Online games of the Three Kingdoms era
Chapter 356 Fire Magic 28
"Fire Ingot Dance" is an upgraded version of "Fire Ingot Fly Strike".As another member of the "Mad Dance" family, like other members of the "Mad Dance" family, this skill is also a powerful explosive continuous skill.The magician initially sets the moving direction, moving angle, moving distance, moving track and moving speed for the fire ingot, and then the fire ingot has been moving at a high speed according to the setting of the magician.However, this skill is still different from other skills of the "Wild Dance" family.The difference is that "Fire Ingot Dance" is also the same as "Fire Ingot", "Fire Ingot Flying Strike" and "Fire Ingot Flying" to calculate the number of fire ingots.In other words, in the original "Fire Ingot Dance", magicians could not use more than five fire ingots.Moreover, after using "Fire Ingot Dance", if the magician wants to continue using the above three skills, he must withdraw the fire ingot to make this skill lose its effect.Of course, as the upper limit of the number of fire ingots that a magician can control increases, this limit will become less and less a limitation. It is even possible to divide the fire ingots within the upper limit of the number of fire ingots into several parts and use them for related skills. use.
Like ordinary magic skills, this skill also has the functions of direct attack, status support and special support.
As a direct attack, "Fire Ingot Dance" also includes physical attack, high temperature radiation attack and outer flame burning attack.
The physical attack of "Dancing Fire Ingots" is superior to "Dancing Fire Ingots" in that "Dancing Fire Ingots" has shown the extremely high-speed movement of fire ingots through the powerful burst of magic power from the very beginning, directly possessing powerful Attack power, unlike "Fire Ingot Flying", needs time to accumulate.The advantage of "Fire Ingot Dance" over "Fire Ingot Flying Strike" is that "Fire Ingot Flying Strike" is only a one-time skill. After the skill is completed, the magician must take back the fire ingot, otherwise the fire ingot cannot continue to move. Can no longer continue to be manipulated by the magician.However, after the "Fire Ingot Dance" launched a high-speed attack on the target, its momentum of movement did not disappear, and it would circle back and forth according to the trajectory set by the magician, preparing to launch the next attack on the target.
Under the high-speed movement, whether it is the smashing on the side of the base, whether it is the chopping and cutting of the horizontal bottom edge, bottom edge head and knife edge, or the cutting and shoveling of the plow, it can bring powerful damage to the target.
In terms of high-temperature radiation and outer flame burning, because the fire ingot moves relatively fast, the high-temperature radiation that can be brought to the space when passing through the space is relatively limited, so the accumulation of high-temperature radiation in the entire space is relatively slow.But even so, the high-temperature radiation of the fire ingot accumulates very quickly. Once the outer flame burns the target, it can also bring instant damage to the target.The longer the time, the higher the intensity of high temperature radiation and secondary radiation.At the same time, the movement of the fire ingot will continue to slow down due to friction with the air element, and the burning power of the outer flame will gradually be brought into play.
As a status support, "Fire Ingot Dance" mainly supports the skill control area.Because the space in the skill area is relatively narrow, and the trajectory of the movement is not easy to judge, the target is easily injured by accident in the skill area.Therefore, after the high temperature radiation in the skill control area continues to increase the temperature, the state assistance around the skill control area is the best choice.In terms of state assistance, whether it is state improvement, state recovery, or cultivation, the effect of "Fire Ingot Dance" is not as good as "Fire Ingot Dance", but it is still quite impressive.
As a special support, "Dance of Fire Ingots" has been fully utilized.This skill has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, trapping and blocking enemies.Physical attack disruption is mostly a by-product of its brute force attack.However, the high-temperature radiation disturbance and the outer flame burning disturbance fully play a role in the initial stage.Since the target has not studied the damage of high-temperature radiation and outer flames, they are often very nervous when they see fire ingots rushing towards them, and avoid them as much as possible.
In terms of visual disturbance, the disturbance effect of "Dancing Fire Ingots" is relatively strong.Although there were only five fire ingots at first, the high-speed movement constantly changed the trajectory, which would inevitably affect the target's vision.As more and more fire ingots the magician can throw into the attack, the effect of visual disturbance will become more and more obvious.
