When I write a bug it becomes the core gameplay.

Chapter 424: Simple and Injury-free Video

Chapter 424: Simple and Injury-free Video

After everyone had a brief experience with the game's trial demo, Wei Chengjie confirmed with each department the development details and processes for the relevant functions.

After all, everyone here is a professional from an outsourcing studio, so this process did not take too much time.

Although there are still some uncertain standards, they can be gradually refined during the development process.

After all, this is the first game of Against the Heaven 3.0 development model, so President Li and President Gu still have plenty of time and don’t need to be too anxious.

And the next very important task is to release the promotional video of the game.

Wei Chengjie put away the computer used to play the game demo and started playing the promotional video of "Blood of Lies" on the projection screen.

Everyone couldn't help but straighten their backs, and many of them showed expectant expressions on their faces.

Promotional video!
No doubt it's going to be very exciting.

The promotional videos for the games released by Against the Heavens before were all very well-made; and this time, Blood of Lies should feel even more impressive because of its unique worldview.

However, after the picture came out, everyone fell into a brief silence.

Because this picture is obviously slightly different from what they expected: this video is actually a pure real-life picture from the first second!

You should know that the promotional CG of games like this is basically processed using two methods: CG and real-time rendering.

If it is a specially made CG, it will definitely be more sophisticated, but it may also be criticized by players as a scam, after all, CG does not represent the actual gameplay quality of the game. Many games will have a large number of opening or cut-scene CGs, which can be used to paint a pie for players.

Real-time rendering uses existing art resources and actions in the game to create cutscenes. It is relatively low-cost and is currently the mainstream processing method.

Many promotional videos for action games use a combination of real-time calculations and actual machine demonstrations.

However, this promotional video of "Blood of Lies" did not adopt the above two methods, but directly showed the players the actual battle scenes.

This certainly shows a kind of confidence, but it also loses the high-end feeling of using real-time rendering to present the plot. In other words, the focus of this promotional video will be used to show the actual combat of the game, rather than the plot or artistic atmosphere.

The picture shows the protagonist of the game that everyone has just seen. He is wearing a tall, thin and handsome hunter costume and is walking slowly forward.

The scene here is the same scene that everyone saw in the trial demo, with street lights and streets, and a magnificent church vaguely visible in the distance.

However, the content in the video is obviously more than the trial demo they got, because in the demo, players could not enter the church scene, but in this video, the protagonist did not fight with various monsters on the road, but went directly into the church.

In the spacious church hall, a huge monster was kneeling on the ground, whimpering.

It looks like a huge hairy monster, but it has some human features in some places, especially its head, which looks like the upper body of a human, and you can see human clothing such as bishop robes on it.

However, there was a bloody mouth in the abdomen of the human part, just like the mouth of the original monster. Two rows of sharp ribs formed teeth, and it seemed to be chewing something bloody.

As the hunter stepped into the church, the huge monster turned around and let out a terrifying roar! The next second, the monster quickly pounced on the hunter!
The hunter was not in a hurry. He just stood there motionless. He pulled out a long sword from the scabbard on his back with his right hand, and another long sword popped out from the prosthetic limb of his left hand. After a crisp "clang" sound, the two swords were perfectly combined together, and a faint light flashed in the middle of the whole action.

At this moment, the monster's huge claw just happened to slap down and hit the sword blade.

"Roar!"

The monster let out a painful roar and a large amount of blood spurted out of its claws. In contrast, the hunter did not move at all, but his body retreated slightly under the huge impact force, but he did not suffer any harm at all.

The monster seemed even more angry, and it raised its other giant claw again and swept across, but the hunter remained calm. After a brief pause, he split the combined double swords into two again. The blade in his right hand just happened to flash a ray of light and met the monster's giant claw.

Blood spurted out again. This time, not only was the monster's claws injured, but it also had a slightly cowardly expression and fell into a brief state of stiffness.

At this time, the hunter quickly stepped forward to close the distance, and at the same time used the prosthetic limb in his left hand to grab the blade in his right hand.

Flames burst out of the prosthetic limb, which grasped the sword near the hilt.

The hunter's right hand drew out gracefully and quickly, and with a "swish", the entire blade was ablaze.

He stepped forward gracefully, and the sword in his hand pierced the monster's body flexibly. The flames also ignited its long hair, which burned fiercely.

After two or three strikes, the monster seemed to have recovered from the stiffness caused by the GP just now. It roared and attacked again, and this time its movements became more diverse, with slapping the ground, sweeping, pressing down, and flicking its tail...

But the hunter was able to handle it with ease. He took light steps and narrowly avoided the attacks. In some specific attack moves, he constantly used the transformation slash to flexibly switch the form of the weapon and performed various attack moves in the two-handed and dual-wielding states.

It can be seen that the damage of the weapons in this video is not very high, so the fighting time is longer than most people imagine, but as the battle progresses, various parts of the monster begin to bleed continuously and are eventually completely destroyed.

These damaged parts further weaken the boss's attack ability. When a specific claw is destroyed, the action module related to this claw will disappear or change. When the monster's legs are destroyed, the movement will also be restricted.

And I don’t know if it’s an illusion, but under the hunter’s constant attacks, this monster even seems to be getting more and more stupid.

The monster's attack movements were somewhat unpredictable, and the various fast and slow attacks seemed to have a unique rhythm. If you couldn't adapt, you would be easily hit.

But as its health continues to decrease, the monster's attacks seem to become simpler: sometimes it attacks continuously like crazy, but in the wrong direction, and the hunter only needs to dodge, and its moves will all hit the air, or even hit the wall, causing damage to itself; sometimes after completing a set of mad dog combos, it will fall into a long period of stiffness, and it is not clear whether it is in pain or in a daze, which provides the hunter with an excellent output opportunity.

When the monster is in a long state of stiffness, the hunter can also use the prosthetic limb on his left hand to continuously spit out flames to cause more damage to it.

Finally, after a cool transformation and slash GP, the monster roared and fell into an execution state, and the hunter jumped into the air with both swords in a cool manner, and in an extremely cool posture, he directly cut the humanoid half of the monster into two pieces.

The hunter landed gracefully amid the gushing blood. He used his left prosthetic hand to grab the sword again and swung it. The flames burned away all the blood on it, and then he put away his two swords in a handsome manner.

A "simple" harmless video.

Everyone was a little shocked: "This... is this the promotional video for Blood of Lies?"

(End of this chapter)

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