When I write a bug it becomes the core gameplay.
Chapter 314 Special Elemental Abilities
Chapter 314 Special Elemental Abilities
Instructor Ding then tried three other abilities, namely water, wind and time.
There are three kinds of water abilities. After pressing the button, a small crosshair will appear in the center of the player's screen. At the same time, the game character will summon the power of the water element, just like holding a ribbon made of water, connecting to the highlighted object after aiming.
Players can change the crosshair position by rotating the right joystick to filter the elements available in front of them.
Everything that is interactive will be highlighted, and the feedback after using the ability will be different depending on the types of the two objects selected.
If the two objects selected are both common objects, such as branches, weapons, stones or monster materials, then the "glue" will automatically play a role and stick them together.
Some of the props will produce special effects after gluing them together. For example, gluing branches and weapons together will effectively increase the attack distance of the branches or weapons; gluing weapons and monster materials together can increase the lethality of the weapons.
But there are also some bonding that seems to make no sense, it should be some kind of universal effect.
If the two objects selected previously are a general object and a natural body of water respectively, the "giantization" effect will be automatically exerted, and a large amount of water will be used to wrap the object and maintain its outline.
Instructor Ding threw the branch in his hand to the ground, and then used the power of the water element to connect the branch and the small river in front of him. Instantly, a large amount of water was extracted and attached to the branch, turning it into a giant water branch.
He picked up the branch as usual, and found that the character in the game could still pick up the branch and swing it as usual, but the effect of the hitting had changed a little.
Originally, using branches to attack monsters would cause direct damage, but now, although it has become a giant branch, the attack power when hitting the enemy has decreased, and the blood loss is minimal, it will just make the enemy wet all over.
However, this ability to grow in size obviously has more than just this one use.
Instructor Ding tried to enlarge the wooden shield in his hand again, and this time a large water shield appeared.
In this game, all shields have the function of "shield sliding". The specific method is to press the Y key to jump up while holding the shield and then press B. At this time, the game character will automatically step on the shield and start sliding.
After the wooden shield is enlarged by water, sliding on the shield on the ground will cause you to fall, and the huge water shield will also break.
But if you slide on the shield along the river, the giant water shield will be like a small boat that can slide all the way to the other side of the river.
In addition, other props may have different uses after being enlarged, but Lecturer Ding has only a limited number of props available so far, and he does not have time to try them all out.
In addition, if the player chooses water bodies that exist in nature before and after, then a water bridge can be created between the two water bodies.
Players can control the game characters to freely enter the bridge and easily cross the two bodies of water without being restricted by the stamina bar and water flow direction like normal swimming.
There are two kinds of wind abilities. After pressing the button, a crosshair will also appear on the screen, which can be used to aim at various objects.
If it is a general object, you can directly press the right trigger button to grab it.
After grabbing, the game character will use the power of wind to bind it, and can drag, move, lift, etc. However, the heavier the grabbed props, the slower and more difficult it will be to move.
In addition, if the player directly presses the ABXY keys, it will no longer be a grab, but a strong wind will blow from below, behind, in front, and above. The player can also use the joystick to adjust the player's body direction and field of view to pre-adjust the specific direction of the wind.
The strong wind can directly blow the player up and move a long distance. Combined with the hang glider in the game, it can achieve free movement and acceleration in the air.
The ability of the time element currently seems to be relatively simple, which is to create time stop.
There are two types of time stopping. One is to choose a specific element to stop time, and then you can hit the object and release all the accumulated power after the time stop ends.
The other is to stop everything around and only the game character controlled by the player can move.
However, in this time-stop state, players cannot operate or attack with any time-stop elements, and naturally cannot accumulate strength through continuous attacks.
Players can only use this time stop to quickly reach the place they want to go, avoid monsters they don't want to fight, or get behind the monster to launch a sneak attack.
The former time stop will attract the monster's attention and automatically enter combat mode.
The latter time stop will not attract the attention of monsters, and can even be used after entering a battle to clear the monster's hatred.
For the current game characters, all five abilities are activated, but Professor Ding speculates that in the official version of the game, these abilities will most likely be unlocked gradually according to the game process.
After all, the operation of these special abilities has a certain threshold, and players need to be guided to learn step by step.
What surprised Instructor Ding even more was that these five abilities did not affect each other and could be used in combination!
For example, players can first use the water element to create a huge water shield, use it to cross the river, and then switch to the wind element ability in the process of crossing the river, creating a strong wind behind themselves, pushing themselves to the other side of the river faster.
Even in this process, players can create a few fire bombs and throw them at random.
Of course, mixing different ability elements may produce some unexpected effects, such as a fire bomb that may explode nearby, destroying the shield's water flow and causing the player to capsize.
But in general, these skills can be combined at will. In theory, as long as the player's hand speed is fast enough, he can perform all kinds of fancy operations.
Instructor Ding is not able to do it yet. After all, the elemental power operating system of "Endless Fantasy Legend" is brand new. If you want to form muscle memory, you have to go through a lot of practice and long-term adaptation.
It is definitely not something that can be mastered in just half an hour.
However, during this half-hour trial play, Instructor Ding at least fully understood the specific functions of this set of elemental powers. He also tried several ways of playing and was full of expectations for it.
"Hey, brothers, don't say that, don't say that!
“This Endless Fantasy Legend is really interesting. The use of these special abilities is very interesting. It is completely different from the previous games of Against the Heaven!
“A new game mode!
“Although I performed some hilarious moves before, that’s because I’m not used to it yet. Once I get used to it, I will show you all kinds of cool and high-end flying moves!
"But Mr. Gu just kept saying that this game is about trying out the feeling of smooth early game and constipation in the late game? No, how can there be constipation in the late game? Can such a fun function be taken back later?
“Forget it, Mr. Gu must be joking.
"Okay, the trial time is almost up. Today's visit to the Against the Heavens booth was very fruitful! I will go to check out the booths of other game manufacturers. Please join me in looking forward to the day when the new version of Shadow World and the official version of Endless Fantasy Legend are released online!"
(End of this chapter)
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