In terms of trapping and blocking enemies, this skill mainly relies on physical attacks to achieve its goal in the early stage.When the magician sets the movement trajectory of the fire ingot, the target moves the fire ingot to the route where the target is trying to escape, so as to achieve the purpose of trapping the enemy.In the later stage, when the power of high-temperature radiation and external flame burning is gradually brought into play, the effect of trapping the enemy will be further enhanced.Similarly, enemies outside of the skill's control range will also be blocked for this reason.Of course, the biggest weakness of this skill is that when the skill is just activated, it is the best time for the target to escape. If the target can choose the correct route and make an effort, there is still hope for escape.
In the later stage, this skill can not only be used to block enemies outside the control range of the skill, but also to block the road.If the purpose is purely to block the road, the magician only needs to make the skill control range the same width as the road.
As a powerful explosive continuous skill, the system has limitations on mana recovery and cooling time.The mana recovery limit is combat-based and ends at the end of the combat.The cooldown period is two months.
"Pillar of Fire Sweeping" is an upgraded version of "Pillar of Fire".This skill is also a skill of the "Dancing" family.However, unlike other "Dancing" family skills, this time there is only one pillar of fire, unlike other skills that require a large number of manifestations.Generally speaking, in "Fire Pillar Sweeping", the magician directly uses the realized heavy fire pillar to use the skill, because this can reduce the link of realizing the fire pillar.Moreover, the fire pillar of "Fire Pillar Sweeping" is also connected with the "heavy fire pillar" to calculate the total amount of fire pillars, so under normal circumstances there is no chance to manifest a new heavy fire pillar.This skill, like other magic skills, has the functions of direct attack, state assistance and special assistance.
The direct attack of "Pillar of Fire Sweeping" also includes attack methods such as physical attack, high-temperature radiation attack and outer flame burning attack.
As a physical attack, the magician has set the movement direction, movement angle, movement distance and movement speed of the heavy fire pillar from the beginning, and moves within the skill range according to a fixed and changeable trajectory.This movement includes not only the movement of the Pillar of Fire as a whole, but also the movement of the Pillar of Fire itself.The powerful physical attack on the target mainly comes from the movement of the heavy fire column itself.
Structurally, the Pillar of Heavy Fire consists of two parts: the capital and the shaft.Among them, there are two column heads, one at each end, and the column body is a uniform cylinder.There are four main attack methods of the Heavy Fire Pillar in "Dance of Fire Pillars", including column head click, column head impact, column shaft swing and column shaft impact.Column head impact and column body impact use the overall movement of the heavy fire column to convert the potential energy of the entire heavy fire column into kinetic energy to impact the target.Among them, the contact surface of column head impact is smaller, and the attack force per unit area is stronger; while the contact surface of column body impact is larger, and the attack force per unit area is slightly smaller.However, after the heavy fire column started to move, since the magician would no longer perform follow-up manipulations, it would depend on the target's own good fortune to use the impact there.
The head click and shaft swipe come from the movement of the heavy fire column itself.The self-motion of the heavy fire column needs to determine a relatively static point.This relatively static point is either on the body of the column, or it is a certain column head.If the relatively static point is at the column head, the entire column of heavy fire will rotate around this point, which can be a straight rotation, or a curved surface rotation, or even a circular cross-section cone or an elliptical cross-section elliptical cone. A pyramid forming a polygonal cross-section.
If the relative static point is at a certain point on the column body, both sides of the static point will rotate around this point, and the trajectory of fans, cones, elliptical cones, and pyramids can also be formed through straight-face rotation, curved surface rotation, and straight-face turning rotation.
If the target just hits the stigma, it forms a stigma click attack.Because this kind of click has a smaller contact area, it can even be said that there is almost only one point of contact with the target, so the attack power is very powerful.If the target just hits the pole, it creates a pole swing.For the same reason, the impact of the heavy fire column itself plus the kinetic energy of the swing makes the target suffer more damage.
In terms of high-temperature radiation, the heavy fire column itself and the outer flame with the same diameter constantly pass through the space during the overall movement of the heavy fire column and its own movement.Although the speed of movement is relatively fast, the high-temperature radiation of the entire heavy fire column is very high, so the effect of high-temperature radiation accumulation and secondary radiation accumulation is considerable.Different from the relatively slow formation process of high-temperature radiation in the "Dance of Fire Ingots", the "Dance of Fire Pillars" can easily form a spatial dead zone.
In the burning of the outer flame, the main focus is on the diameter of the fire column.If the diameter of the heavy flame column is large enough and the length of the outer flame is long enough, the damage will naturally be greater.If the diameter of the heavy flame column is smaller and the length of the outer flame is smaller, the damage will naturally be smaller.Compared with physical attacks and high-temperature radiation attacks, the role of outer flame burning in this skill is relatively small.
