As a special support, "Pillar of Fire Sweeping" has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, trapping and blocking enemies.In terms of attack disturbance, due to the power of the attack itself, like other similar skills, it naturally evolved into a support after the attack failed.In terms of visual disturbance, the relatively long length of the heavy fire column itself plus the rotation and trajectory movement make all-round visual disturbance possible.When the target is dazzled, he must gradually fall into a passive situation where he cannot distinguish between east, west, north, south, and south.

Since there is only one heavy fire pillar, it is very difficult to use it to trap the enemy.But as long as the magician can think about the target one step ahead when setting the trajectory of the heavy fire pillar, and move the heavy fire pillar to a key position in advance, it is entirely possible to block the target within the skill control area.This is equivalent to a martial arts master who can make the target have nowhere to escape with just a water and fire stick.In this regard, the requirements for magicians are really high. Not only must they have the ability to operate at high speed, but they must also have a strong awareness of formations and the wisdom to be one step ahead of others.In my wisdom, this is very difficult to achieve, but after thousands of years of thinking in the long river of time, it is another matter.

But the blocking function of "Fire Pillar Sweeping" is much easier.Since it is a fire-type skill of the "Wild Dance" family, almost none of the other "Wild Dance" family skills is not an enemy-blocking skill, so "Dancing Pillar of Fire" is no exception.If a heavy pillar of fire with a diameter of three feet and a length of three hundred feet dances wildly, the area eventually controlled will reach several miles, tens of miles, or even hundreds of thousands of miles.So far, among all enemy-blocking skills, this is one of the top skills in controlling the area, and this skill requires only one heavy fire pillar to manifest, so it is the most economical in terms of manipulation.Even the requirements for the capacity and magic power of the element device are also relatively economical.

"Fire Pillar Sweeping" deserves to be one of the three ultimate skills of the "Heavy Fire Series" due to its easy operation, high attack, wide range, long-term persistence and powerful auxiliary functions.And as the price of the ultimate skill, it is naturally more restrictions of the system.The first is the upper limit of the number of heavy fire pillars that can be calculated through the "Heavy Fire Pillar", followed by the two types of mana recovery restrictions, and the third is the cooling time limit.

Because the upper limit of the heavy fire pillar of "Fire Pillar Sweeping" is calculated with the "Heavy Fire Pillar".Therefore, in the first year, the magician can only have one type of heavy fire pillar, and thereafter only one type can be added every year.Whether it is "Heavy Fire Pillar" or "Fire Pillar Sweeping", they are indiscriminate attack skills, and they are extremely destructive. In the "Three Kingdoms" game with the theme of development and war, destructive skills are naturally not the first choice, so Under normal circumstances, a magician must choose the thinnest and shortest heavy fire pillar.This is not only the need for the theme of the game, but also the need for use as a weapon.Because weapons that are too powerful are not suitable for daily combat at all.The result of this choice is that within a year, the magician can only use the heavy fire pillar of his choice to participate in the battle, and has no other choice.

The system has two types of mana recovery restrictions for "Fire Pillar Sweeping" like "Heavy Fire Pillar", one is combat restrictions, and the other is field restrictions.The combat limit is calculated from the use of this skill, and the field limit is calculated from the use of the heavy fire pillar. The two start times are basically the same.However, the end time of the battle limit is when the battle is over, and the end time of the field limit is when the heavy fire pillar is stored in the storage space.

In terms of cooling time, the cooling time of this skill is eight months.Even among ultimate abilities, this is by far the longest.

"Fire Ingot Strike" is the sixth upgraded version of "Fire Ingot".This is also the second ultimate skill of the "Heavy Fire Series".This skill requires the magician to successively attack the same part of the same target with the fire ingots he currently owns and can be manifested at a high speed, causing continuous and powerful damage to the single target.This skill also has the functions of direct attack and special assistance. As a one-time powerful attack skill, it does not have the function of state assistance.

As a direct attack, "Fire Ingot Attack" also has attack methods such as physical attack, high-temperature radiation attack, and outer flame burning attack.

"Fire Ingot Strike" relies on the continuous physical impact on the same part of the same target, which can cause devastating damage.Because the quality of the fire ingot is large enough and the speed is high enough, the skills are very powerful.However, in the early days, since the magician can manifest relatively few fire ingots, the blows that can be caused are relatively limited.But with the growth of time, this skill will become more and more terrifying. Almost every month or so, it can increase the attack power equivalent to twice the initial strength.Even in the initial stage, the attack power of five fire ingots is already a very powerful single-target attack skill.

In terms of high-temperature radiation attack, due to the faster attack speed of the fire ingot, the power is relatively secondary.However, each fire ingot in "Fire Ingot Strike" is a one-time attack. It stays on the target for a long time, and the attack time of the outer flame burning is enough. The attack power in this aspect is relatively strong.

In terms of special support, "Fire Ingot Strike" is mainly a threat support for three types of attacks, and the effect of visual disturbance is not too obvious.

As the second ultimate skill of the "Heavy Fire Series", this skill is restricted by three systems.The first is to calculate the upper limit of the total amount of fire ingots with "Fire Ingot", "Fire Ingot Flying", "Fire Ingot Flying" and "Fire Ingot Dancing". The first is a special cooling time calculation method.

