Online games of the Three Kingdoms era
Chapter 391 Fire Magic 63
"Smoke and Flames" is an upgraded version of "Smoke and Flames".This skill requires the magician to manifest a large amount of invisible smoke, distributed within a vast area.If the target is within 20 meters of the invisible flame, the invisible flame will automatically track the target.This skill also has the functions of direct attack, status assist and special assist.
As a direct attack, this skill is the same as "Smoke and Flame", and also includes physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosion attack, outer flame burning, cold cold attack, holy light attack, Attacks like Life Attack, Necromancer Spell, Dark Spell, Life Spell, Light Spell and Psychic Attack.
Spell attacks such as Necromancy Spell, Dark Spell, Life Spell, and Light Spell are still the same as other "Hidden Fire Series" skills. They still reduce the status of the enemy target by 24.72%, and reduce the health and mana of the enemy target by 12.36% per second. value, attack speed and movement speed.When a certain state of the target is reduced to one-tenth, this attribute will no longer be reduced.
In terms of physical attacks, "Smoke All over the Ground" uses the tracking attack launched when the target is close to the invisible smoke, and converts the potential energy of the invisible smoke into kinetic energy to form a powerful impact and impact.Since there are often several invisible flames in a certain area, the target will be attacked by more than one invisible flame at the same time.Especially when the target senses the threat and runs wildly, it will bring more invisible smoke to attack the target.
In terms of radiation attacks such as high temperature radiation, gloomy and cold radiation, holy light radiation, and life radiation, the invisible smoke flames are still at first, so whether it is the radiation of the invisible smoke flame itself or the radiation accumulated by the invisible thick smoke, the speed of accumulating radiation is different. very fast.If the target does not move, the invisible smoke will not move, and the radiation will continue to accumulate.The radiation formed by a large amount of invisible smoke and invisible smoke converges with the secondary radiation and strengthens each other, and the radiation in the skill control area soars rapidly.When the target finds the problem and tries to escape, on the one hand, there will be invisible smoke and flames to follow and chase. On the other hand, because the invisible smoke and flames themselves are invisible, it is not easy for the target to determine which direction is safe, and it is not easy to escape. A dead zone created by a radiation attack.The radiation of the invisible smoke flame itself is higher than that of the invisible flame, coupled with the invisible thick smoke, the power is even more unmatched by "hidden flames all over the ground".
For contact attacks such as outer flame burning, chill attack, corrosion attack, holy light attack and life attack, the contact attack has a certain delay time, which is slightly longer than the delay time of the radiation attack.Once the contact attack starts to take effect, it will immediately cause strong damage to the middle and low-level targets until the target is eliminated.
There are two types of contact attacks in "Smoke and Flames", the first is the contact attack of invisible thick smoke.This kind of contact attack is an invisible thick smoke that continuously diffuses within the range of skill control, eventually covering all targets within the range of skill control.This kind of contact attack produces two different injuries through contact with the target's skin and dense smoke entering the body from the respiratory tract.The contact attack of thick smoke is already more powerful than the radiation attack, which can quickly make the target lose resistance and lose life.Even if the target escapes, the smoke's attack continues to work within the target.The other is when the target is close to the invisible smoke, the invisible smoke launches a tracking attack, and the attack speed gradually increases. Once it hits the target, the contact attack will show its magic after a delay.Also because the target cannot see the relationship between the invisible smoke and invisible smoke, they often cannot avoid the invisible smoke and invisible smoke in time, and even cannot make a correct judgment within the delay time, thus being easily injured by contact attacks .
In terms of mental attack, each invisible flame is still a bloody attack on the target within 20 meters, and a mental coercion on the target 20 meters away.However, within a radius of 20 meters around the target, there will often be different invisible smoke and flames, which greatly increases the possibility and intensity of blood damage during mental attacks.As for the mental coercion, almost every spiritual coercion of invisible flames can affect the target, causing the target to have an abnormal state in front of the spiritual coercion.Because the range of the blood-destroying mental attack on the target is the tracking range of the invisible smoke, once the target enters these ranges, the mental attack will continue as the invisible smoke tracks the target, and with the pursuit of the target's invisible The smoke and flames continue to increase and receive more spiritual attacks.When the invisible smoke diffuses within a radius of 10 meters around the target, it will also cause a blood-damaging mental attack on the target.
