Online games of the Three Kingdoms era

Chapter 322 Earth Element Magic 4

"Mulch Formation" is a formation-type skill that combines the skills of "Mulch Trap", "Mulch Cube", "Mulch Belt", "Mulch Wall" and "Mulch Ladder".This skill not only includes the functions of other skills that make up the formation, but also has a formation bonus to the function of each individual skill. "Humulus Formation" itself has no cooling time limit, and the individual skills in the formation calculate their own cooling time.However, "Humulus Formation" must contain a skill with a long cooling time.So on average, "Humulus Formation" still has a cooling time, but through the use of different skills, as long as it is not a continuous battle, it has the foundation of four long cooling skills, basically equivalent to no cooling time.Moreover, the "rotten soil formation" itself is a formation, as long as the effects of the skills that make up the formation are still there, the formation will always exist.In this sense, "Humult Formation" is completely a cheap and high-quality formation skill.

"Mulch Canyon" is an upgraded version of "Mulch Belt".This skill requires laying a "rotten soil belt" in the terrain of the canyon, leaving a valley entrance to lure the enemy, and then sealing the valley entrance with a "rotten soil belt" after the enemy enters the canyon, forming a situation of catching turtles in an urn.Like "Multi Array", "Multi Canyon" can also use other "Dirty Soil Series" skills.It can be said that the "Hutu Canyon" is a "Hutu Array" in disguise.It's just that after the favorable bonus of the canyon terrain, the bonus to each skill is more than that of the "rotten soil formation".

"Hutu Mountain" is an upgraded version of another form of "Hutu Cube". The "rotten soil cubes" are piled up to form a huge mountain, which can not only block the enemy, but also form a favorable terrain in the mountain to attack the enemy.Of course, if the enemy can really come up, the humus attack of "Hutu Mountain" will be ineffective against the enemy, and it needs the cooperation of other types of attacks.

"Hutu Mountain" has three functions: direct attack, state assistance and special assistance.

As a direct attack, the "Hutu Mountain" can mobilize the rot on the mountain to launch an attack at any time, and every piece of ready-made rot is a powerful weapon.

As a status support, the dark and undead elements contained in "Hutu Mountain" are far more than other "Dirty Soil" skills. Under such an elemental environment, it is very beneficial to the recovery and growth of the status .

As a special support, in addition to the blocking of the mountain and the strategic threat of the humus, the special support that ordinary mountains can have, the "Husan Mountain" also has.Mountain tactics such as concealment, ambushes, blindfolding, falling rocks, and fire attacks can all be displayed here.Back then, bandit players such as Tigers in the Mountains and Wangyue Across the World relied on mountain combat to reach the top [-] or even top [-] and top [-] in the martial arts conference. This shows the power of mountain combat.

Therefore, this skill is restricted by the system just like the "earth mountain", and can only be used once a year. Every time it is used, the previous "rotten earth mountain" must be destroyed, and an additional "rotty earth mountain" can be created every ten years.

"Roof with Rotten Soil" is the most powerful attack skill in the "Dirty Soil Series" just like "Landslide" in the "Pure Land Series".Using favorable terrain, throw rotten soil from a high place to the enemy, physical attack and corrosion attack are combined, and like "landslide", there is no cooldown time limit, but it also has the ability to restore magic power, cannot take magic potions, and cannot have magic power. Restrictions on assisting other combat units to increase mana.

The basic form of the "rare earth series" is "small mud spots". The "Rare Earth Series" itself is an earth-type skill mixed with water elements, so the skills of this series are similar to the water-type skills.Taking the "little mud spot" as an example, it has the functions of direct attack, state assistance, and special assistance similar to water-type skills.

"Small mud dots" are about the same size as "little water droplets". Under the control of a magician, the attack direction and attack trajectory and attack speed can be easily changed. The longer the skill lasts, the more potential energy increases with the inertia, and the power Also more powerful.Of course, the most important point is the flexibility of attack.

The "little mud dot" is a state aid, because of the addition of water elements, it has the same moisturizing and stimulating function as the "little water drop".At the same time, because "little mud spot" itself is an earth element skill, it can also stop bleeding for wounds that do not exceed its own size, and prevent the loss of life and continuous state decline caused by continuous bleeding.

The special assistance of the "little mud spot" is used to attack the opponent's eyes, so as to achieve the effect of disturbance.Because of the existence of the earth element, even if it cannot attack the opponent's eyes, the shaking of the earth element around the eyes can still achieve the purpose of disturbing the sight.

