When I write a bug it becomes the core gameplay.

Chapter 521 The more you beat, the worse it gets

Chapter 521 The more you beat, the worse it gets
"Pfft."

Lilith couldn't hold it back and almost laughed out loud.

I have to say that the players are really talented, and the statement from "Nine Swords" to "One Sword" is quite intuitive.

“At least they were able to run the high-end computer and adjust the Wanxiang editor to a playable level. The programmers of Shengjing Group were quite capable.” Lilith said with emotion.

Gu Fan nodded: "Yes, a high-end computer can play it.

“But there’s a little paradox here.

"That is, this game is mainly aimed at casual players on mobile phones, and mobile players can't play it; players with high-end computers can play it, but they don't like this type of game very much."

Obviously, what Gu Fan said here was still euphemistic. It is good enough that these players with high-end computers do not look down on this kind of game.

Lilith asked, “Why don’t you like it?
"Isn't this game developed according to the standards of a 3A masterpiece?"

Gu Fan nodded: "Well, the hardware is indeed developed according to the standards of 3A masterpieces, but the gameplay is not based on 3A masterpieces.

“This game claims to be a combination of the best of both worlds, so what are their strengths?

“The strengths of AAA games are their powerful graphics and rich game content, while the strengths of mobile games are their multi-terminal interoperability, which attracts many light players and can earn excess profits through a free-to-play model.

"If you use both the graphics of mobile games and the charging model and hardcore gameplay of 3A masterpieces, wouldn't it be like taking the best of both worlds?

“That would definitely kill you faster.

“So at least at first glance, the game Nine Swords has achieved their goal: the graphics are on par with AAA games, and there is also an open world map with a lot of puzzle elements and various content on the map.

“At the same time, we also added some content related to traditional culture, such as popular science questions and answers on traditional knowledge.

"In terms of consumption model, 'Nine Swords' also makes various characters from the original novel into characters in the game for players to draw.

“But the problem is that these people in Shengjing Group started out by making pay-to-win mobile games. They lack experience in making open world and puzzle games, and the results they actually produced are not very good.

“It’s probably at best just like a canned game with question marks all over the screen, or even worse.

"This kind of game content is already very discouraging for players with high-end computers.

“In addition, there were problems with the character planning of Nine Swords.

“Because although there are quite a few characters in the game Nine Swords, the number is not as many as in the Three Kingdoms or popular anime IPs.

“There are only five or six truly powerful top masters, more than ten first-rate masters, and the rest are just small fry.

"Based on this data, it is not enough to support a large enough character pool.

“So in the early days, Shengjing Group could only use some minor characters that were not very strong in the original works as UP pool characters, but the players did not buy it.

"Shengjing Group also has something to say. If the top role is sold right at the beginning, what will be sold later? So this creates a structural contradiction."

Lilith suddenly realized a blind spot: "Wait, didn't another company make a card game? Didn't they also make different cards? How did they solve it?"

Gu Fan explained: “Their solution is very simple, which is to issue multiple cards for the same character.

“For example, characters at different stages can play different cards, or they can add a prefix like ‘ghost’ or ‘god’.

"Boss Li, I know what you want to ask, why can't Shengjing Group's Nine Swords do this?

“Because the game they made, Nine Swords, is not a card game, it’s an open world game.

“If it’s a card game, a normal card and a god card can be very distinguishable even if they are from the same person.

“The original painting and skills are completely different, and players can accept it.

"But it's different in an open world game. The same person can be divided into a four-star character and a five-star character, with a huge difference in strength. This feels very strange.

“So after repeated consideration, Shengjing Group had no choice but to give up this plan.

“In fact, Shengjing Group has used the IP of Nine Swords to make other games before, and the results were quite good. However, at that time, it was an MMORPG game, and the players played passers-by, and those powerful martial arts masters were NPCs or dungeon bosses in the game.

“So in MMORPG games, this is not a problem.

"But in this open world mobile game, this problem becomes unsolvable."

Lilith nodded in realization: "Hmm...what happened next?" Gu Fan continued: "There was no next!

“This game actually pleases no one. Fans of the original novel are not satisfied, fans of the characters are not satisfied, MMORPG players are not satisfied, stand-alone game players are not satisfied, mobile game players are not satisfied, young people are not satisfied, and middle-aged uncles are still not satisfied.

“I almost died right after I came online, and players made jokes about me in all kinds of ways.

"Shengjing Group certainly couldn't tolerate its 1 billion yuan going down the drain, so it spent a lot of time and effort on it, saying it was going back to the drawing board and making several major changes, but...

"The result is not difficult to guess."

Lilith nodded: "Okay, okay, it sounds like Shengjing Group does have something worth learning.

“What we need to do is learn from the advanced experience of Nine Swords, and of course, we must make some improvements on this basis.

"At least... there are more players tricked in at the early stage."

In Lilith's opinion, although the game "Nine Swords" is good, there are too few players.

If not enough players are lured in at the beginning, then not enough negative emotions will be generated. Wouldn’t that be a waste of time?

Pigs still have to be fattened before being slaughtered.

Read the error-free version at 69shuba! 6=9+shu_ba is the first to publish this novel.

Players still have to be tricked into coming in first and then persuaded to leave.

But then again, this shouldn't be too difficult.

Because times have changed, the current Vientiane Editor is not as bad as before.

The latest games developed by Against the Heaven's Horizon were all developed using the Universal Editor. Although it is still difficult to optimize it to the point where it can run perfectly on mobile phones, at least it won't directly discourage so many players.

In this area, just perform normally.

The key is to continue to implement Shengjing Group's design concept of not relying on either end, so that both stand-alone game players and mobile game players can find their own unique pain after the initial happiness.

This is still very technical.

"So, Gu Fan, do you have any good ideas about the card drawing mechanism?

"I've thought about this over and over again before, and I always feel that this problem is not easy to solve." Lilith said seriously.

The so-called "card drawing mechanism" problem is the main reason why Lilith has never made a pay-to-win mobile game before.

According to the subjective feelings of the players, the mechanism of paying for cards is actually very frustrating and should generate a lot of negative emotions.

But in fact, the calculation of negative emotions in hell is quite complicated.

At present, it is no secret that almost all games pay to draw cards, because the law stipulates that the probability must be clearly announced, so there are clear statements about how many draws there are for a small guarantee, how many draws there are for a big guarantee, and the probability that the small guarantee will result in a deviation from the original character.

The players all know the answer.

Of course, there are also some games that are purely random, or have no guarantee mechanism at all, which can make players more frustrated at first glance.

But the problem is that players will be fully prepared mentally when entering this kind of card pool, so it will have a hedging effect.

From a probabilistic point of view, as long as the data sample is large enough, the final probability will be infinitely close to the theoretical value, and the negative emotion value produced by this system will not be too much.

This is the "Euro-African Conservation Law" summarized by many players themselves.

This law is of course nonsense and has no theory or data to support it, but it does reflect the mentality of some players. In general, the negative emotions and positive emotions generated by unlucky players and European players will roughly offset each other.

If we want to make this new game well, we must first solve the problem of the card drawing mechanism.

Gu Fan pondered for a moment and said, "Boss Li, I do have an idea.

“If we follow the general practice of mobile games and set the delivery rate and then let players draw the prizes, then whether it is a false probability or a true probability, the final result will not be much different.

“We have to design a system that makes everyone increasingly dissatisfied so that we can continue to harvest negative emotions.

"In that case...

"Boss Li, what do you think, if we let players draw more and more?"

(End of this chapter)

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