Bijo to Kenja to Majin no Ken
Material 09 Magic (Concepts and Six Attributes)
Magic usually refers to Level 1 as primary, Levels 2-3 as intermediate, Levels 4-5 as advanced, and Level 6 or higher as high. Maximum is level 10 (expressed in stars in status)
■ No attributes
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[Unattributed Level 1] Demon Bullet (Magic Ball)
Attributeless attack magic used by the protagonist Kay. By controlling the concentration of consciousness, you can manipulate the magic and power you use. Something with great power can't be fired in a row, but smaller ones work in a row.
The motif is the unattributed magic "madante" used by a national RPG sage whose power is changed by the amount of MP. So demon bullets (not yet).
[Unattributed Level 2] Demon Wall (Magic Wall)
Unattributed defensive magic used by the protagonist Kay. Colorless, transparent, but slightly reflective of light. If you get an unbearable shock, the glass will be fogged to shatter and disappear. Freedom seems to work to some extent, both in size and where it unfolds.
[Unattributed level 5] Protective junction (protection field)
Advanced unattributed magic that blocks any physical attack that harms the operator. No matter how sophisticated, it can only be large enough to protect the individual operator, nor can it be hung by others because it is not grant magic. Note that the effective time varies depending on the practitioner's level and the amount of magic that can be included. Once used, a time called cooling period (cool-time) exists and cannot be used continuously until a certain amount of time has elapsed. A magic blocking light junction (alter) can only be used by one side exclusively because it interferes and endangers the operator (although some demons may be used at the same time as a light junction (alter) without interference).
[No Attribute Level 6] Muscle Disruption (Physical Decay)
Highly unattributed magic mastered by the protagonist Kay in the labyrinth of the abyss. A powerful debilitating magic that specializes in taking away the opponent's muscle strength, more immediate than the erosion (erosion) described later, but only effective against demons (monsters). In order to use it, we must create a path of magic by mediating a weapon through which demonic powers such as the Devil's Sword can pass.
[Unattributed Level 8] Erosion (Erosion)
Highly unattributed magic that the protagonist Kay gets to meet in the second half. Powerful magic that rapidly erodes inside the enemy's body and degrades the enemy's abilities. The eroded ones rapidly drop in numbers (parameters) and skill levels. However, in order to use it, it is necessary to pierce the enemy with a weapon through which demonic powers such as the Demon Sword pass and create a path of magic. It works for basically anything that is alive and moving, such as demons (monsters), magical creatures, barbarians, humans, beasts, demons, etc. Kayi's "Save It" special magic.
■ Fire Attributes
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[Fire Attribute Level 1] Fire Bullet (Fireball)
The earliest magic of fire attributes. Turn magic into fireballs and fly towards enemies. It does not involve physical shock because it is the only heat source.
[Fire Attribute Level 2] Firewall
Defensive magic of fire attributes. Turn magic into a wall of flames to block attacks. It is weak for physical breakthroughs because it is a wall with only heat sources, but it is also used as a blindfold.
[Fire Attribute Level 3] Flame Bullet (Flame Ball)
Magic with enhanced firebombs (fireballs). Turning magic into fireballs is the same as a firebomb (fireball), but it is powerful (and it drains a lot of magic for that matter). Depending on the skill of the operator, the power can change dramatically, with physical impact.
[Fire attribute level 4] Firestorm (Firestorm)
Range magic that burns up aggregated magic all at once. It can attack a wide range by means of a fire column that blows up from the ground. However, due to the difficulty of setting and controlling the attack range, it is only used in situations where the enemy can be attacked indiscriminately in actual combat. Although the offensive power is significant, it does not involve any physical impact similar to a firebomb (fireball).
[Fire Attribute Level 4] Explosive Flame (Napalm)
Wizard (Sorcerer) Sylvia specializes in fire attribute magic, which takes the alias' Blast Flame '. Shoot out the fireball that draws the parabola and burn it up at the same time as the landing. The power, range, and duration of burning increases depending on the practitioner's level of skill. Slow bullet speeds make it difficult to attack with the fireball itself, but the range of action of the enemy can be narrowed by the flames you have landed.
[Fire Attribute Level 5] Fire (Inferno)
Superior magic of fire attributes. Burn down a wide range with persistently high heat flames while continuously consuming magic. Sylvia had combined this magic with rock walls (rock walls) to masterfully control the range of attack. It should be noted that while the effect time can be sustained as long as the magic of the surgeon persists, the magic drain protrudes among the high magic.
