When I write a bug it becomes the core gameplay.

Chapter 443: Difficulty of Polarization

Chapter 443 The Difficulty of Polarization

Zhuge Jun was so angry that he was in a vicious circle.

"I can't beat the boss!"

"Then you should use the perfect moves you used in the previous three minutes to put the boss into easy mode!"

"If I could have handled the first three minutes perfectly, do you think I would still be unable to defeat the boss?"

You know, although the boss has some changes in his moves during the second phase, such as his entire body being on fire, most of the moves remain the same.

In other words, if Zhuge Jun wants to handle the situation perfectly at the beginning, he must first be familiar with all of the boss's moves and basically be able to deal with them all calmly.

Not only do you have to be unharmed, but you also have to seize every opportunity to steal damage during the gaps between being unharmed, so that you can enter the simple mode.

But this is difficult. If he can handle these moves perfectly and stably, it means that he is already very familiar with this boss. Even if there are some changes in the moves later, it will not cause too much trouble. It is only a matter of time to defeat the boss.

Then does he still need to pursue the so-called "simple mode"?

To put it simply, this simple playing style can be described in ten words: noobs can’t afford it, and big guys look down on it.

"Let me try first, if I just take no damage, can I trigger this simple mode."

Zhuge Jun still didn't give up. Although he already had a guess, he still wanted to verify it.

This time, after he entered the scene, he started a marathon with the boss and kept his distance.

The Boss has a small number of large-scale flying skills, but fortunately the pre-swing is relatively long. Zhuge Jun chooses to release the lock, so the dodge key is no longer a step but a roll, and the moving distance will be longer, so he can successfully dodge.

However, one minute passed, two minutes passed...

Zhuge Jun estimated that the time was long enough, so he faced the boss again and circled around its right leg, trying to trick it into "easy mode" as much as possible.

But all this was in vain, the boss's moves were still exactly the same as at the beginning.

Returning to the gas lamp again, Zhuge Jun simply wanted to sigh to the sky.

"Sure enough, my guess was right. The production team is inhumane!!"

Combining the strategy video of Lao Wang next door and his own gaming experience, Zhuge Jun determined that this game itself has some kind of "no-injury incentive mechanism" or "injury penalty mechanism."

If the player remains unharmed and continues to attack the boss, the boss's intelligence will gradually decrease and it will become easier and easier to beat.

But once the player is injured, the boss's intelligence will no longer decrease. Instead, it will become crazier and more powerful, with more and more moves.

If you want to reduce the difficulty, you must first be invulnerable in the early stages and steal enough knives.

But the problem is, who wants to lower the difficulty? Of course, it's the rookies. It's simply impossible to make them unscathed in the early stages.

“What is this called, dynamic difficulty?
"No, it should be the reverse dynamic difficulty!"

Zhuge Jun was extremely sad. He never expected that Nitiantang would give him such a great life in such a place.

The dynamic difficulty of other games is that it becomes easier for novices and more difficult for experts, but why is it the other way around in "Blood of Lies"?
It is becoming increasingly difficult for novices and increasingly easier for experts. Is this something that humans can do?

Zhuge Jun clicked on the video of Lao Wang next door again. He really wanted to cry and ask him to make another video with a set of playing methods that can be used by clumsy players.

But on second thought, what’s the difference between this and “disassembling all the boss’ skills”?
The boss's moves at the beginning are quite random, and there is no possibility of skipping. The only thing players can do is to memorize the moves carefully and learn how to deal with all the moves.

If you can learn 70% to 80% of it, although the difficulty will not be significantly reduced, you can still slowly kill the boss.

If you can learn it completely, you can play in the easy mode and pass it more easily.

In other words, the prerequisite for skipping classes is that you must graduate with full credits first.

Do you need to dismantle all boss skills? Actually, you don't really need to, because by now Zhuge Jun already knows how to deal with these moves, and Lao Wang next door has basically demonstrated them in the video.

Rolling means turning around and running quickly, and bowing means taking a step forward...

But knowing how to deal with it is one thing, and being able to type it out is another.

In a real boss battle, the situation changes rapidly. If you react a little slowly or make a mistake, all your efforts will be wasted. Wouldn't you still have to suffer for a long time?

"Nitiantang is really amazing. They even invented an 'anti-strategy mechanism'...

"You guys should behave like human beings!"

This was the first time that Zhuge Jun encountered such an outrageous situation. In other games, when players couldn't defeat the boss, they would take a look at the strategy guide and do some targeted preparations, which could often greatly reduce the difficulty of the battle.

As for "Blood of Lies", after watching the video, I realized that I had watched it in vain. I only learned the optimal way to handle a single move. The rest I have to practice by myself.

"Then practice!
"Isn't it just about practicing these few moves to achieve perfect handling? As long as you can practice them, you can play in the easy mode. How can you be defeated by such a little hardship?"

Zhuge Jun was very angry, but finally chose to calm down and continue to fight.

……

At this time, public opinion about the difficulty of Blood of Lies was already fermenting. Players were shocked to find that Blood of Lies had almost become the most polarizing game in terms of "difficulty" in history.