As a state aid, "Smoke and Flames" is mainly achieved by keeping the target of the party at a safe distance.The magician tells his target the range controlled by invisible smoke and invisible smoke, and then makes his target gather outside the attack range.But this skill can only be used for assistance, not for besieging the target, because the tracking and pursuit of the invisible flame in this skill does not distinguish between the enemy and the enemy, and it is inevitable that the invisible smoke will be attacked when the target is besieged.Even if the target is seen running away from a distance, the target of the own side has to dodge in advance, so as not to change the target of the attack by the invisible smoke that tracks the enemy target and attack the target of the side.The status support of this skill also has the functions of status improvement, status recovery, life recovery, mana recovery, status purification, status blessing and cultivation.
“烟焰满地”的状态提升同样高达30.72%,可以持续总辅助时间的800倍时间。2秒之内可以恢复1%的全状态。生命恢复和魔力恢复在全状态的提升之外可以有着12.36%的提升。可以化解状态禁锢型诅咒和行动禁锢型诅咒。
It can increase the attack speed and movement speed by 12.36% per second, and it will not increase when the attack speed and movement speed are increased to ten times at my current level.Can last 800 times the total assist time.
In terms of cultivation, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the synchronization rate of the five elements, the capacity of the element device, and the control of the elements.The cultivation effect is 800 times that of "Invisible Flame".
As a special support, "Smoke and Flames" also has 15 functions of attacking, disrupting, trapping and blocking enemies.
Since the invisible flame's attack can only severely injure mid-level targets, lightly injure high-level targets, and do little damage to super-level targets, the effect of attack disruption has been brought into full play.The status reduction of the four spells is relatively constant.The dead zone formed by the initial radiation attack, the continuous blood loss of the mental attack, and the long-range coercion are the main disturbance methods, but when the invisible smoke permeates the entire skill control range, physical attack disturbance and contact attack disturbance will start to play the leading roles .Especially when the target starts to flee, as more and more invisible flames launch tracking attacks on the target, the effects of physical attack disruption and contact attack disruption will become more and more significant.
The trapping effect of "Smoke and Flames" is very powerful.This is mainly because of two reasons.One reason is that the invisible smoke pervades the entire range of skill control, and the ubiquitous full attack always threatens the target. Since the target cannot see the invisible smoke and invisible smoke, it is not clear which direction is the real escape Direction, often trapped in a tight siege and unable to extricate themselves.One reason is that the invisible flames can launch a tracking attack when the target approaches. No matter where the target flees, there will be a large number of invisible flames besieging them. Not only low-level and mid-level targets, but even high-level super targets and even god-level targets can be completely destroyed. Trapped and destroyed.Moreover, this skill does not have the weakness of "flame luxuriant" when the enemy is trapped, although the invisible smoke will be driven by the target when the target is moving, resulting in a relatively concentrated invisible smoke, and the targets in other directions will be affected. The pressure becomes smaller, but the control range of the entire "Smoke and Flames" skill is too wide, and the target drives
No matter how many invisible smokes and flames there are, they will only affect a very local area, and it will not hurt the entire skill control range at all.
And under normal circumstances, because the invisible smoke comes and goes without a trace, the target doesn't know how to avoid the invisible smoke, and doesn't know in which direction there is no invisible smoke. In addition to the tracking and pursuit of the invisible smoke, "Smoke is all over the ground", there is also an all-round attack of invisible smoke all the time, which makes the target never easy.So even if the target knows this feature, it is difficult to be exploited.
In terms of blocking the enemy, the distribution of accumulated radiation and mental attacks in the entire wide area is relatively even, and the invisible smoke driven by the target is completely negligible for the entire range of skill control.Therefore, the dead zone formed by the entire skill is relatively balanced, and the range that can be controlled is relatively wide.Compared with "Hidden Flames", even if the invisible smoke follows the target and chases away, the invisible smoke continues to accumulate radiation at the original position, making the entire skill control area produce stronger and stronger radiation.In terms of the range of blocking the enemy, just like "Full of Hidden Flame", the skill control range of "Full of Smoke" is very wide, and it is not a problem to block the road of a small plain.
"Smoke all over the ground" is the same as "Hidden flames all over the ground", it is a continuous group attack skill, but the duration of the invisible smoke is not long, and the duration of the dead zone is not long, the more outstanding one is the group attack The second is the full-scale attack of the invisible thick smoke, and the third is the attack range is very wide, so the system only limits the duration to half an hour and the cooling time to two months.Since the duration is only the time for the magician to withdraw his magic power, it will take another 10 minutes for the invisible smoke to dissipate, so the total duration is one hour.