In terms of mana recovery restrictions, "Fire Ingot Strike" is the same as "Heavy Fire Pillar" and "Fire Pillar Sweeping", and has both combat restrictions and field restrictions.The battle limit is calculated from the use of skills until the end of the battle.Field restrictions start with using fire ingots and end with recycling fire ingots.The start time of the two restrictions is similar, but the end time is different, and the restriction must end when both restrictions are over.

The cooling time of "Fire Ingot Strike" is completely different from the cooling time calculation of other skills.The cooling time of this skill is calculated based on the total amount of fire ingots that the magician can currently manifest.Every time the magician increases the total amount of fire ingots, the cooling time will increase by three days.In other words, as the skills become stronger and stronger, the cooling time becomes longer and longer.

According to this special cooling time calculation method, within one year, the cooling time of this skill will not exceed half a year, especially in the early days, the cooling time is only a few days or ten days, which is more economical and practical.But the later, the longer the cooling time, until it surpasses all magic skills.But in exchange for this is an increasingly powerful attack power.Generally speaking, this skill is economical and practical.

In the early stage, even if this skill is not used, the cooling time will gradually increase, but it will not increase the cooling time after using it, so this skill is often the first choice for magicians to fight, and it is not for nothing.Of course, the premise is that the consumption of magic power will not affect the battle itself.

"Fire Ingot Explosion" is an upgraded version of "Fire Ingot Explosion".This skill is the third ultimate skill of the "Heavy Fire Series".The magician is required to realize or move several fire ingots to the corresponding positions, and then detonate the fire ingots to form an explosion effect in a wide range.Like ordinary magic skills, this skill also has the functions of direct attack, state assistance and special assistance.

As a direct attack, "Fire Ingot Blast" also has three attack methods: physical attack, high temperature radiation attack and outer flame burning attack.

Because it is an upgraded version of "Fire Ingot Explosion", the upgrade in quantity makes the attack range of this skill correspondingly expanded.The fire ingots used in this skill are also calculated in conjunction with "Fire Ingot", "Fire Ingot Flying Strike", "Fire Ingot Flying", "Fire Ingot Dancing" and "Fire Ingot Strike".Therefore, the scope of the initial attack did not expand much.But the later the stage, the wider the range of control of this skill.After several years, when hundreds of fire ingots are used together in the skill, the instantaneous explosive impact can cover several miles, tens of miles, or even hundreds of miles, and can be used in the entire skill control area. Produces a powerful impact, causing devastating damage to the target.

Compared with physical damage, the high-temperature radiation and outer flame burning control range formed after the explosion of the fire ingot after the "Fire Ingot Explosion" is hierarchical.Around the explosion point of the fire ingot, the intensity of high temperature radiation and outer flame burning is relatively high.But at places farther away from the explosion point, the threat of high temperature radiation or outer flame burning is smaller.In contrast, the high-temperature radiation has a larger control range than the outer flame burning.The convection of the air element and the heat transfer of the earth element will gradually make the entire skill control area under the control of secondary radiation. As high temperature radiation, this skill will become the main attack method in the later stage.It's just that the formation process of the secondary radiation is relatively slow in the entire skill control range except near the explosion point.

As a status support, magicians can take advantage of the slow increase in high-temperature radiation of this skill. After the effect of physical impact is weakened, let the target enter the skill control area, keep a certain distance from the explosion point, and provide close-range assistance.Compared with other skills, the target within the control range of this skill can retreat after a long time of assistance.In terms of assist range, assist effect and assist duration, they are ideal assist skills.

As a special support, this skill has the functions of physical attack disturbance, high temperature radiation disturbance, outer flame burning disturbance, visual disturbance, trapping and blocking enemies.The disruption of three of these attacks is more powerful because of the strength of the attack.In terms of visual disturbance, the effect is reduced due to the more regular movement after the explosion.The effect of trapping the enemy is relatively small. Since the own target can safely perform state assistance, the enemy target can naturally enter and exit safely.However, given enough time, if the high-temperature radiation and secondary radiation in the skill control area are sufficiently enhanced, the effect of trapping the enemy can still be achieved.The effect of blocking the enemy is similar to that of trapping the enemy.If the effect of trapping and blocking enemies is achieved, this skill can also achieve auxiliary effects in a wide range.In addition, if the magician makes the positions of the fire ingots denser, the time delay caused by the far distance of the fire ingots will be relatively reduced or even no delay at all. Although the control range is smaller, the effect of trapping and blocking the enemy The effect can be fully exerted.

This skill is because the magician cannot perform follow-up operations. Although the skill itself is continuous, the magician uses the skill once.So it is similar to "Fire Ingot Strike" on the whole, the difference is only in the attack range.For this reason, the limitation of this skill is similar to that of "Fire Ingot Strike", except that the cooling time is one month longer than the calculation of "Fire Ingot Strike".That is to say, from the very beginning, the cooling time of this skill has been at least one month, and it will always be one month longer than "Fire Ingot Strike".

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like