Create horror games that scare players around the world

Chapter 55 Internal Test Qualification

Chapter 55 Internal Test Qualification
The action of the zombies getting up is largely inspired by the previous zombie movie "Train to Busan".

The zombies in it don’t look scary, nor are they bloody, and there are no large pieces of ketchup on them.

But its movements are weird and its limbs are twisted, like a "strange" creature covered in human skin, which makes people feel nauseous.

The main reason for this uncomfortable viewing experience is that they are too different from regular zombies.

The zombies in other works, whether standing up or walking, are all within a normal range that everyone can do, giving a very obvious performance form.

Therefore, no one paid too much attention to the zombies' movements. After all, I can learn to act like one by just posing and walking slowly. What's so good about it?
But the zombies in "Train to Busan" are different. When lying down, they can stand up in a strange way without relying on their hands and feet, just by exerting force on their waist and twisting their bodies.

This is something that ordinary people would not do.

Therefore, to others, it looked like a corpse was suddenly pulled up by a mysterious force, which was too terrifying.

Plus, this is a zombie, so the sense of terror and crisis instantly hits you.

The twitching and twisted walking of the back body will scare people so much that they will turn around and run away.

Therefore, in order to let the Blue Star players experience this weird horror, he has very strict requirements on the zombie movements.

So, after about ten minutes of instruction, an actress finally performed successfully!

Since this way of getting up was unheard of by other people, everyone at the scene was stunned. It was like a new world had opened for them, and they were stunned.

This action is not only not suitable for a monster, but even if it is applied to this actress... the sense of horror is still the same.

Moreover, the actress applied what she had learned and came up with another way of getting up, which surprised Ding Yi.

Just applaud and praise loudly.

Her colleague next to her even exclaimed: You can even stand up like this! ?

The effect is indeed achieved.

After Ding Yi finished his instruction, all that was left was a lot of practice for the actors.

The subsequent work, in addition to the zombie actions, also includes NPC actions, cutscene actions, and other non-zombie monster actions, etc., which are all in full swing.

In the days that followed, Boss Ding would go to the site in the morning to check on the progress and rush back to the company in the afternoon to develop the game.

After finishing a series of supervisory work, I started working overtime to perfect the game start-up process, which is the novice tutorial.

For Boss Ding, a good start can not only guide players to become familiar with the operation of each button, but also demonstrate some of the core gameplay.

For example, Ding Yi’s favorite game starts are “The Evil Within” and “Outlast 2”.

The opening of these two games is not only full of high energy and no boring moments, but also allows players to immediately familiarize themselves with the operation, and even the plot is set up with suspense, making players want to continue playing.

This one looks like it was carefully designed.

In contrast, Ding Yi also wanted to do this.

He thought for a long time, and finally spread his hands. Instead of designing it himself, why not take the advantages of both and combine them into a brand new opening process? Wouldn't that be wonderful?
The processes for these two games were also memorized in his head, so there was no need to buy the games and run the codes, he could do it himself.

Of course, it cannot be the same as the original version, some parts need to be cut and the process needs to be modified. Otherwise, when the game is released separately, the process will be conflicting.

At the same time, in order to make the opening process more reasonable in terms of the plot, a new force must be added.

——Cannibal Gang.

It is set as an inconspicuous small gang in Harlan City, with a status equivalent to the mutants in "Metro Exodus". It is not strong, but not weak either. It is the first force that players encounter.

Another problem is the game's music.

The classic menu music in Extinction must be reproduced as a feature of Abnormal Invasion.

After all, it was used in all the maps in Extinction and some NPCs, so the music naturally couldn't be missed, especially since it's such a classic song.

In the past, even CCTV-1 used this music to warn people to be careful of typhoons.
So, regarding music, Boss Ding contacted Danmu.com directly and explained his needs clearly.

Manager Shi said he understood and would make sure the cooperating sound studio could achieve the perfect effect.

After dealing with this matter, Boss Ding was very satisfied to see that the whole company was busy. As long as the art resources were in place, the rest would not be a problem at all.

