In addition to "wisps on and off", the "wisps series" also includes "wisps floating", "wisps on the ground", "wisps on the body", "wisps floating in the air", "wisps all over the ground", "wisps around", "wisps flying" and "wisps". Assault", "wisp dance" and other skills.

"Wild-wisps" is an upgraded version of "Wild-wisps".This version requires the magician to display a number of will-o'-the-wisps and use the instant explosive power to attack enemies in all directions. It is a one-time skill.As another member of the "Splash" family, "Ghostfire" also has the functions of direct attack, state assistance and special assistance.

The direct attack of "Wildfire Floating", because it is an upgraded version of "Wildfire Flickering", also has four aspects: physical attack, cold attack, corrosion attack and spiritual attack.Due to the increase in number and the explosive attack, this skill is very powerful, not only in terms of physical attack, it is greatly enhanced compared with "wisps and extinguishers", but also the cold air is not only an addition under the interaction of several wills general improvement.As for the spiritual attack, it becomes more powerful in the gathering.Only the corrosive attack comes with each will-o'-wisp, there is no special enhancement.

As a status support, "wisps and blazes" is a one-time skill that cannot fully support every target of the party, but compared to "wisps and flames", the magician can assist multiple targets of the party at the same time .

In fact, no matter whether it is "ghost fire extinguishing" or "ghost fire floating", there are two other functions in status assistance.One is to cool down and treat high-temperature radiation, and the other is to counteract and heal the damage caused by dark attacks.Appropriate yin and cold air can just offset the high temperature, and appropriate undead elements can just interact with dark elements.

In terms of special assistance, threats and disturbances enhanced by more mental attacks can bring more impact to the opponent.

"Wildfire Strike" is the second upgraded version of "Wildfire".This skill is the same as "Ghost Flame", it is a one-time function.But the difference between this skill and "Ghost Flame Floating" is that this skill only manifests a ghost fire by the magician, and it is a single-target attack skill.The difference between this skill and "wild fire" is that this skill needs to put the ghost fire tool under the enemy target's feet, and launch a high-speed attack on the target with a certain attack direction, attack angle and attack speed.On the one hand, it makes the target hard to guard against, on the other hand, it can greatly play the role of physical attack, and at the same time, the role of mental attack can also enhance the effect in the surprise attack.If the target dodges or resists the attack, this skill becomes a special assist.

"Wild-o'-the-wisp" is the third upgraded version of "Wild-o'-the-wisp".This skill is similar to "wild fire attack", and it is also a one-time skill for single-target attacks.Different from "Wild-o'-the-wisp attack", this skill directly puts the will-o'-the-wisp equipment around the target's body. It is not as sudden and concealed as "Wild-on-the-wisp attack", but the power of the mental attack is more powerful, and it is closest to the important body parts of the target. Can deal a powerful blow to the target in an instant.Like "wild fire attack", once the target resists or escapes the attack, this skill will evolve into a special auxiliary skill.

"Wildfire Floating" is the fourth upgraded version of "Wildfire Floating".This skill requires the magician to display a number of will-o'-the-wisps, but these will-o'-the-wisps do not launch a direct attack on the target, but stay in the air, distribute in a certain scale, and occasionally move according to a certain rule.The main role of this skill is to assist, but it can also attack directly.

The direct attack of "Wild-wisps floating in the air" is mainly mental attack. Since there is no need for follow-up manipulation, the magician only needs to keep manifesting will-o'-the-wisps, and the newly manifested will-o'-the-wisps will automatically enter into the floating will-o'-the-wisp group and become a group of will-o'-the-wisps a part of.The mental coercion generated by the will-o'-the-wisp group will continue to impact the target, causing the target to panic and even cause direct damage.In "Three Kingdoms", "spiritual attack" is originally an attack method that can directly cause damage, and the vitality will be reduced due to the attack.All equipment has a bonus to psychic attacks.

And the greater function of "wild fire floating in the air" is to assist.As a state aid, it can allow the group's own targets to gain state enhancement and recovery under the floating will-o'-the-wisp, as well as the effect of cultivation.As a special support, it is also based on mental attacks.While the target suffers mental damage, his will will become weaker and his strength will be greatly reduced.

Because the "wisp fire series" can only work at night, once it is daytime, the undead elements attached to the flames will disappear automatically, and the ghost fires will become ordinary flames, so any continuous non-powerful attack skills have no cooling time limits.Even as far as this skill is concerned, there is no limit to mana recovery.Although the attack power is slightly worse, it is also more economical and practical.

