Alice in the Land of Steam

Chapter 165 Is Lingge the real talented player?

Chapter 165 Is Lingge the real talented player?

Ling first taught Ovira how to release the five basic elemental magics.

The power of the Elemental Ruler is composed of five basic elements, namely water, fire, light, wind, and thunder. Of course, this is just Alice's private setting. As for what the basic factors that make up the world are, no one has yet found a reasonable answer, whether in scientific or philosophical terms.

The five elemental magics each have different characteristics. Water magic is a column of water gushing out from the ground. It has low damage but can knock down lighter enemies. Fire magic is a blazing fireball generated out of thin air. It has the highest damage and can produce a large range of splash damage after the explosion. Light magic is a group of six exploding prisms. It has the lowest damage. Each prism explosion will cause 0.1 seconds of blindness to the enemy. Wind magic is a sharp and swift wind blade. It also has low damage and no special effects, but the chanting time is very short and it has the attribute of guaranteed hit. Thunder magic is a two-handed thunder javelin. It has moderate damage and can shoot down an aerial target when it hits.

After listening to Lingge's introduction, Olvera felt that these magics seemed to be much stronger than the two basic combos of the Holy Sword Broken Steel. Not only did she think so, but Alice also had the same idea. She lamented several times that it would be much easier to fight the BOSS if she used the Holy Book instead of the Holy Sword. She completely forgot that she was the owner of the Holy Sword Broken Steel.

But being strong also has its disadvantages, which is that it requires higher operating skills.

Each type of basic magic needs to be chanted before it is released, which Alice calls the "reading bar". The reading time ranges from a short 0.2 seconds to a long 1 second, and there is a common 1-second cooling time between each spell. In other words, if you want to use elemental magic seamlessly, you must carefully consider the release order of each spell.

However, the ideal order will never appear, because when facing different kinds of monsters, the kind of magic to be released is very particular and cannot be completely consistent, so there will always be time deviations.

When they ran into the patrolling shadow beasts that Alice called "Giant Beedrills" again, Olvera thought to herself that since there were more of these guys and their health was fragile, she would use fire-attributed elemental magic, which would not only have high damage but also cause large-scale splash damage, and would definitely be able to kill them all.

But when she really tried it, she found that there was always a certain gap between the ideal and the actual situation. The longest chanting time of the fireball was 1 second, and in this seemingly short 1 second, when the huge orange-red fireball gradually took shape and released scorching heat as Ovira chanted, the patrolling shadow beasts had already keenly sensed the danger and took the initiative to disperse and attack from all directions.

There is a 1 second common cooldown after releasing the wind blade. Aoweila was stunned and didn't know what to do next. At this time, Lingge spoke again: "Switch weapons, use the holy sword, and charge for combos."

A wind blade was swung out, cutting a straight line in the air at a speed that was difficult to capture with the naked eye. The next moment, the patrolling shadow beast in front of it froze, and its body was evenly split into two parts in the middle. It turned into black mist and dissipated before it fell.

Avella was stunned for a moment, then she reacted and subconsciously did what he said.

At this time, it was Lingge who reminded her: "Don't use fireballs, use wind blades."

Their scattered formation resulted in the fireballs fired by Olvera only killing a few unlucky creatures in the target direction, while the other patrolling shadow beasts were still vibrating their transparent bee wings in mid-air, making a buzzing sound, and constantly launching touch-and-go attacks towards her, which was very annoying.

The casting time of Wind Blade is the shortest at 0.2 seconds, and it has the attribute of guaranteed hit, so it will not miss. Although its damage is relatively low, the health of Beedrills is also very fragile, so clearing the meager health bar is not a problem.

Olvera did as she was told without thinking. With a slight movement of her mind, the holy book in her hand disappeared automatically, and the holy sword behind her - Oath of Broken Steel - appeared at the same time. She gripped the hilt tightly with both hands, leaned forward slightly, and after charging for 0.2 seconds, she released a light attack.

A pale blue blade of light flew out and slashed through a patrolling shadow beast that was attacking her.

He continued to accumulate power, slashed down with the sword, and released the second light attack. Two light blades flew past, crossing to form an X-shaped arc of light, fiercely colliding with the darkness in front, not only cutting the target enemy's body in two, but also killing another patrolling shadow beast next to it with the edge of the arc of light.

He charged up his strength again, made the third light strike, and swung the sword three times. The pale blue sickles flew out one after another, carrying with them an astonishing momentum, pouring down like a storm, directly sweeping in all the other enemies within his sight who had no time to dodge into the storm, shattering them into the residue of shadows.

In this way, the enemies in the front were completely eliminated, but there were still many patrolling shadow beasts on the sides and rear, vibrating their bee wings, making annoying buzzing sounds. While Ovira was dealing with her companions, they rushed forward and launched a fierce attack with two needles as sharp as guns.

When Avra ​​was about to gather strength and release the last heavy attack, Lingge's voice sounded again: "Switch weapons, use the holy book, use the wind blade."

The princess was startled and didn't react, but her body moved instinctively. The holy sword in her hand disappeared, and the holy book - Elemental Ruler appeared. After a brief 0.2s chant, a light blue wind blade swept across the field of vision and hit the enemy. Following closely, Lin Ge's concise instructions came: "Switch weapons, holy sword, charge and combo."

Olvera was almost confused by his frequent and seemingly unnecessary instructions, but fortunately her body was still able to react, so she quickly took action, switched the holy sword, and charged a combo. Then she was surprised to find that she released the first light attack in the charged combo, not the last heavy attack.

“Oh my god, cancel the forward and backward swing!” Alice’s astonished and even surprised voice came from his mind: “Ling Ge, when did you learn this kind of high-end operation!?”

As we all know, in the two basic combos of Holy Sword Broken Steel, the first three light attacks have low damage but no afterswing, while the last heavy attack has high damage but has serious before and afterswing. If a novice player and a genius player were asked to make a choice, the former would undoubtedly choose the heavy attack with high damage, but Alice would choose the three light attacks without afterswing.

Only novices care about damage, while experts care more about the rhythm of the battle. Although heavy attacks have high damage, the inherent back and forth swaying stiffness will seriously interfere with the rhythm of the battle, causing some operations that should be coherent to become very stiff. For example, after any light attack, you can roll to dodge the enemy's attack, but after a heavy attack, you cannot do so. You must stand still and wait for the back sway to disappear, but by then the enemy has already finished a set of attacks.

Considering that a smooth and stable battle rhythm is very important in an action game, when Alice initially designed the hero weapons, she deliberately added a seamless switching function for them. The purpose was to cancel the back and forth sway of the combo or avoid the cooling time of magic by switching between weapons, making the battle process more compact and easier to perform pleasing operations.

The question is, why did Ling Ge also know this little knowledge that only a genius player and game developer knows? And he actually taught it to Ovella - this should have been something she should have done!

"Is it difficult?"

Facing her doubts, Ling Ge said calmly: "I noticed when I watched her fight with the holy sword just now. After three light attacks, there is always an unnatural stiffness before and after the fourth attack. It should be what you said. This kind of stiffness is a fatal flaw in battle. Combined with the chanting time of magic, the common cooling time, and the setting that weapons can be switched between each other... In this case, how to avoid defects while connecting the output of damage, isn't it something that any normal person can think of?"

Alice: "..."

Olvera, who was swinging her sword, said: "..."

 Give me some meow
  
 
(End of this chapter)

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