this time there are some new ones in the trumpet.

Instructor Ding gave careful instructions and repeatedly taught these people the special mechanics of the boss in the dungeon.

But this mechanism obviously cannot be learned over and over again, so it was destroyed many times.

Lecturer Ding was speechless. He never mentioned the matter of playing a trumpet, and instead organized a strong team to practice leveling.

But the problem is that the mob experience in this dungeon is still a low-level value, so the experience is actually not much. If he went out to do missions and level up in these three hours, he would be able to level up at least two levels.

After all, the group copy and the novice copy are two different things.

I promised to take care of the trumpet today and have fun, but why am I still in jail?
The only good news is that he can still gain experience by defeating the mobs in this dungeon, so he has been promoted to a level after this dungeon.

However, even with the blessing of these two advantages at this time, Professor Ding has almost lost his patience and is hovering on the edge of retreating.

Lecturer Ding almost collapsed in his computer chair.

Even Professor Ding still has the last bit of expectation for the gameplay of the group version.

At around 11 o'clock in the evening, Fel Energy Rift was finally cleared.

Lecturer Ding's live broadcast is relatively early today because he has a task today.

The only good news is that these four novice players are all watching Lecturer Ding’s live broadcast, so Lecturer Ding can directly give voice commands. Otherwise, Professor Ding would probably collapse even more if he typed instructions.

He wanted to see what the gameplay would be like after reaching a full level, and what the experience would be like in a full-level raid.

Only one obsession is supporting him.

As long as the difficulty of the group version is within a reasonable range and there is no situation where it is absolutely impossible to pass the level either numerically or mechanically, everyone can still accept it.

……

Thursday, January 1, 8pm.

Obviously, if it weren't for the fact that this game was produced by Nitiantian, and if it weren't for the fact that the art of this game is really beautiful, Professor Ding would have been so angry that he would have quit playing the game.

In short, it’s still a loss, a huge loss!

……

During the day, the buddy who controlled the account left him with one level of experience that had not been fully upgraded, just to let Professor Ding experience the moment of reaching level 60.

For hardcore mmorpg game players, it is difficult to accept that the group version is difficult to accept. It is normal to destroy the group in one night, and it is normal to open up the wasteland in a group for a week. Even if the group version is more difficult, the sense of accomplishment after successfully challenging it will be stronger.

The whole process obviously contributed to a lot of negative emotions.

After reaching level 60, Professor Ding plans to clear several pre-dungeons and try to enter the first raid in the game "Lava Pass" today.

As a golden light flashed, Professor Ding finally felt one of the few refreshing feelings after playing this game.

"Finally reached the full level!"

At this time, his Demon Warlock finally reached level 60, and the experience bar disappeared, which also meant that he had reached the highest level in the game. Six days have passed since the last time I was at level 47 and returned to the initial level 12 instance with a trumpet. After that, Professor Ding stopped talking about playing a trumpet and focused on upgrading.

Of course, he can only challenge difficult copies or complete some core main tasks during the live broadcast at night to ensure the live broadcast effect. During the day, the account is given to the account controller to help practice professional skills, brush materials, or team up to clean up some side tasks of running errands and collecting resources.

In terms of progress, Lecturer Ding’s level is not considered to be in the first echelon of the server. After all, the first echelon is those studio accounts that work in three shifts or some top liver emperors who have both skills and generosity. They are about two years old. The level was reached three days ago.

However, Professor Ding is considered to be at the front of the second echelon.

A little more than two weeks have passed since the game "Shadow World" was released. It took such a long time to reach the full level. Although the entire leveling process is not particularly slow, it is extremely torturous.

Fortunately, I'm at full level, and I finally don't have to suffer the pain of leveling anymore!

Lecturer Ding felt that he had jumped out of the sea of ​​suffering and arrived at a happier shore.

Although he knew in his heart that the difficulty of the group version would only be higher, but for the group version to open up wasteland, a higher difficulty level was acceptable.

Of course, a lot of things happened during the time when he reached the full level.

First of all, it can be clearly felt that the phenomenon of players quitting this game is very serious!
Because almost the entire leveling process requires teaming up, and certain tasks cannot be completed alone, so along the way, Professor Ding also became friends with many people.

However, these friends are often added on the first day and no longer online on the third day.

Lecturer Ding had no choice but to go to a new area, add some new passers-by, and repeat like this endlessly.

After he finally reached the level, he clicked on his social list, only to find that not even one-tenth of his friends were actually online.

Most of the grayed out avatars are marked next to them: online 3 days ago, online 5 days ago, or even online 9 days ago.

Anyone who has played similar games knows that if a player does not play for 3 days, he or she has probably given up, and there are almost no other possibilities.

Because the game stickiness of mmorpg is mainly ensured by being online for a long time. Once a player has not played for 3 days, it is easy to forget about the game. Unless a real friend brings him back, he will generally not play again. Logged in.

This also made Professor Ding feel very sad. Although he had reached the full level, he was not happy at all and felt quite lonely.

Secondly, the online public opinion of the game "Shadow World" has further deteriorated!
This is normal. After all, this crappy game has never given players a good gaming experience since it was launched!

After level 6, almost all wild monsters have elite monster health, which will directly persuade a group of lone wolf players to retreat;
The high-difficulty novice dungeon persuaded a group of novice players to quit;
The levels of high-level accounts returning to low-level dungeons were compressed, which angered some players who wanted to bring alt accounts.

Anyway, after several rounds of screening, the players who can persist are more or less shaky.

Of course, does it mean that a large size should never be worn with a small size? That's not the case.

But it can only be done through some special methods. For example, after the small player accepts the task, the large player helps to defeat the task monsters.

Although the attributes of these quest monsters are higher than those of players of the same level, if they return to low-level areas, their levels and attributes will not be compressed as long as they do not enter the dungeon.

But this method of bringing a trumpet was too troublesome after all, so the players still complained and did not think it was some kind of mercy.

As for the loss of players in this game, everyone is not blind, anyone with eyes can see it.

Therefore, the evaluation of this game by online players is getting worse and worse, falling again and again.

Except for a few real trolls and a small group of players who especially enjoy suffering in high-difficulty dungeons, most players think about their reasons for playing this game every day.

Of course, there are also a large number of players who have the same mentality as Professor Ding. They continue to persist purely out of trust in Nitiantian Game and the desire to see how difficult the group version can be.

Once this string breaks, it will be the end result of quitting the game in minutes + negative reviews.

Finally, there is some good news.

The guild "Brotherhood" established by Lecturer Ding has developed quite a lot so far.

There are already more than 120 active players in the guild who are online at the same time at night, and with the continuous recruitment of new people, new people are still joining.

(End of this chapter)

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