When I write a bug it becomes the core gameplay.
Chapter 444: Correct Use of the Trigger Back Button
Chapter 444: Correct Use of the Trigger Back Button
Zhuge Jun has always been holding this type of controller, but he has basically never used these two special back buttons.
The reason is very simple. He did not realize the significance of these two back buttons.
As of now, they just map the LT and RT buttons on the controller.
Although you can modify the mapping through the software and change it to other keys, what is the point of doing so?
The back button needs to be hooked with the middle finger, which is a bit difficult for most players to adapt to.
Because most people play games with a controller, they only frequently use their thumb and index finger. Over the years, muscle memory has already been formed, so whenever the LT and RT keys are used, the first reaction is definitely to press them with the index finger.
In comparison, Zhuge Jun thinks that making the back buttons into L3 and R3, that is, pressing the left and right joysticks is more practical. After all, the operation of "pressing the joystick" is still suspected to be a bit anti-human.
So during this period of play, Zhuge Jun basically used the default key positions of the controller, and almost forgot the two trigger buttons on the back.
But after experiencing the importance of Transformation Slash repeatedly, he suddenly remembered the two back buttons, especially the back button on his right hand.
Thinking of this, he turned the back button and carefully felt its feel.
There was a crisp "click" sound.
After turning the back button, there will be a noticeable damping feeling, and it is impossible to turn it directly to the bottom position.
It moves at a fixed speed, and at some point in the process, there is a crisp "click" sound and a noticeable difference in feel.
After passing this point, it still has some distance to travel before finally stopping at the lowest position.
If you turn the dial in reverse, there will be a similar process, but the speed of movement will change and the timing of the "click" will be slightly different.
Zhuge Jun looked at the movements of the characters on the screen, and then carefully felt the sensation of moving the trigger back button. Suddenly, he had an idea and seemed to understand.
“I see! This trigger back button is not just simply mapped to the RT button, it actually has a strict correspondence with the transformation slash in the game!
"The travel of the trigger button is the entire process of the transformation slash, and the 'click' sound is actually the invincibility frame of the transformation slash!
“Not only that, it can also read game data in real time. Different weapons have different details of transformation slash, and the trigger back button will also change.
“Both the left and right back buttons support this function, and players can also freely set it. For example, they can set it to automatically rebound, so that they can only press down and not up, which is more in line with the operating habits of some players.
“This peripheral button is really useful!”
Zhuge Jun couldn't help but be filled with surprise, because this back key will be of great help to GP practice.
The "invincibility frame" in the game is something illusory in itself. Even if players watch the Transformation Slash move dozens of times, it is difficult to quickly remember the specific location of the invincibility frame of GP by vision.
But with this peripheral, players can make judgments through the three senses of sight, hearing and touch.
Especially the sense of touch, which is very important for the player's feel and can greatly accelerate the formation of muscle memory.
Just like many games will make the controller vibrate to different degrees at specific times, and the vibration details are getting richer and richer. On the one hand, this is to make players have a better sense of immersion, and on the other hand, it is also to prompt players' operations.
Practicing GP through this back key will undoubtedly achieve twice the result with half the effort.
So can this controller only be used to play "Blood of Lies"?
It's really not.
It can actually be used in any game with similar mechanics.
Although the transformation slash design is not common in other games, there are many similar mechanisms in these games.
For example, shield counter, or specific martial arts.
Taking shield parry as an example, its mechanism is actually the same as Transformation Slash, with obvious hand-raising actions and a judgment frame for parrying during the process of swinging the shield.
So where exactly is this judgment frame? This can only be discovered and memorized by the player.
However, this controller can read the data in the game, strictly match the trigger key travel with the entire process of rebound, and use the special "click" feeling to correspond to the rebound judgment frame in the process.
The same goes for some specific martial arts with GP effects.
As a peripheral, this handle does not change the game mechanics. It still takes a lot of practice to successfully parry or GP, and you can still only use specific GP moves.
But it can greatly enhance the player's familiarity and understanding of their own GP actions, and then they only need to focus on studying the boss's actions.
Not only that, players can also use software to fine-tune the trigger key, changing its key travel, rebound method, frame judgment prompt position and other details.
This makes it widely used in action games, shooting games, and driving games.
It can simulate changing magazines when shooting, and it can also simulate changing gears when driving. It can not only create an atmosphere, but also effectively improve a specific operation and reduce the cost of practice.
It doesn’t matter even if these games are not officially supported, there will always be some big players who will adjust them themselves.
