Chapter 347 Card Brave Sword

The Sword of the Brave is a special weapon in "Endless Fantasy Legend". Compared to other weapons that can explode, the biggest advantage of the Sword of the Brave is that it will not explode. It will only fall into a dormant state and will not wake up again until after a period of time.

This sword was originally obtained from a special time relic, and its initial damage is not particularly high. However, in the subsequent elemental altar, you can continue to use elemental power to consecrate the sword and increase its attack power.

When players first discovered this sword, they were quite excited.

After all, the fact that it "will not explode" is enough to make it very clearly different from other weapons in the game.

But as the game progressed, players increasingly felt that this brave sword was somewhat bland.

First of all, its damage is not the highest, and its attack power is about 70% of the damage of the top one-handed sword of the late Demon King's army. Even if the damage is doubled to 140% in the consecrated state, because it is a one-handed sword, its damage is still not as good as the top two-handed weapons of the Demon King's army, such as two-handed swords, two-handed hammers, two-handed axes, etc.

However, its special property of "not exploding" not only did not make it the most commonly used weapon among players, but instead turned it into a weapon exclusively for chopping trees and mowing grass.

Because players will accumulate a lot of high-damage Demon King's Army weapons during the game, especially in the later stages. The damage of these weapons is higher than or equal to that of the Brave Sword.

The weapon slots are limited, so it is impossible for players to have extra special gathering weapons such as logging axes and pickaxes.

However, if these Demon King's weapons are used to cut down trees, it will be a great loss for the players.

Therefore, players naturally use the Sword of the Brave to chop trees and cut grass. After all, the Sword of the Brave will not explode. Even if it falls into dormancy, it will recover after waiting for ten minutes or so, and it will not affect anything.

This is obviously a bit inconsistent with the style of the Brave Sword.

Many players have complained about this on the forum, but despite their complaints, everyone feels that there doesn't seem to be a good solution under the current weapon system.

But the video that Wei Chengjie saw at this time provided players with another solution!
……

In the video, the UP host performed a series of operations and provided corresponding subtitles on the screen for analysis.

“This all started with a special ‘overload’ bug I discovered a while ago.

“I discovered that in the game, weapons actually have three different states.

"One is to hold it in the hand, and one is to throw it on the ground. But there is a third type, which is neither in the hand nor on the ground, but continues to 'stick' to the hero's hand in a void connection!
“And when there are enough ‘sticky’ weapons, the hero will enter a special overload state, and these void-linked weapons can be taken to other save files!
“I’m not sure what the principle is yet. According to common sense, this kind of bug usually occurs when there is insufficient skill memory or a code loophole. After all, I played Endless Fantasy Legend on PC, so there shouldn’t be insufficient memory or weak functions.

"So I guess it might be related to the new engine used by the authorities..."

The UP host explained while demonstrating the corresponding operations on the screen.

He found a staircase in the town, asked the brave man to squat with his back to the staircase, and then carefully and slowly pushed the joystick to keep a certain distance between the brave man and the staircase.

Then, he opened his backpack and began to throw weapons on the ground to test the distance. According to the normal game mechanism, weapons in the game only have two states, either held in hand or thrown on the ground.

It is impossible for a superposition state of "neither in the hand nor on the ground" to occur.

But the UP host got out of this state through some specific operations!
According to the UP host's attempt, the weapons thrown in the game are thrown behind the hero by default. However, because the weapons in the game have weight and collision volume, when thrown behind the hero, there may be a failure due to insufficient space.

At this time, a corresponding text prompt will pop up in the game, and the weapon will return to the hero's backpack again.

If that were the case, it wouldn't be enough to trigger any bug.

But this UP host was very clever and thought of another way based on this.

What if multiple weapons are dropped at the same time, and the weapons in front can be dropped, but the weapons at the back cannot be dropped?
The UP host first threw down five rapid-fire bows in one breath. These bows were mainly used to fill the gap between the hero's back and the stairs.

Then, the UP host selected two swords, one was the Demon King’s Army’s one-handed sword, and the other was the Demon King’s Army’s two-handed sword.

He first threw away the Demon King's Army One-Handed Sword that was originally equipped by default, equipped the Demon King's Army Two-Handed Sword, and then quickly clicked the menu button twice to throw away the Demon King's Army Two-Handed Sword as well.

At this time, a prompt "Cannot be taken out here" pops up on the screen.

Then, a magical scene happened.

The previously thrown arrow triggered the first state, which was to throw it normally on the ground and fill the space between the hero and the steps behind him.

The last two-handed sword of the Demon King's Army that was thrown away triggered the second state. It was not thrown out successfully, but returned to the backpack.

However, the Demon King's One-Handed Sword thrown in the middle entered a very special state. The player did not actually equip it, but the brave man was holding the Demon King's One-Handed Sword in his hand, and all the attack movements were exactly the same.

However, the difference is that even if the player chooses to put away the sword, the sword will not be put away, but will remain attached to the hero's hand in a bug-like way.

"This is the overload state. We can use this method to get a weapon stuck in the hero's hand. If we throw away the currently equipped sword, the stuck sword will also fall off, and two swords will fall off. And if we perform specific operations on the currently equipped sword, such as using the power of the water element to glue it to other materials, then these operations will be transferred to the stuck sword!
"Also, when we read the save file, the system doesn't clear it.

"That is to say, if we jam a weapon and read another save file, then throwing the weapon at this time will also make the jammed weapon fall out.

“Now that we understand this principle, we can work on the Sword of the Brave.

"Yes, it was in that original time relic!
“It doesn’t matter if you have already completed this challenge of the ruins, because you can do it again, and each time you do it again, you will get a trial version of the Brave Sword.

"What we need to do is to use this method to bring out the trial version of the Brave Sword!"

(End of this chapter)

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