Online games of the Three Kingdoms era
Chapter 323 Earth Element Magic 5
"Mud Splash" is an upgraded version of "Mud Splash".Compared with "mud splash", "mud splash" is to gather several mud spots into mud, and then splash the mud in all directions. "Mud Sputtering" requires a larger container capacity for the two elements of earth and water, and consumes more magic power. When the element container capacity and magic value are sufficient, the power is also stronger.As an upgraded version, "Mud Splash" also has three functions: direct attack, state assistance and special assistance.
For the direct attack of "Mud Splash", compared with mud spots, the attack surface and potential energy of mud are greatly increased. When the magician is strong enough, both the hit and the power are greatly enhanced.The probability of killing, knocking back, seriously injuring and other effects is also greatly increased.
In state assistance, the advantages of "mud splash" over "mud splash" are even more obvious.Because regardless of "mud splash" or "mud splash", you don't need to do your best in the state assist, as long as you master a certain strength, you can assist, so the device capacity and mana value are limited in the state assist field. It's not that obvious.Of course, even if it is a state assist, it needs more than three turns to have a considerable mana value, and the capacity of the weapon can only be achieved by the special training of the magician profession in the strength of the same mana value, so the limitation still exists. .But in any case, compared to a powerful direct attack, the requirement of state assistance is no longer a requirement.
"Mud Splash" has another advantage in state assistance, that is, in terms of hemostasis, because the area covered by the mud itself is large enough, as long as the skills are used at the same time, unless the wound is too large, it can generally achieve the effect of hemostasis .
As for special assistance, the effect of "mud splash" is of course better than "mud splash".Since the mud can cover a larger area of vision, the more blind spots will be created for the opponent, and the more opportunities you can create for yourself during the battle.
"Dancing Mud" is an upgraded version of "Dancing Mud".Like "Flying Mud", "Flying Mud" inherits the permanence of the magic of the earth element.As long as the mud is still flying, it will not disappear, which is conducive to persistent attacks and assistance.However, the increase in the number and attack surface of "Flying Mud" also makes this upgraded version more powerful.Because it is not a one-time consumption skill, the upgrade of "Flying Mud" compared to "Flying Mud Spots" does not require so much device capacity and magic power, but requires more time.Similarly, whether it is from direct attack, status assist or special assist, "mud flying" has been enhanced.
In terms of direct attack, "Flying Mud" is composed of several mud points gathered together. The magician manipulates the mud to fly in the air according to his own wishes, accumulating the potential energy of the mud movement, and then attacking at a certain angle And attack speed, throw part of the mud to some enemies at the right time to achieve a powerful attack effect.Because mud has a larger attack surface than mud dots, the target is hit harder.
In terms of state assistance, "Flying Mud" also has a larger auxiliary area on the target's body surface because the mud spots converge into mud, and state assistance including hemostasis is also easier to receive effects.Of course, "Mud Fly" requires longer preparation time than "Mud Dot Fly", and it needs to be used in a safe environment.
In terms of special assistance, the obstruction of the perspective by the mud makes it even more difficult for the opponent to see the movement route of all the mud.Combined with special assistance and direct attack, it can make the target hard to defend.
Compared with "mud splashing", just like the difference between "mud splashing" and "mud splashing", "mud splashing" also needs to use explosive power in an emergency environment, and find an emergency for yourself at one time. Opportunities, other than saving lives, have little meaning.And "Flying Mud" can be used in different environments, whether it is to reverse the disadvantages or expand the advantages, it is a unique powerful skill.
"Mud Trap" is a trap attack formed by using mud. There is movement in the stillness, and there is stillness in the movement. Like other "Rare Earth Series" skills, it also has the functions of direct attack, status support and special support.
