Chapter 54 Busy Game Development

The promotional video was quickly reposted on the No. 1 Cancer Network, sparking a lot of discussion among players.

Many people had a look of curiosity and anticipation before watching the film, but after watching it, their faces turned pale and ugly.

Is this trailer scary? Actually, it's just that scary, not as scary as the actual gameplay demo of "Rotten Meat".

But is the staying power strong enough? It is enough!

The gimmick of global catastrophe and the age of the dead is attractive enough.

Not only can human corpses move, but their rotten appearance, foul smell, and piercing roars leave a lasting impression on everyone who has seen them.

Coupled with the clear quality of the CG, the rotten meat swayed, confusing the players in front of the screen.

It’s not like they haven’t seen dead people before, and many of them have even whipped corpses in the game.

But this is based on the assumption that the body will not stand up.

But now, Xingdong Games' "Abnormal Invasion" makes the corpse stand up
That feeling is so sour and refreshing.

As a result, some domestic players uploaded the CG videos to foreign video platforms.

In just 48 hours, it immediately aroused heated discussions among overseas players.

"Holly Crab! Is this a promotional video for the game? I really can't take the monster seriously."

"Oh my God, the design of this monster is just terrifying! It's like Mrs. Ginny's slippers next door, I feel scared."

"Damn it! I swear, this is the most terrifying monster look I've ever seen, just like my sister who just woke up and hasn't put on any makeup yet!"

"Hey, my friend, is this a Chinese game? The first 20 seconds were in Chinese. Can you tell me the name of this game? Is it available on the Cyber ​​Platform? Sorry, I can't understand Chinese characters."

"I know a friend in China, and he told me that this is a new folder game that has no news yet."

"Oh my! This must be false propaganda from China!"

When the zombies appeared, because the production team did not give a specific name, the players spontaneously gave them various names for convenience.

Some call it a rotten corpse, some call it a dead ghost, some call it a bloody undead spirit, and so on.

But no matter what they are called, the image of zombies has already been deeply rooted in people's hearts.

While making players curious, they are also looking forward to what kind of game the renamed "Abnormal Invasion" will be.

But no one compared "Invasion" with "The Blue Planet Crisis".

After all, the former is just a CG video, and we don’t know whether there is anything in the folder, but the latter is clearly going to be released in a few months.

Therefore, for the players, no matter who is listed first, they can be happy.
However, despite the heated discussions about the promotional video on the Internet, Boss Ding has no time to pay attention to these.

He is busy now.

The development of version 1.0 of Abnormal Invasion is in full swing.

The slum map of "Dying Light" is also being produced at an expedited pace.

The modelers were overwhelmed by the richness and details of the map elements.

The conceptual design is just a rough outline and reference.

When you really start doing it, you need to be clear and detailed.

For example, what elements and items should be placed on this road?

How should the layout and furnishings of this room be arranged?
That’s where scene designers come in handy.

Boss Ding’s requirement is that different houses should be decorated differently and they must not be copied and pasted just to save trouble.

But the map of the slums is large, complex, and dense, with many rich elements, which can be said to be extremely energy-consuming.

Ding Yi actually understood this point.

There are actually many places in "Dying Light" that are designed to be lazy and easy. Although there are so many houses, many of them are actually inaccessible.

尤其是塔楼,在原版游戏中,塔楼只有1楼、2楼、13楼、18楼、19楼、20楼以及顶楼可以进入。

The rest of the floors were not done at all.

But in "Abnormal Invasion", in order to ensure freedom and openness, the entire 20 floors had to be done.

Although the structure of each floor is the same, the decoration and furnishings are different. Designing each floor one by one is indeed a lot of work. In short, all the houses that cannot be entered in the original game must be opened and decorated in "Abnormal Invasion", and they must be made into a dilapidated style 20 years later.

This is a hard requirement, and we strive to restore it.

In addition, there is another problem that gives Ding Yi a headache.

That is the defense value of the block.

In "7 Days to Die", each object has its own 'health'.

For example, wood has a defense value of 500 points.

If the player wants to smash it with bare hands, it will take at least ten to twenty minutes.

Because the fist damage is too low.

But if you use tools such as an axe, you can quickly remove it.

Others, such as steel blocks, have a defense value of 10000 points. You can't break them with your bare hands. You'll have to hammer them until the end of time.

Using tools also takes time.

But the above only applies to single-player games or multiplayer games with a small number of players.

Because there are few people, there are plenty of blocks and the defense value is not high, which makes it convenient for players to dismantle them.

But if we copy it to "Abnormal Invasion", once the number of players increases to thousands or tens of thousands, won't the whole world be torn apart?
By then, let alone building a skyscraper, players may even have to plow the ground for stones.

Although there is a soil area beneath the ground and indestructible bedrock as the foundation, there is also a depth limit.

So, something had to change.

"First of all, the defense value of objects needs to be increased overall. If players want to demolish a reinforced steel building, they have to use more powerful tools."

"Then, we will raise the depth of the soil area below the ground to 8000 meters, and add more mineral resources."

"Also, the destroyed buildings in the game will be automatically rebuilt in the real world after three days, so there will be no shortage of resources."

"Finally, some buildings that need to be duplicated will be copied as a separate map area, which cannot be destroyed by players."

After noting down the points to be modified, Boss Ding started developing the game in the Primary School Engine without stopping.

As the days go by, the entire Star Dynamic Company is very busy.

During this period, Director Shi from Danmu.com also sent good news.

That means the investment money has come!
Because of that meeting and the affirmation of Manager Chen.

After careful review, the company's top management believed that the value of the game "Abnormal Invasion" was far higher than that of "Rotten Meat", so they approved an investment of 40 million to help with its development.

Faced with this huge sum of money, Ding Yi accepted it without hesitation.

That night, he booked a luxurious private room in a nearby restaurant, left work early at 4 o'clock, and treated everyone in the company to a big meal.

After this night, the relationship between the employees has improved. They no longer call each other by their first names, but call each other "brother" and "sister", which is much more harmonious.

Ding Yi was so drunk that he had trouble getting home. The staff used their own money to book a guest room and accommodated Boss Ding.

At this point, although everyone was in a superior-subordinate relationship, they had become closer to each other, making this meal very meaningful.

After this little episode, everyone got back into the busy development work.

Days passed one after another, and during this period, assistant Zhou Tinglian found a motion capture studio called "Extreme Posture" 8 kilometers away.

After discussing the details of the cooperation with them, Ding Yi provided the script to them.

He had only one requirement, which was that the zombies' movements must be performed vividly.

Whether it is the method of attack or the method of movement, we strive to express a weird and twisted sense of horror through body movements.

Therefore, Boss Ding would call an online taxi every now and then and go to the scene to provide guidance.

After all, he has watched countless zombie movies, and he is really the best action director in the world.
He hopes that players will be scared when they see zombies in the game, and will be scared to death when they see zombies walking.

Therefore, the classic "looking back and smiling" must be included.

However, for Ding Yi, what is even more terrifying about zombies is their most representative action of "zombies standing up".

 Speed ​​up the pace
  
 
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like