When I write a bug it becomes the core gameplay.
Chapter 425: Where is the false propaganda?
Chapter 425: Where is the false propaganda?
Wei Chengjie nodded: "Yes, this is the promotional video for Blood of Lies."
Now everyone fell silent.
Qiu Qinghong asked weakly, "Who fought the battle in this video?"
Wei Chengjie: "He is the producer of Blood of Lies."
Qiu Qinghong couldn't help but stand in awe: "Ah?"
Obviously, the battle scenes presented in this video really made them feel shocked from the bottom of their hearts.
And this shock is different from the shock felt by the players.
Players have not experienced the demo of "Blood of Lies". After watching this video, they can't think of too many deep things. They just feel superficially that this game seems very cool and the player performance is very strong. Relying on the powerful GP and part destruction system, they can completely pin the boss to the ground.
But these people in the studio are different, they have just experienced the demo of "Blood of Lies"!
Not to mention the boss, even the small monsters, elite monsters, and the completely weakened version of the boss gave them a lot of abuse.
As for the performance of the protagonist, what is shown in this video is a complete lie.
It’s basically the difference between a buyer’s show and a seller’s show!
They knew very well that the protagonist's performance was not very strong. The dodging action seemed fast, but the invincibility frame was very short. The player needed to be very familiar with the boss's moves and must dodge at the right time. Once the correct input window was missed, he might suffer more damage during the dodging action.
GP looks beautiful, but in fact the GP judgment frame of this transformation slash is during the action. The pre-swing and post-swing are very long, and the timing is also strange. Once the GP fails, there will be very serious consequences.
What's more, the character controlled by the player itself also has part destruction effects. If a serious mistake occurs and causes part damage, it will seriously affect the character's performance, and directly cause the subsequent combat experience to plummet.
But can these viewers know this just by watching the video? Obviously not.
Having said that, the player in this video is really strong!
Such a difficult GP, but it succeeded every time.
And this is not just a matter of success rate, because if you look closely, you will find that many parts of this boss are destroyed in the later stages of the fight. This shows that the player deliberately selected some specific attack actions to GP, thus destroying various parts of the boss in a targeted and orderly manner.
The attacking movements of different parts of the boss are very different in terms of timing and details, which means the cost of practice is extremely high.
The performance of this player can only be described as "horrible"!
It is even more shocking to hear that this player is actually the producer of "Blood of Lies".
Although as a producer, she can directly call up background data to check the details of each action of the boss, but this kind of thing is not a secret. Ordinary players can master it even without unpacking it, as long as they play it a few more times.
The people who make games are usually not gaming experts. Even if they know how to operate the game, they may not be able to do it with their hands.
It turns out that the producer of Against the Heaven is really a top expert?
Was it intentional or a coincidence?
Wei Chengjie coughed twice and said, "It's a bit complicated to talk about this producer, but generally speaking, with her here, you don't have to worry about problems with the combat system of Blood of Lies."
Everyone was speechless. We were actually worried that the combat system of “Blood of Lies” was too flawless!
Because the better a person is at playing games, the less suitable he is to be a game planner, just like the top athletes are less suitable to be coaches, and the most talented students are less suitable to be teachers.
Because their standards are so much higher than normal people, it is difficult to set standards objectively.
The top students can't understand why the poor students just can't understand such a simple problem. Similarly, the game experts also find it difficult to understand why the clumsy students can't perform such a simple operation.
This producer's actions are really outrageous. From this point of view, the high difficulty of "Blood of Lies" can be explained...
Qiu Qinghong pondered for a moment: "But Mr. Wei, won't the players criticize this as false advertising..." Obviously, after the game is officially released, players will find that this game is completely different from what was shown in the promotional video.
If it is a promotional video for other games, the focus of the display is mostly on art materials, scenes, story background, etc., and the combat mechanism is only one aspect of it.
In this way, even if the combat mechanism is slightly off the mark, other aspects can generally maintain players' expectations.
However, this promotional video of "Blood of Lies" is basically just a battle demonstration, with basically no other content. Therefore, once players feel the gap between the buyer's show and the seller's show, the resulting public opinion impact will obviously be greater.
Wei Chengjie laughed: "What a joke, what false propaganda?
“Is there any footage in this trailer that doesn’t appear in the final game?
"As for the fact that players can't perform these operations, it can only be said that it is the players' own problem."
Everyone was dumbfounded. Indeed, what you said makes a lot of sense. We are completely speechless!
Although this is indeed true, the difference between buyer's show and seller's show does exist objectively.
For example, if a business uses a model with a particularly good figure to shoot a special piece of clothing, and the buyer finds it extremely ugly after buying it, can this be considered false advertising? Not really, but this does not mean that the buyer can accept it calmly.
Anyway, the game "Blood of Lies" has already had everything planned out from design to promotion and marketing strategy, and everyone here has basically no say in it, so even though it feels unreliable, we can only accept it.
……
night.
Lilith was watching players' comments on "Blood of Lies" on the video website with great interest.
"Oh my god, this action system! This GP! It's so cool!"
"Against Heaven is really willful. It's clearly a promotional video for the game, but they just show a demo of a boss being unharmed? It seems like they are quite confident in their battle system this time!"
"It's still the same old-fashioned way of dodging and GP. It feels a bit old-fashioned and a step backward compared to Ascension."
"Why did it go backwards? This is a mature template. It can be seen that the transformation slash and weapon system are innovative."
"We can't continue to use the same combat system as Ascension. The blacksmithing method was fun at first, but now most people are tired of it. In comparison, this traditional action mode is more playable."
"This game looks like a pure pleasure at the moment. The characters are very powerful!"
"Indeed, the dodge is very light and crisp, both transformation slashes can be GP, there are prosthetics that can be enchanted, and they can even destroy parts of the boss!"
"Don't other games have this feature of destroying parts?"
"But in other games, destroying parts basically only affects the damage multiplier, right? At most, it will cause an extra tail cut. But in Blood of Lies, destroying parts can really cripple the boss."
"Then if I want, can I beat the boss into a human stick? For example, I can cripple all four legs, and then the boss will lose all his attacking moves and can only crawl on the ground."
"That shouldn't be the case. I think the boss's health bar will be empty after defeating all four legs."
"Anyway, I can't wait any longer, serve it up quickly!!"
(End of this chapter)
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