Online games of the Three Kingdoms era
Chapter 338 Fire Magic 10
"Wild-wisps" is the fifth upgraded version of "Wild-wisps".At the same time, this skill is also an upgraded version of "Ghost Flame".Like other skills of the "flying dance" family, this skill also requires the magician to show some will-o'-the-wisps, float in the air, and move freely under the magician's control.This skill also includes the functions of direct attack, status assist and special assist.
As a direct attack, "Wild-o'-the-wisp" is still the same as other skills in the "Wild-wisp series", with four types of attacks: physical attack, cold attack, corrosion attack and spiritual attack.
In terms of physical attack, "Wild Fire Flying Dance" inherits the attack form of "Flying Dance" family.That is to say, under the control of the magician, the attack direction, attack angle, attack distance and attack speed of each will-o’-the-wisp are constantly changed. The attack power can be distributed evenly and separately, which can not only attack but also trap the enemy.The longer the skill lasts, the stronger the attack power after the inertia is maintained.The fewer targets you attack, the more each target gets hit.A group attack can evolve to be very powerful, and a single attack can even evolve to kill.
In terms of cold and cold attacks, "Wild-wisp Flying" is the same as "Wild-wisp Floating", "Wild-wisp Floating", and "Wild-wisp All over the Ground", which can accumulate the most ghost-fires in the "Wild-wisp series".But "Wildfire Floating" is only a one-time skill, and it cannot continuously accumulate Yin and cold like "Wildfire Flying". Although "Wildfire Mansion" is a continuous skill, it has a strong target locking function, and the accumulation of cold air is limited to a narrow range around the target. "Wild-wisp floating in the air" is directly static, and can only accumulate cold air within a limited range around the will-o'-the-wisp.In addition, compared with "Wild-wisps", "Wild-wisps" not only have fewer will-o'-the-wisps than "Wild-wisps", but also can only affect a narrow range around the target.
But "Wild-wisps" are different. As the magician continues to control the movement of will-o'-the-wisps, these will-o'-the-wisps will either hit the target, or continue to move in a straight line or a curve in the air. The elements have an influence, and the surrounding space will gradually fill with more and more cold air.In this way, the cold radiation that originally only existed in the will-o'-the-wisp itself was expanded to the entire enclosed space.
However, the cold attack after directly hitting the target is calculated according to the number of ghost fires hitting the target.After being licked by the flame tongue of the will-o'-the-wisp, the coldness attack on the target itself has already far exceeded the coldness radiation. If it is licked by the flame tongue many times, it will be even more cold and the damage to the target will reach more serious consequences. .
The corrosive attack of "Woman's Flame" only takes effect after hitting the target.After hitting the target many times, the effect of this corrosion attack will be more significant.
As a mental attack, "Wildfire Flying" is better than "Wildfire Floating". "Wildfire Floating" is better than being constant, that is, it continuously sends out mental attacks in the controlled area, and always maintains the same mental attacks and mental pressure on a large area.But "Wild-o'-the-wisp" is better than changing.With the movement of the will-o'-the-wisp, the mental attack also moves, which can increase the spiritual attack on some targets along with the attack, but then other targets will also reduce the pressure.But in any case, this skill has also reached a more flexible level in terms of mental attacks.
As a status support, this skill is the most powerful group support skill in the "wisp series".Because in terms of the number of will-o'-the-wisps, "Wild-wisps" has reached the apex of the series; and in terms of control flexibility, it is second to none in this series; therefore, this skill is inherently a powerful state-supporting skill.For the necromancer's own target and the own target with strong resistance to the necromancy system, this skill can enhance and restore the state at the fastest speed and the highest efficiency, and practice at the same time.
As a special support, "Wild Fire Flying" has the following functions: one is the disturbance caused by the threat of direct attack; the other is visual disturbance; the third is the disturbance caused by cold and cold radiation; The negative state brought about by mental attack; the sixth is to block the enemy.Threat distraction and visual distraction for direct attacks are basically similar to other magic skills.Therefore, the latter four auxiliary functions are the biggest features of this skill.
Due to the large-scale chilly radiation brought about by "Wild-wisp Flying", the more intense it becomes later on, and the more it fills the entire space, the more difficult it is for enemy targets within the skill's control range to escape.The target will become more passive due to the cold invasion.In this way, the target will inevitably be damaged by the cold radiation, and the cold will reduce the target's mobility and speed.
The mental attack and mental coercion in sports will cause negative emotions such as fear, irritability, and despair in the target. In severe cases, they will give up resistance, choose to escape or even wait to die.