As a direct attack, this skill is the same as "Smoke and Flame", and also includes physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosion attack, outer flame burning, cold cold attack, holy light attack, Attacks like Life Attack, Necromancer Spell, Dark Spell, Life Spell, Light Spell and Psychic Attack.
Spell attacks such as Necromancy Spell, Dark Spell, Life Spell, and Light Spell are still the same as other "Hidden Fire Series" skills. They still reduce the status of the enemy target by 24.72%, and reduce the health and mana of the enemy target by 12.36% per second. value, attack speed and movement speed.When a certain state of the target is reduced to one-tenth, this attribute will no longer be reduced.
In terms of physical attacks, "Smoke All over the Ground" uses the tracking attack launched when the target is close to the invisible smoke, and converts the potential energy of the invisible smoke into kinetic energy to form a powerful impact and impact.Since there are often several invisible flames in a certain area, the target will be attacked by more than one invisible flame at the same time.Especially when the target senses the threat and runs wildly, it will bring more invisible smoke to attack the target.
In terms of radiation attacks such as high temperature radiation, gloomy and cold radiation, holy light radiation, and life radiation, the invisible smoke flames are still at first, so whether it is the radiation of the invisible smoke flame itself or the radiation accumulated by the invisible thick smoke, the speed of accumulating radiation is different. very fast.If the target does not move, the invisible smoke will not move, and the radiation will continue to accumulate.The radiation formed by a large amount of invisible smoke and invisible smoke converges with the secondary radiation and strengthens each other, and the radiation in the skill control area soars rapidly.When the target finds the problem and tries to escape, on the one hand, there will be invisible smoke and flames to follow and chase. On the other hand, because the invisible smoke and flames themselves are invisible, it is not easy for the target to determine which direction is safe, and it is not easy to escape. A dead zone created by a radiation attack.The radiation of the invisible smoke flame itself is higher than that of the invisible flame, coupled with the invisible thick smoke, the power is even more unmatched by "hidden flames all over the ground".
For contact attacks such as outer flame burning, chill attack, corrosion attack, holy light attack and life attack, the contact attack has a certain delay time, which is slightly longer than the delay time of the radiation attack.Once the contact attack starts to take effect, it will immediately cause strong damage to the middle and low-level targets until the target is eliminated.
There are two types of contact attacks in "Smoke and Flames", the first is the contact attack of invisible thick smoke.This kind of contact attack is an invisible thick smoke that continuously diffuses within the range of skill control, eventually covering all targets within the range of skill control.This kind of contact attack produces two different injuries through contact with the target's skin and dense smoke entering the body from the respiratory tract.The contact attack of thick smoke is already more powerful than the radiation attack, which can quickly make the target lose resistance and lose life.Even if the target escapes, the smoke's attack continues to work within the target.The other is when the target is close to the invisible smoke, the invisible smoke launches a tracking attack, and the attack speed gradually increases. Once it hits the target, the contact attack will show its magic after a delay.Also because the target cannot see the relationship between the invisible smoke and invisible smoke, they often cannot avoid the invisible smoke and invisible smoke in time, and even cannot make a correct judgment within the delay time, thus being easily injured by contact attacks .
In terms of mental attack, each invisible flame is still a bloody attack on the target within 20 meters, and a mental coercion on the target 20 meters away.However, within a radius of 20 meters around the target, there will often be different invisible smoke and flames, which greatly increases the possibility and intensity of blood damage during mental attacks.As for the mental coercion, almost every spiritual coercion of invisible flames can affect the target, causing the target to have an abnormal state in front of the spiritual coercion.Because the range of the blood-destroying mental attack on the target is the tracking range of the invisible smoke, once the target enters these ranges, the mental attack will continue as the invisible smoke tracks the target, and with the pursuit of the target's invisible The smoke and flames continue to increase and receive more spiritual attacks.When the invisible smoke diffuses within a radius of 10 meters around the target, it will also cause a blood-damaging mental attack on the target.
