Dragon Stalker

Chapter 2 Game Settings

Chapter 2 Game Settings

Game system
Game background
Thousands of years ago, the demon king led the demon army to fight against the light army led by the god of light and the alliance of all intelligent creatures in the whole continent. In the end, the demon king was defeated, the demon army was almost wiped out, and the light army was also almost wiped out.The Holy See of Light was hit hard.Ten thousand years later, the pattern of the continent changed.The once dominant dragons, angels, and elves have withdrawn from the stage of history.The orc race, the offspring of all kinds of monsters, phantom beasts and human races, stepped onto the stage of history.

The mainland is divided into three major forces.

Dark Empire: Occupy the west of the continent.Mainly demons, undead, undead, and dark monsters.

The Council of Light: Rakshasa Kingdom, the Empire of Light, and the Republic of Arria.Occupy the northeastern part of the continent.Raksha State (the nation on the prairie) Guangming Empire (a country that believes in the God of Light) Aliya Republic (a country with well-developed animal husbandry and mercenaries)

Orc Alliance: Occupy the southeast of the mainland. (The Beastmaster and the Beast Council are the ruling class) The four major clans of the Tauren, Tiger, Werewolf, and White Fox are the main forces.

Other forces: the elves who live in seclusion in the elf forest, and the dwarves who hide underground in the mountains in the north of the Arria Republic.

Sea Clan: The coastal area of ​​the Tianyun Continent.

Samurai players can use up to eight skills, and store up to four skills in the skill library.

Mage players can use up to eight spells, and the spell library can store up to four spells.

However, for those who have obtained the professional title, the professional skills or spells obtained are not counted among them.

Example: Samurai player, when changing class to knight, can use 1 own skill + [-] skills

Dragon Legend game system:

1 diamond coin = 100 gold coins = 10000 silver coins = 1 million copper coins
1 gold coin = 100 RMB

In the game, if passers-by form a team, 6 people form a small team, 60 people form a small team, 600 people form a large group, and 6000 people form an army
If you want to form a larger team, you must establish a guild!
Players with more than 10000 reputation and 10 gold coins can form a guild!Obtain a territory by completing tasks, applying for purchases, and conquering by yourself.The territory must be in the country to which the player belongs, and cannot exceed the jurisdiction of the city to which the player belongs.After establishing your own guild, the city will send some NPCs such as tax officials. As for defense, construction and other work, all the work is done by the players themselves.

There are three levels of guilds, ordinary guilds, city guilds, and world guilds.Ordinary guilds can only establish their own guilds in no man's land and collect various taxes.City guilds can establish branches in various cities of the country to which they belong to conduct some business.World guilds, you can establish guilds in the cities in your camp.

After the guild is established, the guild leader can set his own organizational structure and name.But some basic requirements are the same.

Ordinary guilds can have up to 1000 people, and can form up to 5 guild legions, each with a maximum of 60 people.

A city guild can have up to 10000 people, and can form up to 10 guild legions, each with a maximum of 600 people.

The world guild can have up to 100000 people, and can form up to 20 guild legions, each with a maximum of 6000 people.

experience system
When forming a team, the monster experience is calculated as the experience of killing monsters + the number of people * 5%.That is to say, if the experience value of the monster itself is A, if two people form a team, the experience gained will be A* (1+2*5%), and if there are three people, it will be A* (1+3*5%)

If it is not in a team, the player who attacks the monster first gets 10% of the experience of the monster, the player who kills the monster last gets 10% of the experience, and the remaining 80% is distributed to the players participating in the attack according to the percentage of damage to the monster.

Affiliation

All occupations in the mercenary guild can join, and you can freely receive money from tasks in the mercenary guild, and you can also pay a deposit to release tasks freely.

The magician's guild must be a magician profession, and you can freely receive tasks in the magician's guild, but you must obey the arrangements of the magician's guild at certain times.

All professions can join the life professions guild, which is mainly responsible for the production and processing of life products, etc. Most of those who don't like fighting can come here, and they can also accept tasks in the life guild.

The thieves' guild must meet the prescribed conditions to join, and can receive tasks such as hunting, assassination, and stealing special items.

According to the agreement, only one of the four major guilds can choose to join. After joining, you can only receive and issue tasks in the guild you belong to, and you cannot go to other guilds to receive and issue tasks.

illegal guild
A gathering place for all those who have killed too many people, who are blacklisted or wanted. The missions issued are extremely paid, but most of them are dangerous or even cruel.It is the target of the four major guilds.

real system
In the game, people will be hungry, thirsty, and tired.

Hunger will affect physical attack power and hit rate, and when it is serious, it will continuously lose life.

Thirst will affect the damage and success rate of spells, and when it is serious, it will continuously lose mana.

Fatigue will affect speed, evasion, reaction, etc., and in severe cases, it will cause coma and shock.

build system

The game only provides ordinary basic equipment, that is, whiteboard equipment. If you want to have advanced equipment, you must hunt monsters, strip their materials and bring them back to the blacksmith to make them.