As a status support, since the high-temperature radiation heats up faster within the skill control range of "Dancing Pillar of Fire", the main support method is still around outside the skill control range.The heavy fire column itself is more than one foot in length. After the high-speed wild dance, the space that can be controlled is relatively large, and it can accommodate a large number of targets of the party around the skill control area for state assistance.And the high temperature radiation intensity in the skill control area, although not as good as the "Heavy Fire Wall", is still very impressive.Moreover, the milder heating rate than the "heavy fire wall" also ensures that the target of the side can continue to provide state assistance without retreating repeatedly.
Like ordinary magic skills, this skill also has the functions of direct attack, status support and special support.
As a direct attack, "Fire Ingot Dance" also includes physical attack, high temperature radiation attack and outer flame burning attack.
The physical attack of "Dancing Fire Ingots" is superior to "Dancing Fire Ingots" in that "Dancing Fire Ingots" has shown the extremely high-speed movement of fire ingots through the powerful burst of magic power from the very beginning, directly possessing powerful Attack power, unlike "Fire Ingot Flying", needs time to accumulate.The advantage of "Fire Ingot Dance" over "Fire Ingot Flying Strike" is that "Fire Ingot Flying Strike" is only a one-time skill. After the skill is completed, the magician must take back the fire ingot, otherwise the fire ingot cannot continue to move. Can no longer continue to be manipulated by the magician.However, after the "Fire Ingot Dance" launched a high-speed attack on the target, its momentum of movement did not disappear, and it would circle back and forth according to the trajectory set by the magician, preparing to launch the next attack on the target.
Under the high-speed movement, whether it is the smashing on the side of the base, whether it is the chopping and cutting of the horizontal bottom edge, bottom edge head and knife edge, or the cutting and shoveling of the plow, it can bring powerful damage to the target.
In terms of high-temperature radiation and outer flame burning, because the fire ingot moves relatively fast, the high-temperature radiation that can be brought to the space when passing through the space is relatively limited, so the accumulation of high-temperature radiation in the entire space is relatively slow.But even so, the high-temperature radiation of the fire ingot accumulates very quickly. Once the outer flame burns the target, it can also bring instant damage to the target.The longer the time, the higher the intensity of high temperature radiation and secondary radiation.At the same time, the movement of the fire ingot will continue to slow down due to friction with the air element, and the burning power of the outer flame will gradually be brought into play.
As a status support, "Fire Ingot Dance" mainly supports the skill control area.Because the space in the skill area is relatively narrow, and the trajectory of the movement is not easy to judge, the target is easily injured by accident in the skill area.Therefore, after the high temperature radiation in the skill control area continues to increase the temperature, the state assistance around the skill control area is the best choice.In terms of state assistance, whether it is state improvement, state recovery, or cultivation, the effect of "Fire Ingot Dance" is not as good as "Fire Ingot Dance", but it is still quite impressive.
As a special support, "Dance of Fire Ingots" has been fully utilized.This skill has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, trapping and blocking enemies.Physical attack disruption is mostly a by-product of its brute force attack.However, the high-temperature radiation disturbance and the outer flame burning disturbance fully play a role in the initial stage.Since the target has not studied the damage of high-temperature radiation and outer flames, they are often very nervous when they see fire ingots rushing towards them, and avoid them as much as possible.
In terms of visual disturbance, the disturbance effect of "Dancing Fire Ingots" is relatively strong.Although there were only five fire ingots at first, the high-speed movement constantly changed the trajectory, which would inevitably affect the target's vision.As more and more fire ingots the magician can throw into the attack, the effect of visual disturbance will become more and more obvious.
In terms of trapping and blocking enemies, this skill mainly relies on physical attacks to achieve its goal in the early stage.When the magician sets the movement trajectory of the fire ingot, the target moves the fire ingot to the route where the target is trying to escape, so as to achieve the purpose of trapping the enemy.In the later stage, when the power of high-temperature radiation and external flame burning is gradually brought into play, the effect of trapping the enemy will be further enhanced.Similarly, enemies outside of the skill's control range will also be blocked for this reason.Of course, the biggest weakness of this skill is that when the skill is just activated, it is the best time for the target to escape. If the target can choose the correct route and make an effort, there is still hope for escape.
In the later stage, this skill can not only be used to block enemies outside the control range of the skill, but also to block the road.If the purpose is purely to block the road, the magician only needs to make the skill control range the same width as the road.
