In terms of contact attacks, both physical attacks and suffocation attacks are a single hit, and there is no follow-up disruptive effect.The attack methods such as outer flame burning, cold attack, corrosion attack, light attack and life attack can only exert their power when the target is in contact with the invisible flame wall.Since "Concealed Walls" is a static skill, these attacks will only exert their power when the target forcibly attacks and encounters the invisible flame wall accidentally or intentionally.The disruptive effect of these attacks can only be exerted at this time.Due to the static existence of objects, these attack methods that require a certain delay time to produce effects have sufficient time to play.Therefore, as long as the target does not touch the "Invisible Flame Wall", once touched, the seven types of contact attacks (the cold attack and the corrosion attack have two versions of dark element and undead element respectively) will produce powerful attacks The effect far exceeds the intensity of the radiation attack, and it is basically not a problem to directly kill the target in seconds.Due to the large number of invisible flame walls, which are camouflaged by the outer flames, the chances of the target encountering the invisible flame walls during the panic escape are greatly increased.The role of this disturbance is also more prominent.

In terms of mental attack disturbance, because the disturbance of the invisible flame wall is relatively powerful, the range of coercion can reach 20 miles, and the blood-damaging attack can also reach two miles, so the mental attack disturbance will first have an effect on the target at the beginning, and it will continue In the end, and the closer the target is to the invisible flame wall, the stronger the effect of the mental attack, the better the effect of the disturbance.Due to the large number of invisible flame walls, in fact, the target is often under the mental attack of multiple invisible flame walls, and the accumulated mental attacks are very powerful.

There are two kinds of trapped enemies in "Hidden Walls". One is to directly place the invisible flame wall around the target's body, causing the target to suffocate in the invisible flame wall, and either directly destroy the target or make it unconscious.Another is to use radiation disturbance and mental attack disturbance to trap the target within the range of skill control and achieve the goal of destroying the target.Also because of the relatively large number of invisible flame walls, no matter which method of trapping the enemy, the power far exceeds that of the "invisible flame wall".

In terms of blocking the enemy, the "Hidden Walls" can only be used to block roads in the wild.This skill is also assisted by radiation disturbance and mental disturbance in blocking the enemy. Even targets with low-level flying skills cannot pass easily.Under the joint effect of several invisible flame walls, roads with a width of tens of hundreds of feet can be easily blocked.

In terms of hiding your own targets, several of your own targets can be hidden within the wall, and you can attack the enemy unexpectedly by digging tunnels.The camouflage function of the outer flame allows the target to be hidden in the wall more concealed, and is less likely to be discovered by the enemy.Several invisible flame walls together hide the target and have the camouflage of the outer flame, which is a good ambush skill.

As a powerful continuous skill, the system has imposed strong restrictions.The first is the combat mana recovery limit.From the beginning of use until the end of the battle, magicians will not be able to recover mana including natural recovery, medicine recovery and skill recovery.The second is the cooling time limit, this skill has a cooling time of up to half a year.Finally, there is a limit on the number of manifestations. Every time a skill is used in the wild, the magician must destroy the invisible flame wall that appeared in the wild last time.

"Hidden Flame Overwhelming" is the third upgraded version of "Hidden Flame Strike".This skill requires the magician to manifest a number of invisible flames, which are distributed within a certain area.If the target is within ten meters of the invisible flame, the invisible flame will automatically track the target.This skill also has the functions of direct attack, status assist and special assist.

As a direct attack, "Hidden Flame Verdant" also includes physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosion attack, outer flame burning, cold cold attack, holy light attack, life attack, undead Attacks like spells, dark spells, life spells, light spells and spiritual attacks.

Spell attacks such as Necromancy Spell, Dark Spell, Life Spell, and Light Spell are still the same as other "Hidden Fire Series" skills. They still reduce the status of the enemy target by 24.72%, and reduce the health and mana of the enemy target by 12.36% per second. value, attack speed and movement speed.When a certain state of the target is reduced to one-tenth, this attribute will no longer be reduced.

In terms of physical attack, "Hidden Flame Verdant" uses the tracking attack launched when the target is close to the invisible flame, and converts the potential energy of the invisible flame into kinetic energy to form a powerful impact and impact force.Since there are often several invisible flames in a certain area, the target will be attacked by more than one invisible flame at the same time.Especially when the target senses the threat and runs wildly, it will bring more invisible flames to attack the target.

In terms of radiation attacks such as high-temperature radiation, cold radiation, holy light radiation, and life radiation, the invisible flames are all static at first, so the speed of accumulating radiation is very fast.If the target does not move, neither will the invisible flame, and the radiation will continue to accumulate.The radiation formed by a large number of invisible flames and the secondary radiation converged and strengthened each other, and the radiation in the skill control area soared rapidly.When the target finds the problem and tries to escape, on the one hand, the invisible flame will follow and chase, and on the other hand, because the invisible flame itself is invisible, it is not easy for the target to determine which direction is safe, and it is not easy to escape the radiation attack The dead zone formed.

