When I write a bug it becomes the core gameplay.
Chapter 346: When did there become so many weird ways of playing?
Chapter 346: When did there become so many weird ways of playing?
For example, the artificial mortar is a long-range attack weapon made by utilizing the impact force of a fire bomb and the adhesive ability of the water element.
The player first uses stones and various debris to glue together a bomb, and then uses fire bombs to generate thrust.
There are two types of fire bombs, one that is thrown directly, and the other is a living bomb that can stick to monsters or objects.
The player first stuck the living bomb to the debris, and then used a method similar to a "fire bomb" to generate a powerful thrust, causing the glued boulder to fly in an arc and fly towards the monster camp in the distance.
Then, when it reaches the air, it will instantly detonate the living bomb on it, creating a grand fireworks display!
So how lethal is this thing?
It's incredibly high!
This doesn't make sense. The damage of the fire bomb itself is quite low, so why is the damage of the modified stone so high?
Because this game has a special physics engine.
Players have discovered that the objects in this game are obviously heavier, especially the objects after being glued together, whose weight has increased significantly.
Suppose the weight of a stone is 1, then the weight of two stones glued together is not 2, but 3 or even 4.
This is obviously because the system has taken the weight of the water element adhesive into account, which is why the hero has difficulty moving with the long spear.
This is a bad thing in itself, limiting the player's ability to bond weapons, but due to the physics engine, the higher the weight, the stronger the impact, and the higher the damage!
Since the player used a large number of stones to stick together a cannonball, the cannonball had already generated extremely strong kinetic energy when it was hit by the fire bomb. Then the impact force of the living bomb was superimposed in the air. When the small stones flew everywhere, it instantly produced huge lethality.
If this kind of lethality hits a small monster, it will either die or be crippled.
If it hits some large monsters, the power will be even more terrifying, because these large monsters have a wider attack surface and may be attacked by seven or eight fast stones at the same time, and their blood bars will disappear in an instant!
Of course, it is still quite difficult to complete the operation of the ultra-long-range mortar. Players need to repeatedly calculate the explosion angle and timing. Even a skilled worker may have to try more than a dozen times before succeeding once.
But players don’t have to pursue ultra-long-range mortars and can play in other ways.
For example, another video, "Justice from Heaven".
In this video, the player directly carries a large glued stone to a high place, then sticks a living bomb on it, grabs it with the power of wind, stretches it far away, and lets it fall freely above the monster camp.
After falling into the air, the fire bomb exploded directly, rocks flew everywhere, and the monsters in the camp were instantly blown into chaos!
Although the same principle is used, this operation is much simpler and can be replicated by almost all players.
In addition, players have discovered a special way to play in thunderstorms, which is to attract lightning!
Previously, after Chen Tingquan glued the metal spear together, he unfortunately became a lightning rod during a thunderstorm and was struck by lightning and became dizzy.
After research, players discovered that all metal objects will attract lightning during thunderstorms.
There is another item in the game called a boomerang.
Its characteristic is that after being thrown, it will circle around the hero and finally return to the hero's hand. Throwing a boomerang during a thunderstorm is still a very dangerous behavior. After all, no one can guarantee that the lightning will not strike the boomerang just when it returns to the hero's hand.
But players soon found the solution, which was to use the power of wind to catch the boomerang after throwing it!
At this time, the player can use the power of wind to control the rotation mode and angle of the boomerang, allowing it to rotate around the protagonist, or even fly towards the monsters around it.
By gluing together multiple boomerangs, you can make a large boomerang.
For example, one video creator innovatively used a round metal shield and three boomerangs to create an extra-large boomerang.
This boomerang was originally useless because it flew less than a meter before falling to the ground because it was too heavy.
But before the large boomerang landed, the video author decisively caught it with the power of wind and controlled it to continue circling around him.
In this way, in thunderstorm weather, this large boomerang becomes a lightning-attracting artifact. Even if a large number of monsters surround the hero, there is no need to be afraid. Just let the boomerang circle continuously outside the safe area around the hero, and all the surrounding monsters will be struck into pieces by the lightning!
As the research on fire bombs and physics engines progresses, players are also looking to crack strong wind environments.
The so-called strong wind environment refers to some high-intensity airflows that exist both in the ruins and in the outside world.
When players use wind power near these high-intensity air currents, not only will they be unable to control the wind normally, they will also be carried off track by the strong wind and fly away uncontrollably.
Sometimes you will fall into a pile of monsters, and sometimes you will fall into the abyss.
It can be said that this strong wind environment has caused a lot of trouble for players in previous games. Once caught in it, it is difficult to escape and they can only watch the heroes die. This is obviously not a good experience.
But with the discovery of various new scientific research results, players have gradually figured out how to move in strong wind environments.
For example, place a fire bomb in the path of a strong wind in advance, and then when a brave man passes by, detonate the bomb instantly at the right time to generate a strong thrust!
Although the hero cannot move at this time, this strong thrust will superimpose the effect of strong wind, allowing the hero to float quickly to the route planned by the player.
This operation looks simple, but it is actually not complicated at all.
Because there is a "bullet time" setting in the game, as long as the hero draws the bow while floating in the air, he will instantly enter the bullet time, greatly slowing down the flow of time around him.
In this environment, players have plenty of time to confirm the timing and location of the operation.
Players were surprised to find that these strong winds were originally interference factors in the game, forcing players to use very tortuous ways to crack the ruins or go to some key locations. But now, these strong winds have become something like teleportation points, basically allowing players to go to any nearby location they want!
Just when Wei Chengjie thought that this was the limit of what players could do, he saw an extremely shocking video title.
《The Sword of the Eternal Brave! The Ultimate Artifact That Travels Through Time!》
(End of this chapter)
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