Enchanting System
You can go to the alchemy shop to inject magic power into the equipment. The premise is that you must collect the crystal nucleus of the monster. The crystal nucleus of the corresponding attribute can greatly improve the effect.For example, adding fire damage to a weapon, the effect of using a high-level flame-type monster nucleus is four times that of a high-level water-type monster nucleus.

Real person system
All character attributes are formed according to the proportion of the player's own physical fitness, but the total number remains unchanged.

Basic attributes

life 100
magic 0
Stamina 100
force 1
Agile 1
Intelligence 1
Lucky 1
All players start with this value, and a total of 25 attribute points and 5 free points are added according to their physical conditions.

For example, a tall, strong and strong person, the data is as follows
Life 100+8
magic 0
Physical strength 100+6
Strength 1+7
Agility 1+3
Intelligence 1+1
Lucky 1+0
A smart girl with a weak body has the following values:
Life 100+1
magic 0
Physical strength 100+1
Strength 1+1
Agility 1+5
Intelligence 1+14
Lucky 1+3
The remaining 5 free points can be freely added to oneself.

At the beginning of the game, you can choose two types of people, warriors and mages.If you choose a warrior, the attribute remains unchanged. If you choose a mage, you will deduct 50 points of stamina, gain 50 points of magic power, and its basic attribute becomes

life 100
magic 50
Stamina 50
force 1
Agile 1
Intelligence 1
Lucky 1
Life determines the player's blood volume, physical activity, physical fitness, etc.Once it is 0, the player dies.

The magic power determines the mana value of the player of the mage profession, the number of spells released, etc. Once it is 0, no spells can be cast.

Physical strength determines the maximum limit of the player's exercise, the duration of explosive power, the endurance of various strenuous exercises, etc. Once it is 0, the player will immediately fall to the ground and enter a coma for 5 seconds.

The strength determines the weight of the weapon, the load, the explosive power and the impact resistance, etc.High strength cannot directly increase attack power, but it can maximize the power of weapons.

Dexterity determines attack speed, running speed, reaction force, sensing force, etc.

Intelligence determines spell damage and success rate, etc.

Luck determines the damage correction when being attacked, the chance of getting more materials when stripping materials, etc.

All basic attributes cannot be increased permanently (that is, the character attributes after the player chooses a character to enter the game), and can be temporarily improved from equipment, spells, potions, etc.Players get 2 free points every time they level up. If you are not satisfied with adding points, you can go to the Bright Church in the main city of the race to wash points at any time and redistribute the free points.But for the sake of fairness, the first washing point is 1 gold, and then washing is 5 gold, then 20 gold, and finally 50 gold. If you wash more points, it will always be 50 gold.

All equipment has a sense of authenticity. Even if it is an artifact, it is not useful for just anyone to hold it. If it is too heavy, the feedback is too strong, or even does not meet the requirements of the artifact's master selection, the artifact cannot be used.

Weight-bearing strength*10=maximum weight-bearing value

Item classification
Equipped with weapons and armor (with load)
Materials All the materials stripped from the killed monsters, all kinds of ores, herbs, etc. (Up to 10 of each type, and up to 100 of materials.) (No weight)

Props All store-bought props, props made by players, etc. (Each type can bring up to 10, and up to 20 kinds of props.) (No weight)

Monsters purchased from mounts or directly tamed (up to 3 monsters, and only 2 can be used at the same time) (no weight)

Pharmacy Essentials
Restore potion life +30
Powerful Recovery Potion Life +60
Stamina Potion Stamina +50
Mana potion mana recovery speed +50%, lasts for 1 minute.

Power Fruit Power +50%, duration 1 minute.

Fruit of Agility +50% Agility for 1 minute.

Wisdom Fruit Wisdom +50%, duration 1 minute.

The antidote removes the poison state for 1 minute.

(All high-level potions or special items are made by life professionals among players. The indispensable status of life professionals is guaranteed.)
Combat system
samurai
Samurai fight with health and stamina.Under normal circumstances, attacking will not consume stamina, but running fast or attacking with full strength will consume stamina when resisting.If the physical strength is 0, the player will fall into a coma state for 1 second.

Warcraft or any creature in the game has a vital point, and only when it hits the vital point can the fatal blow effect appear, causing triple damage regardless of defense.

Mage
A mage can learn all the spells that can be learned. The spell level is from 1 to 10, and the mana consumption is also different.Each mage initially has a spell book, which can record up to 8 spells.By default, the new level 1 spell can only be used up to 10 times, and the level 2 spell can only be used 9 times.and so on. A 10th-level spell can only be cast once a day after being learned.Under the same circumstances, the damage of mages is much higher than that of warriors, but due to the limitation of the number of spells, mages are destined to be unable to fight persistently.

skill

Under certain circumstances, all players can comprehend new skills on their own, and they are all unique.The effect and consumption of skills are determined by individual circumstances.

evolution
The player's initial weapon meets certain conditions and can evolve.At this time, there are two evolutionary directions: shape and meaning!Shape refers to changing the shape and characteristics of the weapon, but its overall value remains the same.It means to change the specific value or rank of the weapon.

(End of this chapter)

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