Create horror games that scare players around the world
Chapter 38 Capitalists are jealous
Chapter 38 Capitalists are jealous
At this time, all major manufacturers were shocked when they saw this number.
The post clearly showed that the Cyber Platform's first-day sales were 23 sets, and the Danmu Game Station's first-day sales were 8.2 sets.
It's so scary!
What an astonishing sales volume!
Putting aside the data from the Danmu Game Station, there were 23 sets of Cyber Platform on the first day alone. What does this mean?
This is not the first week or the first month, but the first 24 hours!
24 sets were sold in 23 hours. If converted into money, the sales on the first day were 1560 million, and that was just for the Cyber platform.
The Danmu Game Station sells one copy for 55 yuan, and it had sales of 450 million on the first day.
Wow! This is simply unbelievable to the capitalists of other manufacturers!
Because no matter whether it is these small and medium-sized companies or the top domestic companies, the games they produce cannot achieve this result in the first 24 hours.
Even the most famous domestic independent game, Great Power War, only sold 15 copies on the first day, which was a good achievement. It was not until four days later that it barely broke through the 20-set mark, but it was still enough to go down in history.
Now, this unpopular horror game has directly broken the record, selling 23 copies on the first day. How could this not surprise these investors?
If this product can be sold for another ten days or half a month, wouldn’t the sales volume be 50?
Moreover, this game doesn’t have an English version. If there was an English version, and overseas players could play it as well, wouldn’t the sales volume reach millions?
At this moment, the manufacturers are jealous!
Damn it, when did horror games become so popular?
So they gathered production teams and prepared to make horror games to enter the niche market.
Some capital has also turned its attention to Star Games and is prepared to invest in them to develop horror games for them.
Some investors have even started sending lawyers to discuss acquisitions.
On the other hand, players did not have any unique insights into the sales results, but simply left messages to express congratulations.
Then I carefully read the original text published by Star Games.
The meaning after the brief summary is:
Thank you players for your strong support!
Thank you for your generosity in letting bygones be bygones.
Because of your company and your attention, our new work "Rotten Meat" has achieved such unprecedented success.
Here, all the staff of Star Games sincerely express their gratitude to all the players.
Thank you!
(A bowing expression.jpg)
We know that "The Day After Tomorrow" has deeply hurt everyone.
We also know that "The Day After Tomorrow" made everyone lose trust in us.
This crisis of trust was caused by the selfishness of a certain senior executive.
There was a time when we saw no hope and could only silently try our best to save the situation.
Today, our efforts will bear fruit.
We succeeded! But it would have been impossible without your support!
Here, I would like to make a solemn statement to everyone.
"The Eve of Disaster" is making every effort to remedy the situation!
It will return to the public eye with a brand new look, allowing everyone to witness its original gorgeous appearance!
We tell you with confidence:
The new version of "The Eve of Disaster" will never let you down!
Stay tuned!
——Star Games.
——March 2024.4.25, .
After reading the original text, the players in front of the screen couldn't help but raise their eyebrows.
In fact, Star Games has said more than once that it wants to save "The Day After."
This matter was mentioned half a month ago when "Devil's Roulette" was released for free.
But the players were still angry at the time and treated these words as pure nonsense.
If the attention had not been attracted by the word "free" and the emergence of new games, I'm afraid that Star Games would have been criticized a lot.
Although it was mentioned again later, the players still didn't care.
After all, this mess is as thorny as it can be. Others can't even hide from it, and you're still spending money and resources to save it? Who would believe that?
But now that Rotten Meat has been released, its quality has shocked everyone. When Star Games said this again, the players couldn't help but believe it. And now, after experiencing the two games, Devil's Roulette and Rotten Meat, Star Games is no longer the rat that everyone wanted to beat in the eyes of the players.
Now when people mention Star Games, no one will immediately say it is a garbage company.
