Bijo to Kenja to Majin no Ken

Material 10 Magic (Other)

■ Spatial magic

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[Spatial Magic Level 3] Hole (Hall)

* There is no magic name in the play.

[Spatial Magic Level 5] Combat Transfer (Battlegate)

Powerful spatial magic that allows you to freely transfer into the range of your vision. It is often used specifically for combat because it does not require holes in space like a door opening when activated and can be activated immediately. However, there is a relatively long (about a few minutes) cooling time, so continuous use is not possible.

[Space Magic Level 6] Door Opening (Gate)

Some kind of ultimate system magic in spatial magic that can be transferred in an instant to where the wedge was struck. Once a hole has been drilled into the space, a certain amount of time has elapsed, or more than one person can pass through the hole in the space until the surgeon himself has transferred. There are gaps during activation, so they are rarely used during battle. In addition, relatively long (about five minutes) cool times exist. It should be noted that there is actually no magic that can be used by a human being to open a door (gate), in fact it is magic that can only be used by demons (this does not mean that a human cannot use magic, but that few humans have polished space magic to the level that this magic can be used. settings that Sylvia will actually master some time after the book ends). In the play, Kay uses it even where people's eyes are concerned, but sometimes Kay is recognized as a wise person (Sage) and it has not become noisy.

[Spatial Magic Level 6] Wedge (Wedge)

Use it against the magic of the gate. Magic for recording destinations to be transferred at the gate. Where you can hit a wedge (a wedge) and record it, you can wedge it to humans themselves as well as inanimates like the ground and walls. However, Harland has an old law that prohibits people from wedging (Kay is wedged to Sylvia without even knowing that in the play) because there was a rampage a long time ago when people wedged women and transferred them during dressing. In the play, the magic name is not spoken, it is simply called wedge.

■ State Abnormal Magic (Debuff)

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Delay (Slow)

Muscle weakness (Weakness)

Defense Loss (Crash)

Magic Defense Lower (Resist Down)

Binding

Battle Binding

Poison

Paralysis

■ Psychiatric magic

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Sleep

Attractive (Charm)

■ Recovery magic

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[Recovery Magic Level 1] Recovery (Heel)

[Recovery Magic Level 2] Great Recovery (Elder Heel)

[Recovery Magic Level 3] Detoxification (Cure Poison)

[Recovery Magic Level 4] Paralysis Recovery (Cure Paralysis)

[Recovery Magic Level 5] Full Recovery (Full Heel)

[Recovery Magic Level 6] Playback (Regeneration)

[Recovery Magic Level 7] Cancel

[Recovery Magic Level 8] High Playback (High Regeneration)

[Recovery Magic Level 9] Blessings of the Sage (Breath of Sage)

The ultimate healing magic that can cure all the anomalies listed in the status. However, the consumption of SP is very high.

■ Grant Magic (Enchant Magic)

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Muscle Strength Increase (Might)

Preliminary grant magic. It is assumed to be preliminary but very difficult to master. When activated, increases muscle strength by about 10% during the effect time. If you have a weapon that has nothing to do with muscle strength, it doesn't make any sense.

Protection

Preliminary grant magic. It is assumed to be preliminary but very difficult to master. When activated, something like a colorless transparent membrane surrounds the body. The effect time is about 20 minutes, which has the effect of increasing the Defense by about 10% during the effect time.

Walking Strength (Speed)

Preliminary grant magic. Initial magic, but very important among the granting magic. Strengthens leg strength as well as reducing foot strain when driving. Unlike behavioral acceleration (haste), it does not accelerate the behavior itself, it simply makes your feet a little faster. It should be noted that due to the unexpected high consumption of SP, it is not recommended to use during long distance travel.

Mental Strengthen (Concentration)

Preliminary grant magic increases the effectiveness of healing magic during effect time.

Strengthen (Breath of Body)

The initial grant magic temporarily improves the total amount of HP.

Magic Enhancement (Breath of Magic)

The initial grant magic temporarily improves the total amount of SP.

Enhanced Resistance (Enforce)

Intermediate grant magic to improve resistance to magic during effect time.

Structural Enhancement (Lean Force)

magic that temporarily strengthens the structure of things. It cannot be granted to humans or other organisms.

Accelerated Behavior (Haste)

Magic that temporarily accelerates the ability of the operator to act. The cooling period (cool-time) does not exist but cannot be superimposed, so gaps can be made when re-multiplying.

■ Life magic

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Light source

In the play, the protagonist Kay first mastered the magic.

Assets (inventory)

The magic of storing items in a handheld pouch or other storage bag. It is said that the capacity that can be accommodated is proportional to the total magic power of the surgeon. Because of its proximity to spatial magic, even if magic could be used, there are also things that cannot be used. We cannot harbor living humans or organisms. It should be noted that the time flowing into the items stored in the pouch itself does not stop, so if you add raw foods or other foods, they rot in the pouch, which is why you encounter a lot of trouble when removing them. Kay is taking out food in the labyrinth of the abyss and in the tower of Salita, but what he takes out in doing so is a preservative food that is not rotten.

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