Alice in the Land of Steam
Chapter 166 Is Lingge difficult to approach?
Chapter 166 Is Lingge difficult to approach?
Although she didn't know what the so-called "cancelling the forward and backward swing" operation was, after not deliberately using the fourth heavy attack and instead switching back and forth between light attacks and magic, Ovira found that the feel was indeed much smoother. Although the damage caused was not increased, it just gave people a very comfortable feeling.
She swung her sword and cut the giant bee that flew by her into two pieces, then habitually switched to the holy book, preparing to fire a wind blade at another enemy in her field of vision. But at this time, these patrolling shadow beasts saw that their own losses were too great, and hurriedly gathered together again at the call of the leader, forming a defensive formation, and retreated in the direction they came from, preparing to replenish their troops before fighting again.
Once these guys successfully retreat, they will have to face enemies that are several times their number next time. When Olvera was thinking about what she should do to stop them from escaping, Lingge's voice sounded at the right time: "Now, you can use fireballs."
The princess woke up as if from a dream and chanted the magic quickly. Although the chanting took a long time, the retreating patrolling shadow beasts had no time to pay attention to the movement behind them, and did not even think of sending a few people to interrupt Olvera's chanting. As a result, the orange-red fireball was successfully formed, and the blazing flames released high-temperature heat, even distorting the surrounding space, making a hissing sound like molten lava flowing.
Under Olvera's control, the fireball shot out at such a speed that it left a burning trail behind it, like a meteor hitting the earth in the dark night, hitting the group of fleeing giant bees without any hindrance. Then there was a violent explosion, with a loud bang, the ceiling and walls seemed to be shaking, the fragments of the flames flew everywhere, the terrifying and scorching light swallowed up all the enemy's figures, and melted them into ashes with the absolute high temperature.
When the light and heat mist released by the fireball explosion gradually dissipated, the enemy had disappeared from sight. Only charred marks were left on the cold and hard ceiling, walls and floor, proving that this place was once dominated by the power of fire.
"S-solved?"
Olvera blinked, still a little unresponsive.
"Solved." Linger said, "It's easy to release the power of magic. After all, this is... a game. However, how to use the correct magic according to different objects, how to avoid the gap when magic is cooling down, how to combine sword combos with magic... You still have a lot to learn about these."
His cold but calm tone gave the princess confidence, but also made her feel an inexplicable sense of oppression, a harsh feeling that she had never experienced even when facing her father. Olvera subconsciously straightened up and replied seriously: "I will definitely study hard, Mr. Linger!"
"whispering sound!"
"kindness."
I always feel that this sentence is very familiar. Has she said this to me too?
Only then did Alice come back to her senses from the shock of "Lingge is actually a game master". Seeing that the two were having a not-so-enthusiastic but at least friendly conversation, she quickly came over to interject: "I didn't expect that you could learn such superb game skills without a teacher. It seems that you are very talented, Lingge. Do you want to learn to play games from me?"
Ling: “No.”
Olvera: “…”
……
The group moved forward again, destroying the attacking shadow beasts while looking for the door to the next level. Under Ling's guidance, Olvera gradually learned how to use several different elemental magics, and also learned several game skills that Alice considered "very advanced".
For example, the number of inserted combos is determined by the cooldown of the magic. The cooldown of magic is calculated from the moment the chanting begins, so even if it is 1 second, the chanting time of the magic itself must be subtracted. For example, the chanting time of Exploding Light Prism is 0.5 seconds, so the actual cooldown time is 0.5 seconds, which is enough for Olvera to release the first two light attacks; the chanting time of Lightning Lance is 0.7 seconds, and the actual cooldown time is 0.3 seconds, which is just enough to release the third light attack. So when these two magics need to be used, the skill sequence will become: chant Exploding Light Prism - switch to Holy Sword, release two light attacks - switch to Holy Scripture, chant Lightning Lance - switch to Holy Sword again, release the last combo - finally switch to Holy Scripture, and continue chanting magic. Inserting two elemental magics between the three light attacks actually has a higher total damage than releasing the fourth heavy attack.
Another example is to flexibly use the control effects of elemental magic and match them together to achieve the effect of 1+1 greater than 2. Take the example of dealing with the giant sound-type shadow beasts that Alice calls "Zubat". They like to fly around in the sky, are fast, and their sonic attacks cannot be defended. They are relatively difficult enemies. However, first blinding them with the blinding effect of the bursting light prism will cause them to lose their sense of direction and fly around like headless flies. At this time, you can chant the thunder gun without interference and shoot them down from the air, turning them into prey at the mercy of others.
The blinding caused by the exploding light prism, the knockback caused by the water column, and the knockdown caused by the lightning gun can all be very effective against various enemies.
Another trick is to estimate the amount in advance.
Apart from the disgusting swarm-type shadow beasts that like to use mucus to slow people down, other enemies that have appeared, such as the assault type, patrol type and giant voice type, all have one common feature, that is, they are flexible in movement and difficult to capture.
It was fine when using the holy sword, as the sword's attack range was limited, and as long as the opponent entered this range, she could hit him with random slashes. But for magic with a flying trajectory, she couldn't rely on luck to bet on the hit rate, so Linger taught her how to estimate the movement trajectory of the monsters based on their flying speed and behavior habits, and release magic in advance.
For example, when encountering a strong attacking shadow beast, the opponent's first action must be to pounce. At this time, you can estimate the distance of its pounce and release water column magic in advance to knock it away during the pounce, interrupting its subsequent attack. However, such a skill is easy to say, but it is difficult to do in practice. At least, Olvera can't do it at all.
Just being familiar with the chanting time and actual cooldown time of different magics to decide the number of combos to insert and ensure the fluency of the battle; or choosing different magics according to different enemies and using their control effects reasonably... already gave her a headache, and she would always make mistakes. She knew which magic to release, but when she actually chanted it, it turned into another magic; or she knew it was time to switch weapons, but she couldn't help but perform the next combo.
Fortunately, Lingge did not despise her performance and still taught her patiently. Although his teaching style was different from Alice's, or in other words, they were completely at two extremes.
Alice is more meticulous and likes to explain every detail in detail, which is very friendly to novices like Olivia. The disadvantage is that her narration is always mixed with a lot of irrelevant content, and the audience needs to sift through the dross and extract the useful parts from various useless information, which consumes a lot of energy.
Linger's characteristic is that he is concise and to the point. In battle, he usually only gives instructions for actions, with precise directions and targets, such as "Release the lightning gun at the second enemy in front", or "Replace the holy sword at the left rear, and hit the first part of the combo". When estimating the lead time, he also says, "Release the water column three steps away from your feet". Only after the battle will he explain why he did this, and let Olvera reflect on whether there are any shortcomings.
The advantage of this is that it is worry-free. The concise and accurate instructions prevented Aoweila from making big mistakes even though she was not proficient in the coordination of magic and swordsmanship. Instead, she improved little by little and gradually learned the several skills he taught. As for the disadvantage... it was probably that he was too cold.
This tone and style makes people feel difficult to approach.
Alice's enthusiasm and verbosity, Ling'er's simplicity and indifference, with the help of these two companions with seemingly completely different personalities, Olvera continued to go deeper into the corridor of the fourth floor while familiarizing herself with the fighting techniques.
Copy [The Dark Castle on the southern foot of Sosen in the Belman Ruins], the fourth floor corridor, current progress: 55%.
Give me some meow
(End of this chapter)
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