As a powerful explosive continuous skill, the system has limitations on mana recovery and cooling time.The mana recovery limit is combat-based and ends at the end of the combat.The cooldown period is two months.
"Pillar of Fire Sweeping" is an upgraded version of "Pillar of Fire".This skill is also a skill of the "Dancing" family.However, unlike other "Dancing" family skills, this time there is only one pillar of fire, unlike other skills that require a large number of manifestations.Generally speaking, in "Fire Pillar Sweeping", the magician directly uses the realized heavy fire pillar to use the skill, because this can reduce the link of realizing the fire pillar.Moreover, the fire pillar of "Fire Pillar Sweeping" is also connected with the "heavy fire pillar" to calculate the total amount of fire pillars, so under normal circumstances there is no chance to manifest a new heavy fire pillar.This skill, like other magic skills, has the functions of direct attack, state assistance and special assistance.
The direct attack of "Pillar of Fire Sweeping" also includes attack methods such as physical attack, high-temperature radiation attack and outer flame burning attack.
As a physical attack, the magician has set the movement direction, movement angle, movement distance and movement speed of the heavy fire pillar from the beginning, and moves within the skill range according to a fixed and changeable trajectory.This movement includes not only the movement of the Pillar of Fire as a whole, but also the movement of the Pillar of Fire itself.The powerful physical attack on the target mainly comes from the movement of the heavy fire column itself.
Structurally, the Pillar of Heavy Fire consists of two parts: the capital and the shaft.Among them, there are two column heads, one at each end, and the column body is a uniform cylinder.There are four main attack methods of the Heavy Fire Pillar in "Dance of Fire Pillars", including column head click, column head impact, column shaft swing and column shaft impact.Column head impact and column body impact use the overall movement of the heavy fire column to convert the potential energy of the entire heavy fire column into kinetic energy to impact the target.Among them, the contact surface of column head impact is smaller, and the attack force per unit area is stronger; while the contact surface of column body impact is larger, and the attack force per unit area is slightly smaller.However, after the heavy fire column started to move, since the magician would no longer perform follow-up manipulations, it would depend on the target's own good fortune to use the impact there.
The head click and shaft swipe come from the movement of the heavy fire column itself.The self-motion of the heavy fire column needs to determine a relatively static point.This relatively static point is either on the body of the column, or it is a certain column head.If the relatively static point is at the column head, the entire column of heavy fire will rotate around this point, which can be a straight rotation, or a curved surface rotation, or even a circular cross-section cone or an elliptical cross-section elliptical cone. A pyramid forming a polygonal cross-section.
If the relative static point is at a certain point on the column body, both sides of the static point will rotate around this point, and the trajectory of fans, cones, elliptical cones, and pyramids can also be formed through straight-face rotation, curved surface rotation, and straight-face turning rotation.
If the target just hits the stigma, it forms a stigma click attack.Because this kind of click has a smaller contact area, it can even be said that there is almost only one point of contact with the target, so the attack power is very powerful.If the target just hits the pole, it creates a pole swing.For the same reason, the impact of the heavy fire column itself plus the kinetic energy of the swing makes the target suffer more damage.
In terms of high-temperature radiation, the heavy fire column itself and the outer flame with the same diameter constantly pass through the space during the overall movement of the heavy fire column and its own movement.Although the speed of movement is relatively fast, the high-temperature radiation of the entire heavy fire column is very high, so the effect of high-temperature radiation accumulation and secondary radiation accumulation is considerable.Different from the relatively slow formation process of high-temperature radiation in the "Dance of Fire Ingots", the "Dance of Fire Pillars" can easily form a spatial dead zone.
In the burning of the outer flame, the main focus is on the diameter of the fire column.If the diameter of the heavy flame column is large enough and the length of the outer flame is long enough, the damage will naturally be greater.If the diameter of the heavy flame column is smaller and the length of the outer flame is smaller, the damage will naturally be smaller.Compared with physical attacks and high-temperature radiation attacks, the role of outer flame burning in this skill is relatively small.
As a status support, since the high-temperature radiation heats up faster within the skill control range of "Dancing Pillar of Fire", the main support method is still around outside the skill control range.The heavy fire column itself is more than one foot in length. After the high-speed wild dance, the space that can be controlled is relatively large, and it can accommodate a large number of targets of the party around the skill control area for state assistance.And the high temperature radiation intensity in the skill control area, although not as good as the "Heavy Fire Wall", is still very impressive.Moreover, the milder heating rate than the "heavy fire wall" also ensures that the target of the side can continue to provide state assistance without retreating repeatedly.
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