After they have adjusted it, they will transfer the relevant configuration files to the controller software. Other players only need to search for related games and load the configuration files with one click.
All in all, there are many ways to play it!
It was as if Zhuge Jun had opened the door to a new world. He quickly used the back key and found a few small monsters to practice.
Sure enough, his mastery of GP moves has improved significantly! Zhuge Jun took out his long-forgotten sword and shield and tried it out, and found that it had the same effect.
Although the GP actions of the sword and shield and the sword and spear are not exactly the same, and the GP judgment frames are also different, you can quickly experience the difference between the two actions through this trigger back button and adapt to them as quickly as possible.
“Try again!”
Zhuge Jun was very happy. He had suffered a lot of setbacks before, but now he suddenly saw the light and his hope was rekindled.
Finally, after another fierce battle, Zhuge Jun successfully completed the simple mode again without any danger.
This time, facing the boss's right foot stepping on the ground, Zhuge Jun combined the GP timing mentioned in the previous video by Lao Wang next door and the feel of the trigger back button, and decisively used the transformation slash.
"Success!"
This GP action had a very good effect. A large amount of blood spurted out of the boss's right leg, and at the same time, it caused a great stiffness and accumulated a certain amount of damage to the affected part.
Zhuge Jun hurriedly caught up with the output, and used a transformation slash to return to the two-handed state.
Because he only practiced the two-handed transformation GP, he could maximize the success rate.
Boss stomps the ground again, GP again!
"It worked again!"
Zhuge Jun felt very happy after two consecutive successful GPs. After a continuous cycle and a burst of output, part of the boss's right leg was damaged and its health was reduced to half, entering the second stage.
It's that fast!
I can only say that the returns of GP are indeed exaggerated. This operation is indeed difficult, and the consequences of mistakes are very serious. But once GP succeeds continuously, it is fast, cool, and very entertaining.
Zhuge Jun seized the opportunity, stepped forward at the moment the boss kowtowed, slipped under its belly, and attacked the other left leg crazily.
Finally, the boss fell to the ground with a loud bang.
It was only then that Zhuge Jun realized that he had actually achieved an uninjured state.
"I'm so fucking strong?!"
Zhuge Jun himself was shocked. He didn't expect that he would be able to defeat this boss without taking any damage on his first try.
If it were in other games, it would take at least a dozen hours of practice to go between "passing the boss" and "defeating the boss without taking any damage".
However, "Blood of Lies" has greatly narrowed the gap between the two due to its special dynamic difficulty mechanism and part destruction effects.
To put it simply, the worse you get, the harder it is, and the better you get, the easier it will be.
Once you are able to properly handle the boss's moves, the boss's moves will become simpler and simpler. In addition, the destruction of parts will weaken the boss's movements, and in the end you can even rush in without taking any damage.
What are the benefits of this dynamic difficulty design?
According to Lilith's original conception, it can make masters feel unsatisfied, after all, the fight becomes more and more boring, and the boss falls before they even have time to exert their strength; it can also break the defense of novices, because the weaker they are, the more likely they are to lose.
The dynamic difficulty mechanism does achieve both of these.
But everything has a price, and the price of dynamic difficulty is revealed at this time.
After the player has suffered for a while and can deal with most of the moves properly, he can enter the "simple mode", thus directly skipping the "difficult clearance" and going directly to the "no-damage clearance"!
This will bring great pleasure to players and greatly improve their self-confidence.
Zhuge Jun is in this state at the moment.
Not only did I forget all the previous frustrations and difficulties, but I was also deeply impressed by the excitement of GP.
There was nothing left in my mind except the exhilarating feeling of having successfully completed three GPs in a row.
As for enchanting the boss after lighting the fire? This kind of small problem is not worth mentioning.
What a rubbish design, this is an original design, okay?
"I even feel a little unsatisfied and want to play again."
Zhuge Jun felt a little emotional, it was a pity that he did not save the game manually before playing.
And after thinking about it, he realized that he had already wasted a long time with this boss and was already lagging behind the first echelon. He should continue to seize the time and advance the progress.
There must be a more powerful boss waiting for him.
Back at the hotel, the plot really moved forward.
The NPCs rescued before have some new functions, new weapons and costumes can be purchased, and there are also many new plot dialogues.
Zhuge Jun walked around the hotel several times and finally dealt with most of the things that needed to be dealt with.
But just when he was about to go out and continue exploring, he suddenly froze and felt that something seemed wrong.
Turn your perspective and take a closer look at your character.
"Hey, is there something strange about my face?
"Is this the face I pinched at the beginning?"
(End of this chapter)
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