As a state aid, "Smoke and Flames" is mainly achieved by keeping the target of the party at a safe distance.The magician tells his target the range controlled by invisible smoke and invisible smoke, and then makes his target gather outside the attack range.But this skill can only be used for assistance, not for besieging the target, because the tracking and pursuit of the invisible flame in this skill does not distinguish between the enemy and the enemy, and it is inevitable that the invisible smoke will be attacked when the target is besieged.Even if the target is seen running away from a distance, the target of the own side has to dodge in advance, so as not to change the target of the attack by the invisible smoke that tracks the enemy target and attack the target of the side.The status support of this skill also has the functions of status improvement, status recovery, life recovery, mana recovery, status purification, status blessing and cultivation.
“烟焰满地”的状态提升同样高达30.72%,可以持续总辅助时间的800倍时间。2秒之内可以恢复1%的全状态。生命恢复和魔力恢复在全状态的提升之外可以有着12.36%的提升。可以化解状态禁锢型诅咒和行动禁锢型诅咒。
It can increase the attack speed and movement speed by 12.36% per second, and it will not increase when the attack speed and movement speed are increased to ten times at my current level.Can last 800 times the total assist time.
In terms of cultivation, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the synchronization rate of the five elements, the capacity of the element device, and the control of the elements.The cultivation effect is 800 times that of "Invisible Flame".
As a special support, "Smoke and Flames" also has 15 functions of attacking, disrupting, trapping and blocking enemies.
Since the invisible flame's attack can only severely injure mid-level targets, lightly injure high-level targets, and do little damage to super-level targets, the effect of attack disruption has been brought into full play.The status reduction of the four spells is relatively constant.The dead zone formed by the initial radiation attack, the continuous blood loss of the mental attack, and the long-range coercion are the main disturbance methods, but when the invisible smoke permeates the entire skill control range, physical attack disturbance and contact attack disturbance will start to play the leading roles .Especially when the target starts to flee, as more and more invisible flames launch tracking attacks on the target, the effects of physical attack disruption and contact attack disruption will become more and more significant.
The trapping effect of "Smoke and Flames" is very powerful.This is mainly because of two reasons.One reason is that the invisible smoke pervades the entire range of skill control, and the ubiquitous full attack always threatens the target. Since the target cannot see the invisible smoke and invisible smoke, it is not clear which direction is the real escape Direction, often trapped in a tight siege and unable to extricate themselves.One reason is that the invisible flames can launch a tracking attack when the target approaches. No matter where the target flees, there will be a large number of invisible flames besieging them. Not only low-level and mid-level targets, but even high-level super targets and even god-level targets can be completely destroyed. Trapped and destroyed.Moreover, this skill does not have the weakness of "flame luxuriant" when the enemy is trapped, although the invisible smoke will be driven by the target when the target is moving, resulting in a relatively concentrated invisible smoke, and the targets in other directions will be affected. The pressure becomes smaller, but the control range of the entire "Smoke and Flames" skill is too wide, and the target drives
No matter how many invisible smokes and flames there are, they will only affect a very local area, and it will not hurt the entire skill control range at all.
And under normal circumstances, because the invisible smoke comes and goes without a trace, the target doesn't know how to avoid the invisible smoke, and doesn't know in which direction there is no invisible smoke. In addition to the tracking and pursuit of the invisible smoke, "Smoke is all over the ground", there is also an all-round attack of invisible smoke all the time, which makes the target never easy.So even if the target knows this feature, it is difficult to be exploited.
In terms of blocking the enemy, the distribution of accumulated radiation and mental attacks in the entire wide area is relatively even, and the invisible smoke driven by the target is completely negligible for the entire range of skill control.Therefore, the dead zone formed by the entire skill is relatively balanced, and the range that can be controlled is relatively wide.Compared with "Hidden Flames", even if the invisible smoke follows the target and chases away, the invisible smoke continues to accumulate radiation at the original position, making the entire skill control area produce stronger and stronger radiation.In terms of the range of blocking the enemy, just like "Full of Hidden Flame", the skill control range of "Full of Smoke" is very wide, and it is not a problem to block the road of a small plain.
"Smoke all over the ground" is the same as "Hidden flames all over the ground", it is a continuous group attack skill, but the duration of the invisible smoke is not long, and the duration of the dead zone is not long, the more outstanding one is the group attack The second is the full-scale attack of the invisible thick smoke, and the third is the attack range is very wide, so the system only limits the duration to half an hour and the cooling time to two months.Since the duration is only the time for the magician to withdraw his magic power, it will take another 10 minutes for the invisible smoke to dissipate, so the total duration is one hour.
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