In terms of blocking the enemy, due to the control of cold radiation and mental coercion, the entire airspace controlled by skills has almost become a no-man's land.And the area that can be controlled by a few flying will-o'-the-wisps far exceeds that of a static embodiment.Its control ability is similar to the related skills of the "Poison Fire Series".Although "Wild Will" cannot completely block the enemy's sight like poisonous smoke, the dual control of cold radiation and spiritual coercion also makes this airspace an insurmountable fortress.Once this skill is cast on the traffic arteries, it can have huge strategic value.
This skill is both persistent and powerful.But its strength needs to be manifested under the constant manipulation of the magician.The system comprehensively judged that this skill is limited by mana recovery. From the beginning of using the skill to the end of the battle, mana recovery including natural recovery, drug recovery and skill recovery will not be obtained.At the same time, the system also gives this skill a one-month cooldown.
"Wildfire Strike" is the sixth upgraded version of "Wildfire".This skill requires the magician to manifest several will-o'-the-wisps in an instant, and attack the same part of the same target one after another at high speed. It is the most powerful single-target attack skill in the "wisp-fire series".It is also one of the ultimate skills of the "wisp series".The main role of this skill is direct attack and special support.Under normal circumstances, it is not suitable as a status aid.
As a direct attack, "Wildfire Strike" also has four attack methods: physical attack, cold attack, corrosion attack and spiritual attack.No matter what kind of attack it is, it will show an extremely powerful attack effect due to the single attack of several will-o'-the-wisps.Coupled with the high-speed and sudden attack, it is a must-kill skill for a single player.
As a special support, this skill also has the effects of attack threat disturbance, visual disturbance, cold radiation disturbance, deceleration, and mental attack negative status.And all these special assists will appear when the first will-o-wisp hits the target.With the subsequent attacks, these effects will become more and more significant, and under these significant auxiliary effects, the attacks will become more and more deadly.
Although the attack is powerful, it is only a one-time skill.So the system only gives this skill a limit to mana recovery.As an ultimate skill, only such a restriction can be regarded as relatively economical.
"Wild-wisps" is an upgraded version of "Wild-wisps" and the ultimate version of another "Wild-wisps series".This skill requires the magician to display a number of will-o'-the-wisps. These will-o'-the-wisps move at high speed according to the trajectory set by the magician when using the skill, and control the airspace covered by the skill to achieve the purpose of direct attack, state assistance and special assistance.
As a direct attack, "Wild-wild Dance", as a member of the "Wild Dance" family, has one of the biggest differences from "Wild-wild Dance".That is, "Wild-o'-the-wisp" can only show its strength after the magician's follow-up operation.And "Women's Wild Dance" has been a powerful skill from the beginning.The powerful attack power is poured on the target at the first time, and it is poured on the target of the group.
Due to the very high initial speed of "Wild Wild Dance", in terms of physical attacks, it reached a very abnormal level from the very beginning.And the trajectory determined by the magician is not something that the target can understand instantly, and it is also impossible to guard against in terms of avoiding attacks.
And the cold radiation of this skill, although it cannot be filled by a magician to fill up every space in the controlled airspace like "Wild Willows", the trajectory movement of "Wildwisps" can also make the controlled airspace Most of the space in the cave produces cold air due to the cold radiation of the air element, and plays the role of cold radiation together with the will-o'-the-wisp.As for the direct cold attack and corrosion attack, just like the physical attack, the effect is also enhanced due to the fierce attack from the beginning.
As a long-range mental attack, it affects every target in the controlled airspace from beginning to end.The will-o'-the-wisp moves at high speed from the very beginning, which greatly enhances the power of the mental attack during the movement.Mental attack is different from cold radiation, it can directly affect the target itself without affecting the Qi element in the airspace.Therefore, the power of mental attack is only reflected in the speed of movement.This caused "Wild-wisp Dance" to have a more powerful mental attack power than "Wild-wisp Fly".
As a state aid, the magician is required to design a lower initial speed to ensure the safety of the target in the skill airspace.The status assist ability of this skill is only slightly lower than "Wild-wisps", but more effective than other "wisp-series" skills.
In terms of special assistance, "wild wild dance" is similar to "wisp dance", which has the functions of attack threat disturbance, visual disturbance, cold radiation disturbance, deceleration, mental attack negative state and blocking enemy troops.Among them, due to the stronger attack power, the first five kinds of support are also more powerful.In terms of blocking the enemy, "Wild-wisp Dance" is not like "Wild-wisp Flying", which can autonomously drive the will-o'-the-wisp to every place it should go to control, but Shengzai is very strong from the beginning, which can make up for this deficiency.
