In terms of contact attacks, both physical attacks and suffocation attacks are a single hit, and there is no follow-up disruptive effect.The attack methods such as outer flame burning, cold attack, corrosion attack, light attack and life attack can only exert their power when the target is in contact with the invisible flame wall.Since contact attacks have been marginalized by this skill, the function of disrupting is not strong.

In terms of mental attack disturbance, because the disturbance of the invisible flame wall is relatively powerful, the range of coercion can reach 20 miles, and the blood-damaging attack can also reach two miles, so the mental attack disturbance will first have an effect on the target at the beginning, and it will continue In the end, and the closer the target is to the invisible flame wall, the stronger the effect of the mental attack, the better the effect of the disturbance.Due to the large number of invisible flame walls, in fact, the target is often under the mental attack of multiple invisible flame walls, and the accumulated mental attacks are very powerful.

There are two kinds of trapped enemies in "Continuous Hidden Wall". One is to directly place an invisible flame wall around the target's body, causing the target to suffocate in the invisible flame wall, and either directly destroy the target or make it unconscious.Another is to use radiation disturbance and mental attack disturbance to trap the target within the range of skill control and achieve the goal of destroying the target.Also because of the large number of invisible flame walls, no matter which method of trapping the enemy, the power is far greater than that of "hidden walls everywhere".

And the biggest advantage of "Continuous Hidden Wall" in trapping enemies is that the skill control range is at least tens of thousands of miles. Even a god-level target with low strength will take a certain amount of time to escape, let alone a target below super super. up.There is absolutely no chance for goals below the advanced level.

In terms of blocking the enemy, "Continuous Hidden Wall" can only be used to block roads in the wild.This skill is also assisted by radiation disturbance and mental disturbance in blocking the enemy. Even targets with intermediate flying skills cannot pass easily.Under the combined effect of a large number of invisible flame walls, even smaller plains can be easily blocked.

In terms of hiding your own targets, several of your own targets can be hidden within the wall, and you can attack the enemy unexpectedly by digging tunnels.The camouflage function of the outer flame allows the target to be hidden in the wall more concealed, and is less likely to be discovered by the enemy.A large number of invisible flame walls together hide the target, and have the camouflage of the outer flame, which is a good ambush skill.Ambushing an entire army is not a problem either.

As a powerful continuous skill, the system has imposed strong restrictions.The first is the combat mana recovery limit.From the beginning of use until the end of the battle, magicians will not be able to recover mana including natural recovery, medicine recovery and skill recovery.The second is the cooling time limit, this skill has a cooling time of up to one year.Finally, there is a restriction on mandatory destruction. Because the control range is too wide and the disguise is difficult to detect, the system forces the destruction of all invisible flame walls manifested by this skill after 24 hours of real time.

"Hidden Flames" is an upgraded version of "Hidden Flames".This skill requires the magician to manifest a large number of invisible flames, which are distributed over a wide area.If the target is within ten meters of the invisible flame, the invisible flame will automatically track the target.This skill also has the functions of direct attack, status assist and special assist.

As a direct attack, "Hidden Flames" also includes physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosion attack, outer flame burning, cold cold attack, holy light attack, life attack, undead Attacks like spells, dark spells, life spells, light spells and spiritual attacks.

Spell attacks such as Necromancy Spell, Dark Spell, Life Spell, and Light Spell are still the same as other "Hidden Fire Series" skills. They still reduce the status of the enemy target by 24.72%, and reduce the health and mana of the enemy target by 12.36% per second. value, attack speed and movement speed.When a certain state of the target is reduced to one-tenth, this attribute will no longer be reduced.

In terms of physical attacks, "Hidden Flames" uses the tracking attack launched when the target is close to the invisible flame, and converts the potential energy of the invisible flame into kinetic energy to form a powerful impact and impact force.Since there are often several invisible flames in a certain area, the target will be attacked by more than one invisible flame at the same time.Especially when the target senses the threat and runs wildly, it will bring more invisible flames to attack the target.

In terms of radiation attacks such as high-temperature radiation, cold radiation, holy light radiation, and life radiation, the invisible flames are all static at first, so the speed of accumulating radiation is very fast.If the target does not move, neither will the invisible flame, and the radiation will continue to accumulate.The radiation formed by a large number of invisible flames and the secondary radiation converged and strengthened each other, and the radiation in the skill control area soared rapidly.When the target finds the problem and tries to escape, on the one hand, the invisible flame will follow and chase, and on the other hand, because the invisible flame itself is invisible, it is not easy for the target to determine which direction is safe, and it is not easy to escape the radiation attack The dead zone formed.

