Reborn: Billionaire in College
Chapter 521: 3 Stones of Cash Cows and Pig Farming
"According to SteamDB data, the number of online players of PlayerUnknown's Battlegrounds exceeded 1 million one hour after its launch. As of 100 p.m. yesterday, the number of online players of PlayerUnknown's Battlegrounds was 7 million, with the peak yesterday reaching 147 million."
"On the Chinese server, PlayerUnknown's Battlegrounds had 24 million registered accounts in 187 hours, and 151 million people were online at the same time."
"After the game was launched, anchors from major live broadcast platforms at home and abroad started live broadcasts, syncing their game screens in real time. One hour after the game was launched, many anchors' live broadcast rooms quickly exceeded 1 people, and some anchors' live broadcast rooms exceeded 10 people."
Listening to the good news reported by Tian Hongrui, everyone in the conference room smiled and looked very relaxed.
It is foreseeable that this will be a phenomenal game product that is almost comparable to LOL, and it will also reverse the shortcomings of Renren's insufficient self-research.
Although DNF is not bad, it is only popular in the domestic market after all.
What made everyone even happier was that Renren's stock price surged 7% yesterday, surpassing Google at one point during the trading session, only to be left behind at the end of the trading session.
"Mr. Tian, you've done a great job. I will hold a celebration party for your department today no matter what." Li Xi, the CEO of Renren.com, was also beaming.
Unexpectedly, Tian Hongrui was very modest and cautious, and waved his hands repeatedly: "No, no, the reason why this game became popular is mainly due to its creativity. Everything is thanks to Director Chen."
Chen Pingjiang found it funny and pointed at Tian Hongrui with his finger: "Good job, Old Tian, you are the general of our army, right? No matter how good the idea is, it needs someone to execute it. You did a good job this time. But you still need to guard against arrogance and implement the following plans well."
"Yes, Mr. Chen. In addition to the necessary version upgrades for the game, we will also try to activate the game community ecosystem for the first time, expand the IP series across media, and hope to expand the world view through comic novels and other forms. More importantly, we must invest a lot of resources to establish a complete e-sports event system, including regional leagues, international invitational tournaments and other different levels of competitions. In this way, as the scale of the competition continues to expand, more and more professional players and teams will join in, forming a stable professional ecological environment."
Chen Pingjiang nodded with satisfaction.
Tian Hongrui's work ability is still reassuring.
It is natural for "PlayerUnknown's Battlegrounds" to be IP-based and professional e-sports-oriented, so as to maximize its influence and extend the life of the game.
With the successful operating experience of "League of Legends" leagues at all levels, it is not difficult to bring "PlayerUnknown's Battlegrounds" to the competition stage. Everything is ready, and we just need to follow the same rules.
News about PlayerUnknown’s Battlegrounds not only became a hot topic in China, but also frequently appeared abroad.
"If I remember correctly, this should be the first domestic game to be so popular abroad, right?"
"Be more confident and remove the 'should'. Even PUBG is still making history, and today's data is more exaggerated than yesterday's."
"In the past, only boys liked to play CS games. Yesterday, I found that girls also like this game. They may not be good at guns, but they like to collect equipment."
"Even without counting in-app purchases, a CDK alone costs 100 yuan. I estimate that yesterday's sales alone were enough to make Renren.com break even."
"NetEase and Tencent must be crying with envy."
"Renren.com has introduced PlayerUnknown's Battlegrounds before. It is the brainchild of Chen Pingjiang. I can only say that this is an amazing idea. No wonder the game is so popular."
"In League of Legends, experts are matched with experts, and novices are matched with novices. PlayerUnknown's Battlegrounds does the opposite, putting experts and novices together to fight on the same field. But it is this counter-intuitive and unconventional approach that makes it more popular."
"It's different. In other games, once you start the game, you can't stop. But in PlayerUnknown's Battlegrounds, we can be a jerk and run all the way. Luck plays a key role in whether we can win the game in the end."
All in all, "PlayerUnknown's Battlegrounds" has aroused extensive and comprehensive discussions among netizens.
