Perfection of Rebirth

Chapter 371 Cross the line of fire

Chapter 371 Cross the line of fire
Online games are one of the fastest-growing fields in the Chinese Internet, and Jiang Hui has already tasted the sweetness in Guanghui Games' "Glory of the King".Jiang Hui made an inventory of the games that are highly profitable, widely used, and long-lasting, and the most important thing is that they have not been launched in early 2005. He thinks "Cross Fire" and "QQ Speed" are very good choices.

However, although "Cross Fire" was introduced from South Korea by Penguin in 2007 in the previous life, this game developed by South Korea's Smile Gate was probably already under development in early 2005, in order to avoid unnecessary problems , Jiang Hui felt that he could consider acquiring this Korean company.

Smile Gate is not a top company in South Korea. Compared with famous companies such as NEXON, Neowiz, Redduck, and NCSoft, this company is just a baby waiting to be fed.After Crossfire developed by the latter company became a top game in China, Smile Gate became famous in Korea.

Smile Gate has only one office and 33 people.Among them, 15 are original paintings, 7 are for configuration, 10 are for production, and 1 is for publicity.If Brilliant Games wants to acquire them now, it is estimated that 2000 million yuan will be enough. After all, Smilegate is just a newly established studio with no reputation and no works that can be sold.Now is the best time to buy.

Jiang Hui read a piece of news that Kwon Hyuk-bin, the founder of Smilegate, had become the fourth richest person in South Korea in 2016, with 49 billion US dollars.In addition, Kim Jong-woo, the founder of another South Korean game company Nexon, is also close behind, with 41 billion US dollars, ranking sixth.Kwon Hyuk-bin owns all the shares of Smilegate. Although the company was on the verge of bankruptcy in the early days of its founding, the company has grown all the way after Penguin represented "Cross Fire".Especially after 2014, "Cross Fire" became the second highest-grossing online game in the world, and "Cross Fire" is also the company's main source of income, although "Cross Fire" lost to Nexon's "Assault Storm" in South Korea. 2", but it was very popular in China. In 2015, He Bincai had more than 20 billion U.S. dollars in statistics, ranking 12th in South Korea, and jumped to 2016th in 4, which shows the gold-absorbing ability of "Cross Fire" and the great contribution of Chinese players.

"Cross Fire" is a masterpiece of online gunfight games in the next era. It is based on the background of two major international mercenary organizations. It analyzes the advantages of many popular FPS including "Counter-Strike" and absorbs the favorites of domestic players. After the content of various gun battle games, it provides a No.1 shooting game.

The setting of lurkers and defenders in the game is also very well done, and the confrontation system of the game is well constructed.

Lurkers: No one knows exactly who founded the Lurker mercenary company, nor where exactly is its headquarters.Some say it serves third world countries, while others claim it has performed "special missions" for the rebels.However, so far, no one has found the person in charge of this company, and there is not even any law that can bind it.

Defender: As early as the establishment of the Defender Mercenary Company, it began to openly recruit retired members from various famous special forces.In the name of maintaining peace, this mercenary company serves powerful countries.They claim to have the most righteous position, and if the fight goes against their beliefs, they will not be tempted by the temptation of more money.

The setting of these two backgrounds, combined with some special attributes and settings of each character, laid the foundation for the success of "Cross Fire".

Although Brilliance Games already has some experience in online game development after launching "Glory of the King", objectively speaking, in Asia in 2005, South Korea was the strong player in online game development. Game manufacturers, for Brilliance Games, are not only an investment, but also can learn some advanced game development experience, which can be said to kill two birds with one stone.

The Korean game industry has entered the enlightenment period since the 20s, and has experienced different stages such as the entry of foreign products, the development of domestic games, the localization of foreign products, the establishment of domestic game companies, from the development of domestic stand-alone games to online games, and then to internationalization.On the basis of national policy support, corporate efforts, and national recognition, Korean companies stand out from the global game industry market dominated by game developed countries such as the United States, island countries, and Europe in the short term.

Since 2001, the Korea Cultural Industry Development Agency has released the "Korean Game Industry White Paper" every year, held various research forums, and provided game companies with relevant information on the game industry at home and abroad.In order to help Korean companies go overseas, the Korean government supports small and medium-sized Korean game companies to participate in various overseas game exhibitions every year, and all expenses are borne by the government.

In addition, South Korea also attaches great importance to the cultivation of game talents.The training of Korean game talents began in 1996, and gradually became regularized after 2000.After 10 years of development, a multi-level game talent training system from high school to graduate school has been formed.Formal educational institutions offering game-related courses include high schools (gaming high schools/specialized schools), universities (specialized/general/online), and graduate schools.Among game talent education institutions, the number of high schools is stable, the number of specialized universities and online universities is on the decline, and the number of general universities and graduate schools is on the rise.Korean game talent education institutions have shown a trend of improving the overall level and developing towards cultivating high-level talents in the game industry.

Under the background of this series, the South Korean game industry took off, and there will be a lot of classic games such as Paradise, Audition, Go Kart, Bubble Hall, Sword Spirit...etc.

Although Jiang Hui doesn't like South Korea, this does not prevent Jiang Hui from objectively analyzing the advantages of the Korean game industry, and he doesn't mind buying a few Korean game companies back.After all, in the era of prosperous PC games, Korean games have always existed like Taishan Beidou. Many Chinese game companies started and made their fortunes relying on Korean games. In the early stage of the development of the domestic PC game industry, Korean PC games were the absolute protagonists.

As the troika of online games planned by Jiang Hui for Brilliant Games - "Glory of the King", "Cross Fire" and "QQ Speed" (which will be changed to Brilliant Speed ​​when it is launched later), in the next three to five years, there will be As the main source of profit for Brilliant Games.

At present, "Glory of the King" has been considered a success, "Cross Fire" can rely on the acquisition of Smilegate for cooperative development, and "Glory Speed" will be the second online game developed by Guanghui Games.In this way, Brilliant Games will basically have a full schedule of work for this year and next.

(End of this chapter)

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