In addition to the basic form of "little mud dot", the "rare earth series" also has "mud dot splash", "mud dot flying", "mud splash", "mud flying", "mud trap", "mud all over the ground" and "mud dot". Crazy shot", "mud hijab", "mudslide" and other skills.

"Mud Splash" is an upgraded version of "Little Mud".Several mud dots splash around together.This skill requires a certain amount of magic power and the capacity of the earth element and water element. It is special among the skills I have learned. It is an instant burst magic. The effect of group attack is better, but it cannot last.This skill also has three functions of direct attack, status assist and special assist.

The direct attack of "Mud Splash" has very high requirements on the mana value and the capacity of the two elements of soil and water, which are directly related to the attack power of the skill.The splash of mud dots in all directions can damage enemies in all directions.If the power is enough, it can directly kill the enemy or force the enemy back. It is a relatively powerful life-saving skill when under siege.

As for the state assistance of "mud splashing", it is necessary to control the power of the splashing moment.Because you are facing comrades or friends who need status support, the power should not be too large, so as not to hurt these comrades or friends, but you also need to splash mud on everyone, so the control of power needs to be just right.After just the right amount of sputtering, everyone can be aided by the nourishing and stimulating state of small mud dots.Of course, since it is relatively difficult to control the direction of the attack by "mud splashing", it is still difficult to achieve the effect of stopping bleeding from the wound.But after proficiency in skills, this may not be impossible.

The special assistance of "Mud Splash" is mainly used to disrupt the eyesight of everyone on the opponent at the same time.When you encounter a relatively strong opponent and cannot use direct attacks to take it down immediately, it is a wise choice to perform vision disturbance.Taking advantage of the moment when the opponent is disturbed, quickly find the opponent's flaws and break out of the encirclement, so this skill is an excellent escape skill.

"Flying Mud Dot" is another upgraded version of "Little Mud Dot".This upgraded version has no requirement for instant explosive power, but an increase in the number and the resulting increased changeable attack methods.This ability is also very powerful in direct attack, status support and special support.

The "flying mud dots" as a direct attack requires several mud dots to gradually increase their attack power through the accumulation of power during the movement, so the magician only needs to properly control all the mud dots according to the inertia of the mud dot movement .This is back to the norm in the magical skills I have learned.Compared with "Slime Splash", "Flying Slime" can not only attack in groups, but also single-handedly, allowing the flying Slime to attack the same enemy, which is conducive to maximizing the attack effectiveness of Slime.

As a state aid, "Flying Mud Dots" also has a more free auxiliary function.The magician can deliver the mud points to the most suitable place on each person's body according to the actual situation of each person who needs state assistance, so as to achieve the most effective assistance.In particular, the hemostatic function of mud spots can be brought into full play under such circumstances.For minor wounds, a spot of mud is enough.For small wounds, a small amount of mud will suffice.For large wounds, a large number of mud spots can also be sent to stop the bleeding.

Compared with "Mud Splash", the status support of "Dancing Mud" has only one disadvantage, that is, the preparation period of the skill takes a long time.Therefore, in an emergency environment, "mud splashing" is more suitable, while in a safe environment, "mud flying" is better.

As a special support, "Flying Mud Spots" is also more free than "Splashing Mud Spots", which can give full play to the power of the skill.But also because of the long preparation period, this skill does not seem to be suitable for escape in an emergency environment.Therefore, there are generally two situations in which this skill is used.The first situation is that you are also in a besieged environment, but there is still a certain amount of time before the enemy reaches you. You can use this time to prepare the magic.The second situation is that it is not at the moment of urgent need to escape.After sufficient preparation, the use of this skill can ease the disadvantages and maximize the advantages.

"Flying Mud" has another advantage over "Splattering Mud" in terms of special support.That is, "mud splash" is a one-time attack, which cannot give full play to the stable characteristics of elements.Especially the earth element magic itself has the characteristics of magic skills that exist for a long time, so it would be too wasteful to treat it as a one-time consumption skill.And "Flying Mud Dots" completely made up for this deficiency. As long as they don't attack the enemy, the mud dots will always be under the control of the magician, constantly used to confuse the enemy.Moreover, the magician can freely combine the mud dots in the air according to his own knowledge of formations and the movement characteristics of the mud dots, so that the limited mud dots can exert infinite power.

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