Players’ NPC daddy
Chapter 770 Druid
Chapter 770 Druid
Fighting in the Sun Arena does not require carrying a heavy burden. All you need to do is fight with all your might amid the cheers of the audience and win.
You can also make some money from business orders.
The players' fighting spirit was extremely high, and they exerted 120% of their combat effectiveness.
Every contestant is not simply at the maximum level. It is impossible for an ordinary maximum-level player to survive in a battle royale involving tens of millions of players.
Each of them has incredibly good luck. Even if they only have 1 health point left, they can calmly plan every breath they take, with nerves as strong as steel.
In addition to this internal element, there is also a career and skill plan that is absolutely unconventional and has a thousand layers of routine.
If you don’t have a flash of new ideas, if you don’t have your own unique understanding, you will never be able to stand on this stage.
This knockout round is a collision of inspiration, and the sparks that splash out not only make the audience happy, but also ignite the emotions of the players themselves.
"Yeah, there is such a method."
Blaze watched with great interest. After being taught a skill called "Reading Instructions" by Greenland, he became very interested in this skill that he had never seen before.
On the stage of this world competition, almost all foreigners belong to the type who "do not rely on skills". Most of the time, they will not choose to use skills to prevent the enemy from catching the flaws before using the skills.
This only applies to normal skills. The stranger has memorized the movements of many skills by heart. Even if there are only slight changes in his body, he can guess what skills his opponent will use and then immediately take action to interrupt.
But if you don't use skills, your own attributes cannot be fully utilized, so how to intersperse skills into your own battle rhythm so that the opponent can only watch helplessly even though he knows there are flaws in the pre-swing.
Blaze rarely uses his active skills and has not yet fully developed all of his abilities, so this knockout round of the World Series can be regarded as a master-level teaching game.
Currently, the 128 foreigners have been reduced by half, and the elimination is in progress to the top 64. The first round of elimination is extremely fast, and the duel between foreigners only lasts 5 to 10 minutes.
This is normal. Fighting in an arena can be fair or unfair. The venue limits the freedom of foreigners to a certain extent.
The strangers who needed to keep a distance in battle and were good at roaming tactics could only be eliminated after persisting for a period of time. After a round of screening, the remaining strangers were truly all-round strangers.
If there is a six-dimensional attribute chart, then the highest level of these foreigners is 6, which is the maximum level, and the lowest level is 5.
Among them, Greenland can be said to be the most standard learning object. She has no ability to use the Great Red Dragon and the Archangel at all, and fights purely relying on solid basic skills and understanding of professions and skills.
After Greenland lost his evil profession [Death Druid], he did not regain it. It was not that Greenland did not want to regain this powerful evil profession, but that he could no longer do so.
This starts with how to get the Druid. If you want to get the Druid profession, you have to join the ancient Druid tribe. They are not a single race, but a religious group that comes from different races and is united by a common belief.
Once you are recognized and join the group, you will receive an ancient druid tattoo, and once you get the tattoo, you will unlock the profession.
Although Greenland's profession and level have been cleaned up, the Druid tattoo is a kind of costume, similar to equipment. As long as the Druid tattoo is reactivated, the profession of [Druid] can be regained. The problem is here. The process of obtaining [Death Druid] is to study the subject of death and decay in the Druid tribe, and finally be crowned with the title of [Death Druid] at the trial meeting of the Druid tribe. It can only be obtained after being permanently expelled.
Greenland has been permanently expelled once. Although his profession has been cleared, the things he did have not disappeared, so there is no way to enter the druid territory again and be judged and expelled again.
The absence of the evil profession is not a particularly big weakening for Greenland. [Druid] is also an extremely powerful rare profession.
In most people's minds, a druid should summon powerful followers and create an environment that is favorable to him.
However, the weakness is also very obvious, that is, whether it is summoning followers or summoning the environment, there is a very long casting time, which is quite disadvantageous in the 1VS1 battle with limited combat environment.
Summoning skills, magic and prayer, are the easiest to interrupt and have the most obvious pre-actions. The only advantage of summoning is that it starts quickly, and after it is activated, the rest of the summoning will be completed automatically.
This also leads to a funny situation, that is, although you want to summon a follower to protect yourself, you have to act as a meat shield to protect the summoned follower first.
Coupled with the fact that summoned followers need to be discussed in advance and are lost upon death, Druid is at a considerable disadvantage in the World Series.
But Greenland showed a rather unusual usage, which was to use the magic of summoning followers as a method of interruption.
For example, if you want to summon a giant bear with high attack and defense, you need to summon a giant bear that can be used in such situations. It must be at least LV100, and the summoning time will also be longer.
But if you deliberately summon the giant bear onto the opponent's attack trajectory when the opponent launches a powerful attack and let the two collide, you can achieve a perfect interruption.
Summoning skills, magic, and prayers have no cooldown time, and depending on the number of contracts, a druid can have a large number of summoning skills.
In other words, Greenland now has a move that can instantly interrupt the opponent's actions within a certain range.
The opponent's magic swordsman player was in a lot of trouble. It was the first time he encountered such a crazy tactic.
"Your followers are crying!" The magic swordsman player used trash talk as usual.
"How can someone of my status possibly contract a proper follower? Those are just ordinary little animals." Greenland snorted, pulled out a novice magic wand and tapped it behind his back.
[Summon: Forest]
A large amount of soil was generated from the bottom of the wand, covering the entire Sun Arena in a blink of an eye, and lush vegetation grew out of it.
The magic swordsman player dared not move at all, because the druid had a passive skill called [Guardian's Fury], which could strengthen its own attributes when the vegetation in front of it was destroyed.
And Greenland is starting to take things out of its pocket.
(End of this chapter)
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