"Wildfires" is an upgraded version of "Wildfires".This skill requires the magician to manifest a number of ghost fires in a wide range of ground and attack all enemies within the range.If the number of enemies is relatively small, use most of the will-o'-the-wisps to limit the enemies, and a small part of the will-o'-the-wisps to concentrate on attacking the enemies.Due to the different environments in which ghost fires exist, this skill also has direct attack, status assist, and special assist functions that are different from other skills.

The direct attack of "wisps of fire" also includes four methods: physical attack, cold attack, corrosion attack and spiritual attack.Among them, physical attack and corrosion attack must hit the target to be effective.The cold attack also works mainly after hitting the enemy.Mental attacks can function regardless of whether they hit the target or not.

As a physical attack, except for the superposition of numbers, there is not much difference between "Wild-o'-the-wisps" and "Wild-o'-the-wisps attack".However, if conditions permit, "wisps everywhere" can use several wills to attack the same target. In this regard, the attack power will be more powerful after the number is superimposed.

As a cold attack, after several ghost fires hit the same target, a superimposed attack effect will be produced.Moreover, in addition to hitting the enemy, the cold attack can also produce cold radiation damage.At the same time, the cold air of the ghost fire can also radiate the surrounding air elements. When the temperature of the air elements is lowered to a sufficient level, it will also produce cold air and form radiation within the range.

As a corrosion attack, like a physical attack, there is only one type of superimposed damage.

As a mental attack, the pressure caused by the large-scale ghost fire on the target is very powerful.From the perspective of mental attack alone, the ultimate skills of "Wild-wisps" and "Wild-wisp series" are no different.Moreover, this kind of attack does not need to directly contact the target's body, so it is more powerful.

The status support of "wild fire all over the ground" is ideal.When performing state assistance, the magician can set these ghost fires to stay in place without attacking.Will-o'-the-wisps will become static.And the target can use the will-o'-the-wisp to achieve the auxiliary purpose.

Because the corrosive attack of the will-o'-the-wisp will only be triggered when the target is directly attacked by the will-o'-the-wisp, and the will-o'-the-wisp does not launch physical attacks at rest, so the target only needs to adapt to the cold air and mental attack.Generally speaking, although your own necromancer skills can also have a mental impact on your target, they are not as powerful as the enemy's target, so your target can still tolerate mental attacks, and generally will not suffer from mental attacks. Reduce health.As for the cold radiation, it is the same as the high temperature radiation, you just need to find the distance.Therefore, compared with the "Poison Fire series", the status support of "Wildfires" is easier and more sufficient because there is no externalized corrosion attack.

And the special support of "wild fire everywhere".In addition to threat disturbance and visual disturbance, it also has the function of blocking enemy troops.Using this skill on suitable terrain, enemy targets will not be able to pass through due to mental fear and powerful lethality within the range of the skill.

"Wildfire" is a powerful continuous attack skill.However, like all the skills of the "Wildfire Series", this skill has no cooling time limit, only a magic power recovery limit.That is to say, after using this skill, mana recovery including natural recovery, medicine recovery and skill recovery cannot be used until the battle is over.

"Wild-o'-the-wisp" is an upgraded version of "Wild-o'-the-wisp".This skill requires a number of will-o'-the-wisps to appear around the target, and then let these will-o'-the-wisps move in a certain trajectory, at a speed that can be fast or slow, but it can completely trap the target in these moving will-o'-the-wisps.This skill also has unique direct attack, status assist and special assist functions.

The direct attack of "wild fire around the body" is a continuous skill, so it will continuously provide physical attack, cold attack, corrosion attack and spiritual attack.But most of these will-o'-the-wisps are used to siege the target, so only a few can hit the target.But since it was a continuous single-target attack, even a small number of wildfires hit were enough to cause considerable damage.

In terms of status support, "Wildfire Surrounding You" is also a powerful single-target support skill.It's just that in terms of distance from the target, the magician needs to find the most suitable distance from the target's body to cast this skill.

In terms of special assistance, it is mainly the role of siege and disturbance.The target can break through the siege by force, but the magician can also re-siege the will-o'-the-wisp.This is a very powerful ability when it comes to sieging a single enemy.

Like "Wildfire", although this skill is powerful, it is not powerful on the surface, so there is no cooldown time limit, only the mana recovery limit.

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