This skill is a powerful continuous group attack skill.In addition to the limitation of mana recovery, there is also a half-year cooling time.
As a direct attack, "Wild-o'-the-wisp" is still the same as other skills in the "Wild-wisp series", with four types of attacks: physical attack, cold attack, corrosion attack and spiritual attack.
In terms of physical attack, "Wild Fire Flying Dance" inherits the attack form of "Flying Dance" family.That is to say, under the control of the magician, the attack direction, attack angle, attack distance and attack speed of each will-o’-the-wisp are constantly changed. The attack power can be distributed evenly and separately, which can not only attack but also trap the enemy.The longer the skill lasts, the stronger the attack power after the inertia is maintained.The fewer targets you attack, the more each target gets hit.A group attack can evolve to be very powerful, and a single attack can even evolve to kill.
In terms of cold and cold attacks, "Wild-wisp Flying" is the same as "Wild-wisp Floating", "Wild-wisp Floating", and "Wild-wisp All over the Ground", which can accumulate the most ghost-fires in the "Wild-wisp series".But "Wildfire Floating" is only a one-time skill, and it cannot continuously accumulate Yin and cold like "Wildfire Flying". Although "Wildfire Mansion" is a continuous skill, it has a strong target locking function, and the accumulation of cold air is limited to a narrow range around the target. "Wild-wisp floating in the air" is directly static, and can only accumulate cold air within a limited range around the will-o'-the-wisp.In addition, compared with "Wild-wisps", "Wild-wisps" not only have fewer will-o'-the-wisps than "Wild-wisps", but also can only affect a narrow range around the target.
But "Wild-wisps" are different. As the magician continues to control the movement of will-o'-the-wisps, these will-o'-the-wisps will either hit the target, or continue to move in a straight line or a curve in the air. The elements have an influence, and the surrounding space will gradually fill with more and more cold air.In this way, the cold radiation that originally only existed in the will-o'-the-wisp itself was expanded to the entire enclosed space.
However, the cold attack after directly hitting the target is calculated according to the number of ghost fires hitting the target.After being licked by the flame tongue of the will-o'-the-wisp, the coldness attack on the target itself has already far exceeded the coldness radiation. If it is licked by the flame tongue many times, it will be even more cold and the damage to the target will reach more serious consequences. .
The corrosive attack of "Woman's Flame" only takes effect after hitting the target.After hitting the target many times, the effect of this corrosion attack will be more significant.
As a mental attack, "Wildfire Flying" is better than "Wildfire Floating". "Wildfire Floating" is better than being constant, that is, it continuously sends out mental attacks in the controlled area, and always maintains the same mental attacks and mental pressure on a large area.But "Wild-o'-the-wisp" is better than changing.With the movement of the will-o'-the-wisp, the mental attack also moves, which can increase the spiritual attack on some targets along with the attack, but then other targets will also reduce the pressure.But in any case, this skill has also reached a more flexible level in terms of mental attacks.
As a status support, this skill is the most powerful group support skill in the "wisp series".Because in terms of the number of will-o'-the-wisps, "Wild-wisps" has reached the apex of the series; and in terms of control flexibility, it is second to none in this series; therefore, this skill is inherently a powerful state-supporting skill.For the necromancer's own target and the own target with strong resistance to the necromancy system, this skill can enhance and restore the state at the fastest speed and the highest efficiency, and practice at the same time.
As a special support, "Wild Fire Flying" has the following functions: one is the disturbance caused by the threat of direct attack; the other is visual disturbance; the third is the disturbance caused by cold and cold radiation; The negative state brought about by mental attack; the sixth is to block the enemy.Threat distraction and visual distraction for direct attacks are basically similar to other magic skills.Therefore, the latter four auxiliary functions are the biggest features of this skill.
Due to the large-scale chilly radiation brought about by "Wild-wisp Flying", the more intense it becomes later on, and the more it fills the entire space, the more difficult it is for enemy targets within the skill's control range to escape.The target will become more passive due to the cold invasion.In this way, the target will inevitably be damaged by the cold radiation, and the cold will reduce the target's mobility and speed.
The mental attack and mental coercion in sports will cause negative emotions such as fear, irritability, and despair in the target. In severe cases, they will give up resistance, choose to escape or even wait to die.
