When I write a bug it becomes the core gameplay.
Chapter 423 The combat experience is truly unique!
Chapter 423 The combat experience is truly unique!
Because it is just a demo, there are not many monsters in the game, only three different types of monsters.
In addition to the previous fashion dolls, there is also a butler doll wearing a gentleman's tuxedo, as well as a larger beast monster.
The butler doll is roughly the same size as the fashion doll, but the attack action module is slightly different.
The beast monster looks like a cross between a bear and a wolf, with long black and gray hair all over its body. Its behavior pattern is very different from that of a human puppet, and its movements are more intuitive.
However, its powerful dominance and extremely impactful moves still make it a very difficult elite monster to deal with.
Qiu Qinghong then went deeper into the remaining content of the combat system, such as adjusting his puppet transformation, trying other weapons, and testing the functions of the puppet's prosthetic limbs. For example, after using fire-enchanted weapons, he could cause significant damage to beast monsters.
The more hair, the weaker the fire. This is the default unspoken rule of the game.
As for the puppet, using fire attribute attacks has little effect, and using electricity attribute is obviously better.
Qiu Qinghong noticed that there are different attack attributes in the game. Choosing different attack attributes against enemies with different resistances can often achieve twice the result with half the effort.
For example, flames can burn the enemy, which is very effective against long-haired monsters; puppets are afraid of electricity; large monsters are weak to bleeding; acid can accelerate the erosion of puppets' bodies and cold weapons; and the explosive attribute may cause some enemies equipped with large thermal weapons to explode, etc.
Most of these different attack attributes come from the character's puppet prosthetics, and of course some of them are accomplished through special props.
Because the game is still in the demo stage, all the props that were originally to be obtained during the game process are given to the players.
After trying them all, Qiu Qinghong handed the game controller to others to experience, with a slightly complicated expression.
“Well… in terms of the quality of the game, there is absolutely no problem.
"It's this combat experience, how should I put it...
"It's very much in the style of Against Heaven, very, very original!"
I have to say that Qiu Qinghong's speech was indeed quite emotionally intelligent.
There is definitely no problem in terms of the quality of the game. Although action games themselves require a lot of accumulation, Against the Heaven's Glory has made quite a few action games before and has many successful experiences. There is certainly no problem in terms of technical reserves.
But is this combat system exciting? Not really.
Qiu Qinghong had a vague feeling that Against the Heavens obviously knew how to make the action system good and make players happy, but they deliberately didn't do that.
It's like a test paper. It's not easy to get full marks, but it's equally difficult to get zero marks.
If you can accurately avoid all the correct answers, it means you are really good.
The combat experience given by the demo of "Blood of Lies" is just like this. Against the Heaven knows where the players' pleasure points are, but they just deliberately scratch the surface around the pleasure points, which is annoying.
Take the GP system in this game for example. Logically speaking, GP is a major pleasure for players, and most games will try to shorten the pre-swing time of GP as much as possible.
For example, this is how "Ascension" does it. Players only need to press the defense key when the attack is about to hit themselves to achieve the GP effect.
In some other action games, even if they worry that GP is too powerful, they have made some weakening, but there are still some clues to follow. For example, give GP a relatively fixed pre-swing that is not too long, or give GP a preparatory action, but the player can wait for a while during the preparatory action.
Or maybe the GP is very simple, but the GP's returns are lower.
For example, GP cannot directly cause the boss to become stiff, but it only reduces the toughness bar. Stiffness will only occur after the toughness bar has been completely reduced.
But "Blood of Lies" obviously adopts a completely different approach. Not only is the GP timing of each weapon completely different, but there is also a very long pre-swing action, which obviously maximizes the players' practice cost for the GP operation.
The same goes for part destruction. According to normal game design, it is enough to only give part destruction to monsters, so that players can feel satisfied when destroying monster parts.
As for arranging body parts destruction for players?
The player is already as fragile as a piece of paper, and when parts of his body are damaged, it is very likely that he will be lame even though he still has health bars. All kinds of performance will be greatly reduced. Put yourself in the player's shoes and think about it. How infuriating would this make you?
As for other mechanisms in this game, such as the lying mechanism that has not been produced yet but is included in the design plan, Qiu Qinghong always feels that there seems to be something else going on here.
Although it seems to be a more interesting mechanism at first glance, and should provide players with more choices, it always feels like there are some hidden pitfalls that can only be realized when you actually try it out.
At this time, the second employee who was trying out the game had also put on the mask of pain.
"Boss Wei, isn't the current difficulty of this game... a little too outrageous?
“Can the players really accept this?”
Wei Chengjie was silent for a moment, not knowing how to answer.
Is it ridiculously difficult?
Of course it’s outrageous!
As the producer of Against the Heaven, how could he not know how abnormal the difficulty of this game is?
But the difficulty level cannot be changed, because it was finalized by General Manager Li and approved by General Manager Gu. Even if it needs to be adjusted, it can only be increased.
Thinking of this, he could only cough twice: "The difficulty is indeed quite challenging, but considering that the difficulty of "Ascension" did not cause any trouble to the players, I think "Blood of Lies" should not be a problem either.
“As an action game, we still have to constantly provide players with new and difficult challenges! Otherwise, they will easily complete the game and feel that they have lost money on the game.
"Besides, the scientific research capabilities of the players are very formidable. Things that we are helpless with right now may be easily solved by the players with just a little research."
Qiu Qinghong was speechless for a moment, but he had to nod: "Okay, Mr. Wei, let's determine the workload..."
Although everyone was a little confused by the demo of this game, after all, the entire studio has been sold to Against Heaven at this point, and has no right to make any suggestions on how the game should be developed.
You can only strictly follow the design plan given by Nitiantang and do your own part.
However, whether this game makes money or not has little to do with them. If they make money, it’s better, maybe they can get some bonuses. If they lose money, it doesn’t matter, as they can make money regardless of the market conditions.
(End of this chapter)
You'll Also Like
-
Warlord: King of All Clans
Chapter 523 7 hours ago -
Burial of Heaven: I am the Emperor, breaking the taboo and returning to the heavens
Chapter 219 7 hours ago -
Monster-killing God: One trillion at the beginning
Chapter 260 7 hours ago -
The Space Farmer Girl is Loved by the Whole Family
Chapter 372 17 hours ago -
Double Pirate: The Strongest Man in Two Worlds of the Hyuga Family
Chapter 84 1 days ago -
The strange world of demon cultivators
Chapter 77 1 days ago -
Start invincible and build a huge city for eternity
Chapter 465 1 days ago -
American comics: I am full of martial virtues and I love to be kind to others
Chapter 233 1 days ago -
Anime: Fight Sukuna at the beginning?
Chapter 348 1 days ago -
Douluo: Starting from Source Castle, I am invincible
Chapter 630 1 days ago