Create horror games that scare players around the world
Chapter 87 Did something scare you?
Chapter 87 Did something scare you?
The opening is a horror thriller?
Is it so exciting?
With curiosity and anticipation, the players clicked on the video.
When I saw the number of views, I was shocked! 89.7! ?
I looked at the upload time of the video again, it was around 9 o'clock.
It's only an hour and a half from now.
Wow, nearly 90 views in just one and a half hours?
What do those internet celebrities who are trying every possible way to attract attention all day long and the self-media who study journalism think about this?
I'm afraid Jill is so envious that her face turns purple.
And the other data of this video is also very high.
Number of bullet comments: 9999+
Number of comments: 10759.
71.2W likes, 1.9W coins, 37.7W favorites, 1.1W reposts
There are still many people who do it for free.
Some players ignored the coin-insertion option and clicked directly on the video introduction.
Summary:
Your name is Sebastian, and you are a criminal detective in the city of Crimson.
One day, you received an order to go to a mental hospital to investigate a serious murder case.
Accompanying you are your partner Joseph and rookie female detective Kidman.
But no one expected that this would be a bizarre and terrifying journey...
...
Crimson City?
It turns out this is not the city of Harran. No wonder I couldn’t find this building on the map.
And it was Sebastian after all!
And Kidman!
Wow, this "The Evil Within" really tells their story.
Judging from Seb's slightly younger appearance on the poster, the timeline wouldn't be exactly 20 years ago, right?
Will all the traps hidden in the tower branch be solved in this game?
A man who appears to be a criminal detective but is actually a Mobius agent.
A woman who appears to be a rookie detective but is actually an FBC spy.
So what story will this game tell?
It really makes people can’t wait!
The players immediately clicked play, then turned off the barrage and watched the video carefully.
As the video played, the logos of Star Games and AG Media slowly appeared and then quickly faded away.
Once this form is over, the game content officially begins!
At this time, the screen was black and silent.
In the game, there is nothing, just pitch black, like an abyss.
One second…
Two seconds…
Boom——
Thunder rumbled and roared.
The sound of footsteps came out from the darkness.
At the same time, a deep female voice suddenly sounded.
[Sebastian, did something scare you?]
As soon as the words fell, the picture gradually became clear.
Only then did the players see the true appearance of the actual gameplay demo of "The Evil Within"!
But they were immediately stunned, staring at the screen.
It’s nothing, it’s just because the scene is so exquisite!
The game is played in the third person perspective, controlling a middle-aged man in a black police uniform.
He was walking in a dirty corridor, holding a kerosene lamp in his left hand and a revolver in his right hand.
At first glance, the walls on both sides are mottled and peeling, and garbage can be seen everywhere on the ground.
In the light of the kerosene lamp, the floating dust in the air was reflected.
The discarded infusion stands and mobile lathes in the corridor indicate that this is an abandoned hospital.
Or rather...a mental hospital!
Needless to say, the protagonist in front of us is naturally Sebastian!
The story of the tramp is here!
The man who could be bullied by any NPC finally had his own past experience!
The players in front of the screen were slightly excited and continued to watch the video.
In the picture, under the occasional lightning, the messy hospital corridor is sometimes pale and sometimes dim.
The only reliable source of light was the dim kerosene lamp in his hand.
The protagonist in the game seems to be exploring this passage, and the doors of the wards on both sides can be opened, but they are just ordinary housing furnishings.
As he slowly moves forward, strange things begin to happen...
squeak - ah -
In front of us, a ward door suddenly opened, followed by a clear sound of a woman crying.
[Woo…woo…]
[Woo…woo…]
The sound came from far away, getting closer and closer.
But I couldn't see anything.
Along with the lightning, thunder, and the white corridor, a dangerous atmosphere came towards us... In front of us, the water on the ground suddenly splashed with a sound of "pop".
Like something had stepped on it.
A dusty iron bucket suddenly rolled away with a rumbling sound, as if it was hit by something.
Even the lathe that was lying across the middle of the aisle was suddenly pushed and hit the wall.
In the dim and silent space, the sound of sticky footsteps could be heard.
The faces of the players in front of the screen tightened. With their rich gaming experience, they immediately realized that something invisible was approaching in the aisle in front of them...
The protagonist then pulled out his gun and fired two shots into the empty, dark corridor, firing tentatively, but nothing happened.
Seeing this, the players couldn't help but wonder, could this be just an ordinary supernatural event?
At this time, some players noticed that there was a brain icon in the upper left corner of the UI.
Below, there is a progress bar.
Every time something weird happens, the progress bar goes down a little.
At this point, the progress bar hits the bottom...
The next second, the protagonist suddenly hugged his head, looking a little painful.
The picture suddenly became dizzy and blurred, and the entire corridor changed drastically in an instant!
The scarlet filter instantly filled the screen, replacing the original darkness and coldness.
The doors of the wards became bloody mouths with sharp mouthparts.
The walls on both sides are no longer peeling paint, but people embedded in the walls one by one.
[Help…me…]
[Help…me…]
They opened their mouths to wail and stretched out their rotten arms, trying to grab the protagonist in the middle of the corridor.
But the flowing wall sends them into the mouthparts one by one, chewing, swallowing, and opening the mouth for the next one, just like an assembly line.
This scene stunned all the players in front of the screen.
Damn, what’s going on! ?
When the scene changed, a humanoid monster wearing a hospital gown but with a face full of twisting tentacles stood in front of the aisle.
The players were stunned again.
Oh my god, what is this! ?
At this time, the monster staggered, stumbled, kicked away the iron barrel, knocked over the lathe, and attacked the protagonist.
The players then realized that it was actually it that was responsible for the supernatural incident!
The protagonist immediately pulled out his gun and shot forward.
bang bang bang-
Several shots hit the monster, but there was no response, not even a drop of blood.
The tentacle-faced monster pounced on the protagonist, pinned him to the ground, and strangled him by the neck.
A QTE appears at this time, press E to break free.
The protagonist struggled hard, his hands trembling and his teeth clenched.
But what I didn’t expect was that the scene changed in the next second.
The protagonist was lying on a dirty mattress in a hospital ward, pinching his neck, his face flushed, breathing with difficulty, struggling and twisting.
With the scarlet filter gone and the tentacle monsters gone, the style changed back to being cold and dark.
The protagonist also woke up.
Seeing this, the players were shocked.
"Holy crap! I actually saw a scene from a horror movie in a horror game!"
"Oh my god, I thought there was going to be a massacre, but it turned out to be really supernatural, right?"
"It feels more like a dream. What just happened should be a dream."
"I almost thought I was going to empty the magazine, but it turned out to be empty. However, this move was well played, and I am more and more looking forward to the horror that is to come."
...
In the third person, the protagonist suddenly bent over and sat up, looking around and breathing heavily.
Then he lowered his head and stared at his hands, his expression shocked and full of fear.
[What am I doing…]
[Is that a dream?]
The protagonist got out of bed, talking to himself, and the perspective cleverly changed to a fixed perspective similar to a surveillance camera.
It was as if someone was watching Sebastian, or every patient.
At the same time, it can be seen that from this perspective, the protagonist's movement has a very "player-controlled feel", that is, moving left and right.
Came to the door and pushed it open.
Outside, it was exactly the same corridor as before!
It's just much cleaner and tidier, with less clutter and no mobile lathes placed around.
At this moment, a deep female voice suddenly sounded.
[Sebastian, did something scare you?]
(End of this chapter)
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