The direct attack of "Mud Trap" is similar to that of "Mud Trap". Throw the trap directly at the target's feet, use the internal movement of the mud to cause an attack on the target, or trap all the targets in a deep trap to perform a suffocation attack.The longer the target stays in the trap, the more attacks from inside the trap.However, in the process of launching the internal movement of the "mud trap", the internal movement inertia of the mud is relatively close to being relatively static at the beginning, and no high-speed movement is formed, so the effect is not significant.Therefore, generally speaking, several "mud traps" need to be connected together so that the special auxiliary function of the traps can be fully exerted. After the target is not easy to escape, the inner movement of the mud can be calmly mobilized to attack the enemy.Moreover, the "mud trap" does not have the corrosive attacks of the dark and necromancy systems like the "mulch trap", so the direct attack function of the "mud trap" is greatly restricted.Only the suffocation attack is not satisfactory, but the requirement for the depth of the trap is too high. The mud is as fluid as water. If there is no suitable terrain, the effect of this direct attack is not obvious.
The state assistance of "Mud Trap" is more obvious.Because the "mud trap" is within a certain range, the auxiliary target can be fully immersed in the mud.If the mud is deep enough, complete immersion can even be achieved.In this way, whether it is the moisture and stimulation of the water element, or the hemostasis of the earth element, the goal can be achieved quickly.
And the special assistance of "Mud Trap" is also very powerful. The "mud trap" makes the originally solid ground slippery, and there is no place to focus on, just like a trapped swamp, making the target lose resistance.It is also possible to dig deep pits, pre-arrange traps in the deep pits, and then attract people to be fooled, which can form a suffocating lore without considering the terrain.
"Mud All over the Floor" is an upgraded version of "Mud Trap".The feature of this skill is that several mud traps are connected together, so that the target has no hope of escape.This skill needs the support of a powerful soil and water elemental device capacity and mana value to generate a large number of mud traps to meet the needs of the skill.But when the skill is successfully used, its function is amazing no matter in terms of direct attack, status assist or special assist.
Since the direct attack of "Mud Covered Floor" is an upgraded version of "Mud Trap", of course it has two attack methods just like "Mud Trap".One is to directly create a deep enough mud swamp in a special terrain, suffocating the target to death.One is that in all terrains, after the target can be trapped by a mud swamp, it can calmly use the inner movement of the mud to attack the target.
In addition to the same function as the "Mud Trap", the status support of "Mud Covered the Ground" has another feature, that is, it can provide group support, and the effect is very good.
As for the special support of "Mud All over the Floor", there is a little difference from "Mud Trap".That is to say, the engineering volume of excavating low-lying land on a large scale is too large, so it is more practical to use traps and ambushes in general terrain.But it is also possible to dig several deep pits in the general trap of a large area, in which case it is possible to cause a surprise attack and suffocate to those targets who have the means to deal with the swampy terrain.
As a large-scale skill, "Mud All over the Ground" is also an earth-type skill.So after the formation of mud all over the ground, the swamp will always exist, reaching the limit trigger point of the system.Therefore, the system stipulates that this skill can only be used once a week, and before each use, the swamp left by the last use of the skill must be cleared.Of course, every three months, there can be an extra swamp.
However, just like "rotten soil wall" is defaulted as a city wall, "mud covered ground" is also defaulted as a kind of moat by the system, so in the garrison and the garrison, the above cooling time regulations may not be considered.There is one chance to use a skill once a day in or around a garrison to form a moat.
According to the system's setting for the moat, there is no limit to the length of the moat, as long as each section of the moat is no more than 20 meters away from the station or the border of the station.The system will delineate the boundaries of the garrison and the garrison according to the level of the garrison and the number of troops in the garrison.As for the width and depth of the moat, the system has restrictions.
Five feet is a one-way space scalar unit of the moat.That is to say, whether it is the length, width or height of the moat, it is based on five feet.For each moat, only the length may not be an integer unit, and the width and height must be integer units.The first built moat was limited to three units in width and one unit in depth.Every other month thereafter, both width and depth can grow by one unit.
