Create horror games that scare players around the world

Chapter 90 The actual machine demonstration went viral

Chapter 90 The actual machine demonstration went viral
The actual machine demonstration became popular.

Twelve hours after AG released the actual machine demonstration, media from major domestic and foreign websites rushed to report on it.

In order to gain traffic, news editors spare no effort to exaggerate the headlines, and each one is more magical than the other.

[Millions of players screamed! Star Games' latest masterpiece "The Evil Within" actually scared netizens...]

[Trembling! The actual gameplay demo of "The Evil Within" makes people afraid to sleep! ]

[Watch the whole thing with your eyes closed! The top horror trailer of "The Evil Within" made the famous anchor...]

[After watching the demonstration of "The Evil Within", the editor-in-chief of Dutumor.net was so frightened that he was on the spot...]

...

Most players are already accustomed to seeing these exaggerated titles.

In order to gain traffic, this group of self-media simply come up with all kinds of random headlines and have no bottom line.

But I have to say, they succeeded in making people unable to resist clicking on it.

Some players who had not seen the actual game demo were immediately attracted by the title and became extremely curious.

But when I clicked on them, I saw a bunch of nonsense literature.

After reading the whole article, it turns out that the title has the highest gold content...

But this made them even more curious, and they rushed to the Danmu website to search, and then couldn't wait to watch the demonstration.

It not only adds to the already good video data, but also makes people exclaim at how scary the actual content is.

At the same time, the steps of AG release + self-media exaggerated publicity + group chat discussion + posting in major communities are completed.

All of a sudden, more and more players were exposed to the new game and knew that Star Games had released a new game.

Wow, it’s only been a month and there’s already a new work! ?

The players were so surprised.

For outsiders of the gaming circle, it is hard to understand why people are so active in playing games, so I searched for it out of curiosity.

As a result, the effect of the unknown object but known by name has been radiated more widely...

At this time, on the Cancer Network, players were particularly interested in the gameplay demonstration of "The Evil Within".

Especially those who have played "Rotten Meat" and "Anomaly Invasion", although they are not fans, they are also looking forward to it and have posted replies.

“I’ve watched the actual demo, and the graphics are so high quality! Although there is little content and not many scenes, 8 minutes passed in a flash, but I really want to play it!”

“The graphics, atmosphere, and lighting are so good, it’s very exciting. Invisible monsters, changing scenes, female ghosts, and different weird zombies, this new game is absolutely a blast!”

"I was really scared when the female ghost crawled out of the TV. Her eyes... were so vivid that I went cold all over..."

“I watched the actual gameplay demo twice and found that there was a brain icon in the UI. When the reading bar below reached the bottom, the scene became like hell. I feel that this is a new mechanism that was not in the first two games. I am looking forward to it.”

"I'm more curious about what happened to the girl who was pushed into the well and why she was killed. And this long-haired female ghost looks very similar to the female body monster on the poster. Is there any connection between them?"

"Sebastian's personal game... I'm really looking forward to what this homeless guy has experienced."

Players are discussing this enthusiastically. Having played the first two games, they are full of confidence in Star Games and believe that it will definitely not disappoint them.

...

At this time, on YouTube, under the comment section of AG's video, foreign players also expressed great surprise after watching the actual demonstration.

Overseas, "The Evil Within" was translated into "The Evil Within".

So after watching the video, players started commenting below.

“Hou Lixie! I felt like I was watching a horror short film! The 90s TV noise + the female ghost were so perfect, I was successfully scared!”

"My God, the appearance of the female ghost was amazing... I have never seen this kind of expression in other horror works... I admit that I squinted my eyes because it scared me..."

"This is a perfect AAA horror game, I have to buy it!"

"Oh my god! The Unknown isn't even finished yet and The Evil Within is here? I can't handle it!"

"It's been a month since The Unknown was released and it's still not finished? My friend, I'm proud of you. Your speed is like Mrs. Farr's wheelchair next door, the best in the world."

"Ami! This game really scares me! The female ghost's eyes are so scary..."

"Tsk, nothing special. We, the Simidas, used this kind of horror expression last century, and the Chinese just like to copy it."