For contact attacks such as outer flame burning, chill attack, corrosion attack, holy light attack and life attack, the contact attack has a certain delay time, which is slightly longer than the delay time of the radiation attack.Once the contact attack starts to work, it will immediately cause strong damage to low-level targets until the target is eliminated.When the target is close to the invisible flame, the invisible flame will launch a tracking attack, and the attack speed will gradually increase. Once it hits the target, the contact attack will show its magic after a delay time.Also because the target cannot see the invisible flame, they often cannot avoid the invisible flame in time, and even cannot make a correct judgment within the delay time, so they are easily injured by contact attacks.

In terms of mental attack, each Intangible Flame is still a blood-damaging attack on the target within 10 meters, and a mental coercion on the target 10 meters away.However, within a radius of 10 meters around the target, there will often be different invisible flames, and the possibility and intensity of blood loss during mental attacks will be greatly increased.As for the mental coercion, almost every spiritual coercion of the invisible flame can affect the target, causing the target to have an abnormal state in front of the spiritual coercion.

As a state aid, "Hidden Flame Overwhelming" is mainly realized by keeping the target of the side away from a safe distance.The magician tells the party's target the range controlled by the object, and then makes the party's targets gather outside the attack range.But this skill can only be used for assistance, not for besieging the target, because the tracking and pursuit of the invisible flame in this skill does not distinguish between the enemy and the enemy, and it is inevitable to be attacked by the invisible flame when besieging the target.Even if you see the target fleeing from a distance, your target must dodge in advance, so as not to change the attack target of the invisible flame tracking the enemy target and launch an attack on your target.The status support of this skill also has the functions of status improvement, status recovery, life recovery, mana recovery, status purification, status blessing and cultivation.

The status increase of "Hidden Flame Verdant" is also as high as 30.72%, and it can last four times the total assist time. 10% of full status can be restored within 1 seconds.Life recovery and mana recovery can be increased by 12.36% in addition to the improvement of the whole state.Can resolve state-impaired curses and action-immobilized curses.

It can increase the attack speed and movement speed by 12.36% per second, and it will not increase when the attack speed and movement speed are increased to ten times at my current level.Can last four times the total assist time.

In terms of cultivation, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the synchronization rate of the five elements, the capacity of the element device, and the control of the elements.The cultivation effect is four times that of "Invisible Flame".

As a special support, "Hidden Flame Verdant" also has 15 functions of attacking to disrupt, trap and block enemies.

Since the invisible flame's attack can only severely injure low-level targets, lightly injure mid-level targets, and do little damage to high-level targets, the effect of attack disturbance has been fully utilized.The status reduction of the four spells is relatively constant.Initially, the dead zone formed by the radiation attack, the continuous blood loss of the mental attack, and the long-range coercion are the main disturbance methods, but when the target starts to flee, as more and more invisible flames launch tracking attacks on the target, the physical Attack disruption and contact assault disruption will start to play a leading role.

The trapping effect of "Hidden Flame Overwhelming" is relatively powerful.This is mainly because the invisible flame can launch a tracking attack when the target is close. No matter where the target flees, there will be a large number of invisible flames besieging it. Not only low-level targets, but also mid-level and high-level targets and even super targets can be completely trapped. was wiped out.Of course, this skill also has a weakness when the enemy is trapped, that is, the invisible flame will be driven by the target when the target moves, causing the invisible flame to be more concentrated, and the pressure on the target in other directions will be less.If the target can look at this timing, they can still escape easily.However, under normal circumstances, because the invisible flames come and go without a trace, the target does not know how to avoid the invisible flames, nor does it know in which direction there are no invisible flames. In addition, it is not clear that this skill has this characteristic, so This shortcoming is difficult to exploit.

In terms of blocking the enemy, with a number of invisible flames tracking and chasing the target, after destroying the target, these chasing invisible flames will stop at a new place to accumulate radiation and produce a mental attack, plus the original dead zone , making the dead zone wider.However, the place where the invisible flame stops after the pursuit is uncertain, so it mainly depends on the initial radiation accumulation.The width of the blocked road is about tens of feet.

"Hidden Flame Overwhelming" is a continuous group attack skill, but the duration of the invisible flame is not long, and the duration of the dead zone is not long. The duration is limited to half an hour and the cooling time is ten hours.Since the duration is only the time for the magician to withdraw his magic power, it will take another 10 minutes for the invisible flame to dissipate, so the total duration is 10 minutes.

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