Some people think that this game is too simple and not challenging at all. In fact, the bosses are often just idiots. There is no thrilling battle feeling at all!
Another group of people think that the difficulty of this game is very unreasonable. The players are like glass and will break at the slightest touch, while the bosses are all mad dogs. How can they be defeated?
The seeds of this controversy were apparently planted yesterday.

When Blood of Lies was released, there were a number of people who questioned it because the feel of the GP between the prologue and the main chapters was very different.

Various anchors started broadcasting, and most of them defeated the giant beast puppets without any danger, which made many abused players break down and wonder if the anchor had a special version.

Originally, these two problems could be quickly figured out. After all, as long as someone unpacks the package, the GP invincibility frame issue will be exposed.

However, some players have pointed out that "the different performances of the protagonists in the prologue and the official chapters are in line with the plot setting." Coupled with the rapid polarization of player reputation today, the waters have been muddied again, causing a split among players.

They were busy arguing with each other, so naturally they temporarily ignored the culprit Ni Tian Tang.

Both the "Simple Party" and the "Difficult Party" believe that they are right, and they are tit-for-tat and unwilling to give in to each other.

Among them, the "simple party" is mainly composed of high-level players and cloud players.

Most of these advanced players are similar to Lao Wang next door. Although they have not tried the game in advance, they are talented after all and quickly adapted to the battle rhythm of "Blood of Lies". In the pursuit of no damage, they found that the game becomes simpler and the boss becomes more and more stupid.

Sometimes, only the first two or three minutes of a battle are fun.

Once the first three minutes are played out perfectly, the rest will soon turn into garbage time. The boss keeps using very simple moves, and you can GP as much as you want. After the fight, there is no feeling of satisfaction at all, and I even want to laugh.

After watching the host’s live broadcast, the cloud players also exclaimed, “That’s it?”

It’s okay for me to fuck you!

Since cloud players have never played the game themselves, it is difficult for them to understand how difficult it is to "perfectly respond in the first three minutes". They only see that after the boss enters the easy mode, they can "do it myself".

Cloud players include not only viewers in the live broadcast room, but also viewers of videos on how to play without getting hurt. They are all firm believers in the "simple party".

Those like Zhuge Jun, whose skills are not top-notch but who have actually played the game, are basically hardcore "difficult players".

Because they found that the tolerance rate of this crappy game is really too low, and it is too difficult to play in simple mode. Isn’t this difficult enough?

However, there is an information gap between the two parties, and it is difficult for each other to completely convince the other party.

The easy game party attacks the difficult game party as noobs, telling them "just practice more if you're a noob", "you'll never find such a simple game difficult if you still think it's a once in a lifetime chance", "I suggest you play some puzzle games instead". In short, they just jump on the faces of the boss in the reduced IQ mode in the no-injury video.

There are also some real big guys among them. This game is very simple and boring, so it is difficult to distinguish the real from the fake.

The difficult players think that the easy players are all casual gamers who just watch live broadcasts and a few videos without any damage and imagine the difficulty of the game. "Can you guys buy a game and try it yourself first?"

As a result of this quarrel, everyone has forgotten all the previous debates, such as the GP invincibility frame issue and the special version for anchors. They all seem to be irrelevant at the moment.

Players are so polarized that they can't even agree on whether the game is difficult or not, so why are they arguing about different feelings about GP invincibility frames and the fact that noob streamers play smoothly? These are just trivial issues.

But no matter what, this polarized and fierce dispute has in turn further stimulated the popularity of the game.

The more unsolved mysteries there are and the more heated the debates are, the more new people will join the fun without believing in it.

……

"Damn it, I failed again!
"I'm so angry!"

Zhuge Jun was stepped on by the boss and failed to GP successfully, and his defense was almost broken on the spot.

After practicing for an hour, he finally beat the simple mode. Zhuge Jun was overjoyed and felt that he could kill the boss quickly without any damage. However, he didn't expect that his transformation GP failed when the boss stepped on the ground!

It doesn't matter if you don't get G this time, you can get back up by using a blood bottle, but the key is that the simple mode that you worked so hard to get out of is gone, and the boss starts to be hyperactive again!
Mr. Zhuge was simply filled with grief.

It stands to reason that the boss's stomping on the ground is a relatively good GP move, but the problem is that if you want the boss to repeat this skill, you must first spend a lot of time practicing other moves.

Zhuge Jun did not practice GP for stepping on the ground, and the GP judgment of this game is relatively strict, so this seemingly simple step is not simple.

Once you fail, you have to start all over again.

Of course, at this point Zhuge Jun could already handle other moves relatively well, and if he wanted, he could slowly grind the boss to death.

Giving up GP and continuing to use the previous methods to deal with it, slowly gaining momentum, is also a safe approach.

But Zhuge Jun was not convinced. I had finally finished the simple mode. If I still couldn't GP happily, then all my efforts would have been in vain.

You should know that GP's fighting style is much faster than free-hitting, and both the visual effect and the feeling of pleasure are completely different.

"I'm really impressed. This GP is such a difficult problem. Why is it still lingering? How can I practice it?"

Just as Zhuge Jun was complaining, a sudden idea flashed in his mind and he thought of something very important.

The official co-branded controller!

(End of this chapter)

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