This popularity made the heads of the two major studios, miHoYo and Game Science, jealous and deeply desperate.
With such a good example before us, if the game made by my own studio is too bad, I would probably be too embarrassed to face people.
Games are always cash cows, especially a phenomenal hit game.
Before there were LOL and DNF, if the same is true for PlayerUnknown’s Battlegrounds.
Renren is definitely better at operating than Bluehole, and if Bluehole can earn $2 million a month from this game, Chen Pingjiang is confident that he can double that number. It is almost certain that Renren's financial report next year will be unusually good.
However, the sudden popularity of "PlayerUnknown's Battlegrounds" has suddenly put pressure on Tencent and NetEase, and they have all turned their attention to the battle royale theme.
…………
"Peng!"
Following the slamming of the table, Ding Sanshi, who was sitting at the top of the conference room, angrily shouted, "Look at them. They can easily make a game and it becomes a big hit. Look at you. After all these years, do you have even one game that you can show off?"
It’s no wonder that Ding Sanshi was angry.
To be fair, the self-research approach that NetEase has always adhered to is still good. If it weren't for Chen Pingjiang, its self-research capabilities would really be among the best in China, and Tencent would be behind them.
After all, Tencent has none of its self-developed products to show off, while NetEase developed Westward Journey Online and Fantasy Westward Journey in 0203, which is really impressive.
What’s even more amazing is that Fantasy Westward Journey has an unusually long life.
For many games, most domestic game manufacturers only make micro-innovations on the games, and most of them are unable to develop their own products. However, NetEase has the ability to develop its own products, and is really good at research and development.
However, in recent years, NetEase's online gaming business has been in a period of transition, especially after seeing the steady growth of its competitors, even Ding Sanshi had to give in.
Read the error-free version at 69shuba! 6=9+shu_ba is the first to publish this novel.
Since Westward Journey Online and Fantasy Westward Journey, NetEase hasn’t had any outstanding products for many years. Basically, every self-developed game it develops fails!
I have been living off my savings for so many years.
If it weren't for the revenue from Fantasy Online and even World of Warcraft, NetEase might not be able to hold on.
Since 2004, giants such as Shanda and Tencent have been releasing games one after another, but NetEase has remained silent.
It has been exactly ten years now, and during this period only "A Chinese Ghost Story" and "Dragon Sword" made some noise, but they were far from being extremely popular.
Especially this year's "The Legend of Tang Dynasty Zero" and "Tianxia HD" etc. are a pure waste of money.
How could Ding Sanshi not be anxious?
Not to mention comparing with Renren, he can't even see the tailpipe of Tencent. This is what makes Ding Sanshi most uncomfortable!
At the age of 27, Ding Lei founded NetEase, which was soon successfully listed, becoming a winner in life.
One day, when 32-year-old Ding Lei was sitting in a taxi, he received a text message from a friend: "You are the richest man!" That year, he topped the Forbes and Hurun rich lists and became the de facto richest man in China at that time.
He didn't expect that he would soon be surpassed by Xiao Ma Ge and Chen Pingjiang.
Tencent’s gaming revenue soon surpassed NetEase’s by virtue of its social tool advantage. In 2012, after the rise of mobile terminals and mobile games, NetEase was unable to compete with Tencent. At its peak, its revenue was only close to half of Tencent’s gaming revenue.
Compared with Renren, it is only one tenth of the other.
It's so frustrating.
The leaders at all levels were scolded harshly, but they dared not say a word.
Everyone feels aggrieved. Do you think everyone is Renren? Can a hit game like PlayerUnknown's Battlegrounds be easily developed by ourselves?
The growth rate of NetEase's gaming business is declining sharply and has even entered a recession. This is a fact that everyone can see with their own eyes, but no one dares to point it out.
After the meeting, Ding Sanshi, with a gloomy face, touched his trouser pocket and found his cell phone ringing.
After checking the caller ID, it was Shen Nanpeng's number. He didn't know what was said on the other end of the line. Ding Sanshi finally smiled implicitly: "No problem, Liuweiju, right? I'll be there on time tonight. By the way, I'll bring the pork I raise, authentic black pork." (End of this chapter)
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