In terms of blocking the enemy, due to the control of cold radiation and mental coercion, the entire airspace controlled by skills has almost become a no-man's land.And the area that can be controlled by a few flying will-o'-the-wisps far exceeds that of a static embodiment.Its control ability is similar to the related skills of the "Poison Fire Series".Although "Wild Will" cannot completely block the enemy's sight like poisonous smoke, the dual control of cold radiation and spiritual coercion also makes this airspace an insurmountable fortress.Once this skill is cast on the traffic arteries, it can have huge strategic value.
This skill is both persistent and powerful.But its strength needs to be manifested under the constant manipulation of the magician.The system comprehensively judged that this skill is limited by mana recovery. From the beginning of using the skill to the end of the battle, mana recovery including natural recovery, drug recovery and skill recovery will not be obtained.At the same time, the system also gives this skill a one-month cooldown.
"Wildfire Strike" is the sixth upgraded version of "Wildfire".This skill requires the magician to manifest several will-o'-the-wisps in an instant, and attack the same part of the same target one after another at high speed. It is the most powerful single-target attack skill in the "wisp-fire series".It is also one of the ultimate skills of the "wisp series".The main role of this skill is direct attack and special support.Under normal circumstances, it is not suitable as a status aid.
As a direct attack, "Wildfire Strike" also has four attack methods: physical attack, cold attack, corrosion attack and spiritual attack.No matter what kind of attack it is, it will show an extremely powerful attack effect due to the single attack of several will-o'-the-wisps.Coupled with the high-speed and sudden attack, it is a must-kill skill for a single player.
As a special support, this skill also has the effects of attack threat disturbance, visual disturbance, cold radiation disturbance, deceleration, and mental attack negative status.And all these special assists will appear when the first will-o-wisp hits the target.With the subsequent attacks, these effects will become more and more significant, and under these significant auxiliary effects, the attacks will become more and more deadly.
Although the attack is powerful, it is only a one-time skill.So the system only gives this skill a limit to mana recovery.As an ultimate skill, only such a restriction can be regarded as relatively economical.
"Wild-wisps" is an upgraded version of "Wild-wisps" and the ultimate version of another "Wild-wisps series".This skill requires the magician to display a number of will-o'-the-wisps. These will-o'-the-wisps move at high speed according to the trajectory set by the magician when using the skill, and control the airspace covered by the skill to achieve the purpose of direct attack, state assistance and special assistance.
As a direct attack, "Wild-wild Dance", as a member of the "Wild Dance" family, has one of the biggest differences from "Wild-wild Dance".That is, "Wild-o'-the-wisp" can only show its strength after the magician's follow-up operation.And "Women's Wild Dance" has been a powerful skill from the beginning.The powerful attack power is poured on the target at the first time, and it is poured on the target of the group.
Due to the very high initial speed of "Wild Wild Dance", in terms of physical attacks, it reached a very abnormal level from the very beginning.And the trajectory determined by the magician is not something that the target can understand instantly, and it is also impossible to guard against in terms of avoiding attacks.
And the cold radiation of this skill, although it cannot be filled by a magician to fill up every space in the controlled airspace like "Wild Willows", the trajectory movement of "Wildwisps" can also make the controlled airspace Most of the space in the cave produces cold air due to the cold radiation of the air element, and plays the role of cold radiation together with the will-o'-the-wisp.As for the direct cold attack and corrosion attack, just like the physical attack, the effect is also enhanced due to the fierce attack from the beginning.
As a long-range mental attack, it affects every target in the controlled airspace from beginning to end.The will-o'-the-wisp moves at high speed from the very beginning, which greatly enhances the power of the mental attack during the movement.Mental attack is different from cold radiation, it can directly affect the target itself without affecting the Qi element in the airspace.Therefore, the power of mental attack is only reflected in the speed of movement.This caused "Wild-wisp Dance" to have a more powerful mental attack power than "Wild-wisp Fly".
As a state aid, the magician is required to design a lower initial speed to ensure the safety of the target in the skill airspace.The status assist ability of this skill is only slightly lower than "Wild-wisps", but more effective than other "wisp-series" skills.
In terms of special assistance, "wild wild dance" is similar to "wisp dance", which has the functions of attack threat disturbance, visual disturbance, cold radiation disturbance, deceleration, mental attack negative state and blocking enemy troops.Among them, due to the stronger attack power, the first five kinds of support are also more powerful.In terms of blocking the enemy, "Wild-wisp Dance" is not like "Wild-wisp Flying", which can autonomously drive the will-o'-the-wisp to every place it should go to control, but Shengzai is very strong from the beginning, which can make up for this deficiency.
This skill is a powerful continuous group attack skill.In addition to the limitation of mana recovery, there is also a half-year cooling time.
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