[Fire Attribute Level 6] Extinction (Insynaration)
High Installation Magic for Fire Attributes. Continuously erect ultra-high heat columns in the identified positions. The Fire Column will continue, but the Magic will only drain when activated. Fire columns cannot be moved from the place where they were installed, so annihilation (insinuation) is rarely used as an attack magic. Using it for tactical terrain manipulation (interfering with or making it impossible to get through by installing a fire column) is the usual method of use. It should also be noted that some of them are also used as fires that can be placed in the body when generating magic tools (magic items) (because ultra-hard substances cannot be processed in normal flames).
[Fire Attribute Level 8] Burning Four Stars (Blaze Nova)
The de facto highest degree magic of fire attributes (no more level of fire attribute magic has ever been used by humans of what exists). Wizard (Soothsarah) A special magic activated by Sylvia with the help of Dawn Star's Wand (Staff of Rach). An ultra-high-fever fireball, seen on four stars, strikes one enemy after another. Can also deal physical damage.
■ Water Attributes
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[Water Attribute Level 1] Water Bullet (Water Ball)
[Water Attribute Level 2] Water Wall
[Water Attribute Level 2] Ice Bullet (Ice Ball)
[Water Attribute Level 3] Ice Wall
[Water attribute level 3] Water recovery (water heel)
[Water attribute level 4] Ice rain (Ice rain)
[Water Attribute Level 6] Great Water Recovery (Greater Water Heel)
[Water Attribute Level 7] Full Recovery (Full Heel)
[Water Attribute Level 8] Water Purification (Purifying)
■ Wind Attributes
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[Wind Attribute Level 1] Wind Blade (Windcutter)
Wind Attribute Level 2 Wind Wall
[Wind Attribute Level 3] Windstorm
[Wind Attribute Level 4] Electric Shock (Bolt)
[Wind Attribute Level 5] Wind Barrier (Wind Barrier)
[Wind Attribute Level 6] Thundering (Treno)
* In the book "Thundering Sword"
[Wind Attribute Level 7] Wind Junction (Windfield)
[Wind Attribute Level 8] Lightning Strike (Tempest)
* Doesn't appear in the play.
■ Territorial attributes
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[Soil Attribute Level 1] Rock Bullet (Rock Ball)
The earliest magic of earthly magic that transforms magic into rock shapes and fires it. However, it turns into a fairly powerful means of attack depending on the level of the operator.
[Soil Attribute Level 1] Soil Gun (Drake Gun)
The initial magic of earthly attributes that freely protrude the surrounding ground to attack enemies. Since the raised ground mimics the claws of a dragon (Drake), it became the name Drake Gun.
[Soil Attribute Level 2] Rock Wall (Rockwall)
[Territorial Attribute Level 4] Hand (Ivy)
[Soil Attribute Level 5] Debris Rain (Rock Rain)
■ Optical attributes
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[Light Attribute Level 1] Light Bullet (Starshell)
It is a light shell if you call it as it is, but because the light bullets you fired out are star-shaped, it gradually became known as a starshell.
[Light Attribute Level 2] Light Wall
[Light Attribute Level 3] Light Blade (Light Edge)
[Light Attribute Level 4] Star Rain (Starrain)
[Light attribute level 6] Transition of light (light gate)
Transition magic that is close to the opening (gate) of space magic but does not require a hole for transfer. The difference between a similarly effective spatial magic and combat transfer (Battlegate) is that the combat transfer (Battlegate) stays in the transfer in view, whereas the light transfer (Lightgate) can also be transferred out of view. However, in exchange, the consumption of SP is very high (secondary curvature increases consumption). For this reason, in the middle of the opening of the gate and the battle transition, it can be described as either magic or not. Few things are available, but little magic is actually used.
[Light attribute level 7] Light junction (alter)
A junction capable of blocking attacks that do not involve biological reactions such as magic, bows and arrows, or stone throwing that harm the operator. Because of the superior light attribute magic and the difficulty of mastering, there are only a few people who can use it. The kingdom can only be large enough to protect the individual operator, nor can it be hung by others because it is not a granting magic. With about three minutes of active time, even if the practitioner's level of practice and magic that can be included changes, the effective time hardly extends. Note that there is a shorter effective time than three minutes in the light junction (alter) due to the equipment skill.
A cooling period (cool-time) exists and cannot be used continuously until a certain amount of time has elapsed. A protective junction (protection field) that blocks a physical attack can only be used by one party exclusively because it interferes and endangers the operator (although some demons (monsters) may use it simultaneously without fear of interference).
[Light Attribute Level 9] Holy Cage (Seiklid Prison)
The restraint magic of light attributes that Kay can use by having a "Staff of Sage". By shining chains of light, they restrain the enemy. It is supposed to work for all things, and even the dragon tribe cannot escape its chains.
■ Dark Attributes
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[Dark Attribute Levels 1-5] Curse Bullet (Gund)
Dark Attribute Level 2: Dark Wall
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