In the face of such high-quality games as "Rotten Meat", Star Games gradually got rid of its previous negative labels and slowly became a rising star in the industry in the eyes of players.
At the same time, the two consecutive games also prove the technical strength of Star Games.
At this point, players have gradually come to terms with the painful experience of being defrauded by "The Day After."
In fact, it is understandable. As Star Games itself said, the failure of "The Day After Tomorrow" was caused by the relationship between senior management.
This kind of thing is not uncommon. Many companies have been involved in similar scandals, mostly abroad.
As a result, many games have been ruined, and some have even been stillborn or had their development cancelled, which is regrettable.
If Star Games had not had the chaos among the top management, "The Day After" might really be a multiplayer game of the quality of "Rotten Meat".
As a result, players who have played, watched, or listened to "Rotten Meat" have expressed their support and left their own comments.
"23 sets? Wow, this is also an independent game from a small company, but it directly breaks the record of "Great Power War"."
"23 sets, that must be more than million in revenue, right? Adding up both sides, it's million. Xingdong Games is awesome, it's like changing into a different company."
"Keep up! Keep up the quality now, I will definitely pay for your new game."
"You can definitely do the Star Game!"
"There are no more sand eggs in the senior management of your company now, right? Stop causing trouble."
"Turtle. I didn't expect so many people to buy horror games. Although I bought one too, why is that?"
“It’s touching to see that you guys have been insisting on saving The Day Before. Maybe this is a way of making up for your mistakes.”
"A multiplayer survival game that won't let us down? Are you so confident? I'm really looking forward to it."
“I suddenly want to know how “The Day Before” will return. Is there anyone who is as curious as I am?”
"No matter how much we save the above, it's just a cloze test. The monsters are still the same mutant beasts, and the map is still the same map. It's just optimizing the gameplay and fixing the bugs. The art resources cannot be discarded."
"I don't want to fight mutant beasts or aliens anymore. I'm tired of them. How about something new? This multi-limbed monster is great."
"I feel the same way. I don't want to fight mutant beasts anymore, but Star Games definitely won't change monsters."
Players were talking one after another, commenting on Star Games and the new version "The Day After" that will be released in the future.
But no matter what, Star Games finally proved its strength.
But this is their company's business, we players just need to play the game.
So, some players directly complained in the comment section, saying that the game was too fucking scary, couldn’t it be simpler, and the monster AI was too high.
Some people also hope that the production team can re-optimize the game so that casual players like them can play without pressure.
After all, I work in the company during the day to earn money for my boss to buy a yacht, and at night I have to suffer mental torture when I want to play this high-definition horror game. It's really uncomfortable.
Some players even sent private messages to the enterprise account, saying that they would make a console or something so that players can turn on God Mode.
Faced with these requests, Ding Yi had not done anything yet before other players solved the problems.
Moreover, the method is simple and crude, and does not destroy the gameplay.
That is, one big shot after another uploaded his or her own clearance videos on Danmu.com.
The game is stuck? Follow the video explanation.
Can't find your keys? Follow the explainer video.
Afraid of limb monsters? Follow the explainer video.
All problems are easily solved.
(End of this chapter)
You'll Also Like
-
Chronicles of Ascension: The Path to Immortality
Chapter 1089 13 hours ago -
Family Cultivation: I can upgrade my magic weapon
Chapter 1172 1 days ago -
The Wizarding World: Throne of Frost
Chapter 133 1 days ago -
Mirroring the changes
Chapter 757 1 days ago -
Soviet Union 1991
Chapter 1122 1 days ago -
Kyojuro, the life of a Hokage since the age of one
Chapter 137 1 days ago -
Put away your magical powers now!
Chapter 51 1 days ago -
The road to immortality is difficult, bones build immortality
Chapter 343 1 days ago -
A five-year-old Daluo Jinxian? I simulated binding with the prehistoric world.
Chapter 88 2 days ago -
I got rich by extracting skills from games
Chapter 204 2 days ago