For contact attacks such as outer flame burning, chill attack, corrosion attack, holy light attack and life attack, the contact attack has a certain delay time, which is slightly longer than the delay time of the radiation attack.Once the contact attack starts to work, it will immediately cause strong damage to low-level targets until the target is eliminated.When the target is close to the invisible flame, the invisible flame will launch a tracking attack, and the attack speed will gradually increase. Once it hits the target, the contact attack will show its magic after a delay time.Also because the target cannot see the invisible flame, they often cannot avoid the invisible flame in time, and even cannot make a correct judgment within the delay time, so they are easily injured by contact attacks.

In terms of mental attack, each Intangible Flame is still a blood-damaging attack on the target within 10 meters, and a mental coercion on the target 10 meters away.However, within a radius of 10 meters around the target, there will often be different invisible flames, and the possibility and intensity of blood loss during mental attacks will be greatly increased.As for the mental coercion, almost every spiritual coercion of the invisible flame can affect the target, causing the target to have an abnormal state in front of the spiritual coercion.

As a state aid, "Hidden Flames" is mainly realized by keeping the target of the side away from a safe distance.The magician tells the party's target the range controlled by the object, and then makes the party's targets gather outside the attack range.But this skill can only be used for assistance, not for besieging the target, because the tracking and pursuit of the invisible flame in this skill does not distinguish between the enemy and the enemy, and it is inevitable to be attacked by the invisible flame when besieging the target.Even if you see the target fleeing from a distance, your target must dodge in advance, so as not to change the attack target of the invisible flame tracking the enemy target and launch an attack on your target.The status support of this skill also has the functions of status improvement, status recovery, life recovery, mana recovery, status purification, status blessing and cultivation.

The status of "Hidden Flames" is also as high as 30.72%, which can last for four hundred times the total assist time. 10% of full status can be restored within 1 seconds.Life recovery and mana recovery can be increased by 12.36% in addition to the improvement of the whole state.It can resolve the state-impaired curse and the action-impaired curse.

It can increase the attack speed and movement speed by 12.36% per second, and it will not increase when the attack speed and movement speed are increased to ten times at my current level.Can last four hundred times the total assist time.

In terms of cultivation, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the synchronization rate of the five elements, the capacity of the element device, and the control of the elements.The cultivation effect is [-] times that of "Invisible Flame".

As a special support, "Hidden Flames" also has 15 functions of attacking, disrupting, trapping and blocking enemies.

Since the invisible flame's attack can only severely injure low-level targets, lightly injure mid-level targets, and do little damage to high-level targets, the effect of attack disturbance has been fully utilized.The status reduction of the four spells is relatively constant.Initially, the dead zone formed by the radiation attack, the continuous blood loss of the mental attack, and the long-range coercion are the main disruptive methods, but when the target starts to flee, as more and more invisible flames launch tracking attacks on the target, the physical Attack disruption and contact assault disruption will start to play a leading role.

"Hidden flames all over the ground" has a more powerful trapping effect.This is mainly because the invisible flame can launch a tracking attack when the target is close. No matter where the target flees, there will be a large number of invisible flames besieging it. Not only the middle and low-level targets, but even high-level super targets and even god-level targets can be completely trapped. live and be destroyed.Moreover, this skill does not have the weakness of "Hidden Flame Overwhelming" when the enemy is trapped, although the invisible flame will be driven by the target when the target moves, causing the invisible flame to be more concentrated, and the pressure on the target in other directions will be reduced. Small, but the area where the invisible flames are distributed is really too wide.There is a gap in a certain place, but the whole skill still has a wide depth.

In terms of blocking the enemy, the distribution of accumulated radiation and mental attacks in the entire vast hell is relatively even, and the invisible flame driven by the target is completely negligible for the entire range of skill control.Therefore, the dead zone formed by the entire skill is relatively balanced, and the range that can be controlled is relatively wide.

"Hidden flames all over the ground" is a continuous group attack skill, but the duration of the invisible flame is not long, and the duration of the dead zone is not long. The more outstanding one is that the group attack includes a single strong attack, and the second is the attack range Wide, so the system is only limited to a duration of half an hour and a cooling time of one month.Since the duration is only the time for the magician to withdraw his magic power, it will take another 10 minutes for the invisible flame to dissipate, so the total duration is 10 minutes.

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