There is another troublesome thing about "mud all over the ground", that is, the water element in the mud is not as stable as the earth element, and is always being evaporated.Therefore, the system allows magicians to continuously gather water elements for the swamps created by themselves through this skill, so as to prevent the swamps from being evaporated.Of course, as a moat, in addition to using his own ability to gather water elements, the magician can also use the surrounding terrain to attract water sources for the moat, so as to keep the moat always in a state of water.
For the direct attack of "Mud Splash", compared with mud spots, the attack surface and potential energy of mud are greatly increased. When the magician is strong enough, both the hit and the power are greatly enhanced.The probability of killing, knocking back, seriously injuring and other effects is also greatly increased.
In state assistance, the advantages of "mud splash" over "mud splash" are even more obvious.Because regardless of "mud splash" or "mud splash", you don't need to do your best in the state assist, as long as you master a certain strength, you can assist, so the device capacity and mana value are limited in the state assist field. It's not that obvious.Of course, even if it is a state assist, it needs more than three turns to have a considerable mana value, and the capacity of the weapon can only be achieved by the special training of the magician profession in the strength of the same mana value, so the limitation still exists. .But in any case, compared to a powerful direct attack, the requirement of state assistance is no longer a requirement.
"Mud Splash" has another advantage in state assistance, that is, in terms of hemostasis, because the area covered by the mud itself is large enough, as long as the skills are used at the same time, unless the wound is too large, it can generally achieve the effect of hemostasis .
As for special assistance, the effect of "mud splash" is of course better than "mud splash".Since the mud can cover a larger area of vision, the more blind spots will be created for the opponent, and the more opportunities you can create for yourself during the battle.
"Dancing Mud" is an upgraded version of "Dancing Mud".Like "Flying Mud", "Flying Mud" inherits the permanence of the magic of the earth element.As long as the mud is still flying, it will not disappear, which is conducive to persistent attacks and assistance.However, the increase in the number and attack surface of "Flying Mud" also makes this upgraded version more powerful.Because it is not a one-time consumption skill, the upgrade of "Flying Mud" compared to "Flying Mud Spots" does not require so much device capacity and magic power, but requires more time.Similarly, whether it is from direct attack, status assist or special assist, "mud flying" has been enhanced.
In terms of direct attack, "Flying Mud" is composed of several mud points gathered together. The magician manipulates the mud to fly in the air according to his own wishes, accumulating the potential energy of the mud movement, and then attacking at a certain angle And attack speed, throw part of the mud to some enemies at the right time to achieve a powerful attack effect.Because mud has a larger attack surface than mud dots, the target is hit harder.
In terms of state assistance, "Flying Mud" also has a larger auxiliary area on the target's body surface because the mud spots converge into mud, and state assistance including hemostasis is also easier to receive effects.Of course, "Mud Fly" requires longer preparation time than "Mud Dot Fly", and it needs to be used in a safe environment.
In terms of special assistance, the obstruction of the perspective by the mud makes it even more difficult for the opponent to see the movement route of all the mud.Combined with special assistance and direct attack, it can make the target hard to defend.
Compared with "mud splashing", just like the difference between "mud splashing" and "mud splashing", "mud splashing" also needs to use explosive power in an emergency environment, and find an emergency for yourself at one time. Opportunities, other than saving lives, have little meaning.And "Flying Mud" can be used in different environments, whether it is to reverse the disadvantages or expand the advantages, it is a unique powerful skill.
"Mud Trap" is a trap attack formed by using mud. There is movement in the stillness, and there is stillness in the movement. Like other "Rare Earth Series" skills, it also has the functions of direct attack, status support and special support.
The direct attack of "Mud Trap" is similar to that of "Mud Trap". Throw the trap directly at the target's feet, use the internal movement of the mud to cause an attack on the target, or trap all the targets in a deep trap to perform a suffocation attack.The longer the target stays in the trap, the more attacks from inside the trap.However, in the process of launching the internal movement of the "mud trap", the internal movement inertia of the mud is relatively close to being relatively static at the beginning, and no high-speed movement is formed, so the effect is not significant.Therefore, generally speaking, several "mud traps" need to be connected together so that the special auxiliary function of the traps can be fully exerted. After the target is not easy to escape, the inner movement of the mud can be calmly mobilized to attack the enemy.Moreover, the "mud trap" does not have the corrosive attacks of the dark and necromancy systems like the "mulch trap", so the direct attack function of the "mud trap" is greatly restricted.Only the suffocation attack is not satisfactory, but the requirement for the depth of the trap is too high. The mud is as fluid as water. If there is no suitable terrain, the effect of this direct attack is not obvious.