But the health of employees should still be considered.

Therefore, he instructed his assistant Zhou Tinglian to prepare afternoon tea at 3-4 pm every day to relieve employees' fatigue.

Only by taking some time out from your busy schedule can you continue to work better.

If you keep squeezing, the screws will only be scrapped and you will have to replace them.

After all, strictly speaking, everyone works for the landlord.

Afterwards, Ding Yi asked the finance department to allocate funds and asked the operator Chen Zhuzhu to contact the top 30 players of "Devil's Roulette".

Give them the promised reward - "Global Liberation 4".

And inform these 30 players whether they are willing to participate in the internal testing of version 1.0 of "Abnormal Invasion".

If you are willing, a closed beta version will be provided. Only one-third of the map area is open, and the main quest stops at the novice tutorial.

However, live streaming and making videos and other acts that expose images are prohibited.

Operations manager Zhuzhu said she understood and rushed to implement the boss's arrangement.

As a result, the next day, several players posted a thread on the first virus website, saying that they had obtained the internal test qualification. I feel so happy now! I just wait for the game to be listed on the Cyber ​​Platform and then Star Motion Company to send me the activation code via SMS.

The comments below are filled with envy and jealousy. They just hate that they didn't get any points in "Devil's Roulette"!
Seeing this, other players who were also qualified directly became middlemen, posting in seafood markets or the first poisonous tumor website, openly selling the internal test qualification of "Abnormal Invasion". Not 998, not 688, just 388, and the internal test qualification will be yours.

PS. The game has not been put on the Cyber ​​Platform yet, and the activation code has not been received yet, so after placing the order and paying, click on the receipt, add me as a friend and wait for the code to be sent...

When the players saw this, they exclaimed, Wow! He’s getting something for nothing, right?
Without saying anything, he said, "I'll test your code!" Get lost!
The atmosphere is quite cheerful...

In this way, another month passed quickly and it was June.

Thanks to everyone's efforts, the development progress of "Abnormal Invasion" has skyrocketed.

In order to maintain the popularity online, operator Chen Zhuzhu also reveals some information about the current status of the game from time to time.

For example, I posted a paragraph the day before yesterday:

[The map of the game is super big. I secretly went to the art team to take a look. It's huge! You can go on the cross-sea bridge, go to the beach, and go into the tunnel. There are also a lot of houses and various rich details waiting for everyone to explore. It will never disappoint everyone~]

The players looked at it and were like, What?! What?! What?!
Then, yesterday he posted another paragraph:

[The game's synthesis and upgrade system is different from all the games you have played. The development team has a brand new design, which is extremely simple and easy to use. Even people who don't play games can understand it. Please look forward to it~]

The players looked at it and thought, “Really?!” “Yeah! It’s really mouth-watering!”
Then, today, he released a conceptual design of the school with the caption:
[Schools are supposed to be places where knowledge is imparted and people are nurtured, but this school is not. It is so big and scary inside that even the colleagues in the modeling team said they couldn't do it anymore~ But there are super precious materials inside, I hope players can dare to challenge it~]

When the players saw this, they were like, “Oh my god, the modelers can’t do it anymore! ? Is this so scary! ? Production team, are you trying to kill me?
In this way, after several times in a row, the players were really aroused.

Qualified players are looking forward to the game coming out.

Coupled with the effect of the trailer a month ago, most people are now eagerly looking forward to "Abnormal Invasion" and can't wait to play it.

But no one urged us, after all, everyone knew that making games was not easy.

The longer we do it, the more guaranteed the quality is.

So the wait was worth it.

Another month passed and it was the beginning of July.

It was an ordinary day. People went to work and school.

But at 10:am...

All players who have obtained the internal test qualification received a text message on their mobile phones...

 The beta qualification will not be detailed, the details will be put on the game release. In addition, everyone have a good rest, good night, there will be another update around 6 or 7 o'clock.

  
 
(End of this chapter)

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