"Oh, my dear Smita friends, have your skins been beaten by the US troops stationed in Bang? They are so thick that I think they must feel better than sandbags."

"Shut up, Russians!"

...

Just as players at home and abroad were enthusiastically discussing the actual machine demonstration, some domestic manufacturers were getting a little restless.

Damn it, your Star Games is well made and very popular, we can accept that.

But why is a real-machine demonstration so popular?
Isn’t the game out yet?!

Damn, this horror theme is so popular!

As a result, these manufacturers strongly urged their own game development teams.

Ask them to incorporate a lot of horror elements.

For example, Factory A:
Boss: "How is the progress of "Horror Landlord"?" Chief Designer: "Boss, we have only started this project for a month..."

Boss: "Scare them to death. It would be best if you can use straights, airplanes, three with one, etc. to scare the hell out of players. Throwing out bombs and double kings can scare people to tears."

Chief designer:……

-

There is also a certain B factory:
“When will “Ghost Go” be available online?”

"Boss, we are still thinking about how to integrate the ghost into Gobang, it won't be quick..."

"The efficiency is slow. I have to work overtime tonight."

programmer:……

-

Factory C:
"Our competitor has released a new trailer, it's called something like The Evil Spirit. You guys should take a good look at it and learn from it. Use some of the elements in it and apply them to our film, The Ghost."

"Boss, I can't do this job, please find someone else..."

-

Factory D:
"Listen carefully, our 'Horror Link' must be scary!"

"Boss, then can we consider changing our target audience..."

Star Games’ new game has caused domestic game manufacturers to speed up their development.

Boss Ding was sitting in his office, drinking tea sip by sip, completely unaware of what was going on.

After the actual demo was released, he also collected player comments online as soon as possible.

Among them, some praised the game for being scary, some worried that the game would be released too quickly and doubted its quality, and some even asked when the game would be released.

Among these, the most discussed part was the demonstration of the female ghost.

Players said that this scene was exciting, powerful, and full of the supernatural.

I guess it must be scary once you officially enter the game.

Seeing such comments online, Boss Ding also smiled.

The scene where a female ghost crawls out of the TV is from the classic horror movie "The Ring" in the previous life.

He added this in specially in order to let the players in this world see the love and care from the Earth's terrifying skills.

He had specifically looked it up and found out that in this Blue Star world, although horror movies had a better status than horror games, they were still not very popular.

The audience is not as high as that of action movies, comedy movies and science fiction blockbusters.

Seventy percent of all horror movies in the world come from America, and they are all disaster-slash-slash-horror films involving man-eating crocodiles, man-eating sharks, man-eating octopuses, etc.

There are very few supernatural ones, and even fewer mutant monsters.

Therefore, in this world, there is no detailed division between Chinese horror and Japanese horror, they are all called horror films.

Therefore, on the blue planet dominated by plasma films, they had indeed never seen such supernatural performances.

When they saw the female ghost crawling out of the TV, they screamed in fear.

This is the result of lack of experience. If it were a player on Earth, he would probably think that this is it?

However, Ding Yi did not add this scene from "The Ring" casually.

Everything is done to serve the plot and make "The Evil Within" more reasonable.

The original version of The Evil Within had Sadako, whose name was Laura.

But Sadako's experience really left Ding Yi speechless.

During his lifetime, he and his younger brother Ruvik were in love with each other and committed incest. In the end, they died in a sea of ​​fire and turned into a monster in Ruvik's consciousness world.

This setting is a bit out of place, so he added the setting of "The Ring" to normalize this sister-brother relationship.

Laura was changed from Ruvik's biological sister to the maid who grew up with Ruvik.

In this way, it is normal to love each other, just like childhood sweethearts.

But for a big family, the romance between a servant and his master is definitely inappropriate.

So Laura died. In order to destroy the evidence, she was found dead in an uninhabited well, with a large rock pressing down on her body.

Everything fell into place.

At the same time, Ding Yi also gave a new identity to the villain character Ruvik to connect to another game.

He has also decided which one it is.

It is also a human experiment and a horror game involving consciousness and the brain.

Think of this horror game as a prequel to The Evil Within.

While he was thinking, his cell phone suddenly lit up.

In the pop-up window, a friend request popped up.

(End of this chapter)

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