The state assistance of "Mud Trap" is more obvious.Because the "mud trap" is within a certain range, the auxiliary target can be fully immersed in the mud.If the mud is deep enough, complete immersion can even be achieved.In this way, whether it is the moisture and stimulation of the water element, or the hemostasis of the earth element, the goal can be achieved quickly.
And the special assistance of "Mud Trap" is also very powerful. The "mud trap" makes the originally solid ground slippery, and there is no place to focus on, just like a trapped swamp, making the target lose resistance.It is also possible to dig deep pits, pre-arrange traps in the deep pits, and then attract people to be fooled, which can form a suffocating lore without considering the terrain.
"Mud All over the Floor" is an upgraded version of "Mud Trap".The feature of this skill is that several mud traps are connected together, so that the target has no hope of escape.This skill needs the support of a powerful soil and water elemental device capacity and mana value to generate a large number of mud traps to meet the needs of the skill.But when the skill is successfully used, its function is amazing no matter in terms of direct attack, status assist or special assist.
Since the direct attack of "Mud Covered Floor" is an upgraded version of "Mud Trap", of course it has two attack methods just like "Mud Trap".One is to directly create a deep enough mud swamp in a special terrain, suffocating the target to death.One is that in all terrains, after the target can be trapped by a mud swamp, it can calmly use the inner movement of the mud to attack the target.
In addition to the same function as the "Mud Trap", the status support of "Mud Covered the Ground" has another feature, that is, it can provide group support, and the effect is very good.
As for the special support of "Mud All over the Floor", there is a little difference from "Mud Trap".That is to say, the engineering volume of excavating low-lying land on a large scale is too large, so it is more practical to use traps and ambushes in general terrain.But it is also possible to dig several deep pits in the general trap of a large area, in which case it is possible to cause a surprise attack and suffocate to those targets who have the means to deal with the swampy terrain.
As a large-scale skill, "Mud All over the Ground" is also an earth-type skill.So after the formation of mud all over the ground, the swamp will always exist, reaching the limit trigger point of the system.Therefore, the system stipulates that this skill can only be used once a week, and before each use, the swamp left by the last use of the skill must be cleared.Of course, every three months, there can be an extra swamp.
However, just like "rotten soil wall" is defaulted as a city wall, "mud covered ground" is also defaulted as a kind of moat by the system, so in the garrison and the garrison, the above cooling time regulations may not be considered.There is one chance to use a skill once a day in or around a garrison to form a moat.
According to the system's setting for the moat, there is no limit to the length of the moat, as long as each section of the moat is no more than 20 meters away from the station or the border of the station.The system will delineate the boundaries of the garrison and the garrison according to the level of the garrison and the number of troops in the garrison.As for the width and depth of the moat, the system has restrictions.
Five feet is a one-way space scalar unit of the moat.That is to say, whether it is the length, width or height of the moat, it is based on five feet.For each moat, only the length may not be an integer unit, and the width and height must be integer units.The first built moat was limited to three units in width and one unit in depth.Every other month thereafter, both width and depth can grow by one unit.
There is another troublesome thing about "mud all over the ground", that is, the water element in the mud is not as stable as the earth element, and is always being evaporated.Therefore, the system allows magicians to continuously gather water elements for the swamps created by themselves through this skill, so as to prevent the swamps from being evaporated.Of course, as a moat, in addition to using his own ability to gather water elements, the magician can also use the surrounding terrain to attract water sources for the moat, so as to keep the moat always in a state of water.
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