Civilization

Chapter 104 - 104 - Patch 1.2

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Hello everyone, it has been a long couple of months since the start of the game. We did not expect the game to be moving this fast but nonetheless congratulation to that player that discovered more about the main storyline. Since the game's launch, we have seen the rise and the fall of different settlements, as well as players looking for different forms of gameplay. Some have seen a vast improvement to their stats, while others have seen views they never thought they would see in their lifetime, and some taking in a new hobby. This world is vast, and the way to play it is numerous, there is no one way to play Settlement. 

Now getting into the thick of things, we have some updates to announce. Some slight changes might be good for some and bad for others.

Patch Highlights 1.2

Increasing Monster Activities

The monsters in the game have seen some action however, from our findings there haven't been enough. Some monster groups have seemed to collect together and found their own 'encampments' and have not left. We are going to change that and instead make them more active. They will hunt. They will kill. Day and night, so be prepared. 

Increasing Monster Stats

In conjunction with increased monster activity will be the increase in monster stats. We have purposely made it so that no one can see the stats of the monsters if you have not noticed so, the increase in stats might not even affect players. However, monsters that you have faced before will be stronger so be careful.

Introducing Golden Age

This was a concept that was supposed to be introduced in the last patch however, there were some slight bugs with it, nevertheless, it is here, the Golden Age. There will be a quota that the player has to fulfill. The excess happiness that the player acquires will be added to the quota for a Golden Age, however, for Travelers, they will acquire points towards the quota by performing good deeds. Good deeds can be determined by either helping other NPCs, saving them, defeating encampments, or some other hidden methods.

Now then, what is Golden Age? Golden Age is a time period( will be shown once the Golden Age is acquired) and depending on your play style ( Leader or Traveler ) it will be different.

For Leaders, the Golden Age is a time period where your Settlement gets stronger passively.  Your NPCs stats will increase by 10%, all special buildings' production will increase by 10%, Faith will increase by 10% per day, and lastly, there is an increased chance to get a little lucky.

For Travelers, your own stats will increase by 25%, and any NPCs that do follow you will get a 10% increase in their stats as well. Likewise, there is also an increased chance to get a little lucky. 

Introducing Dark Age

Now, you have heard of Golden Ages but what about Dark Ages? What if your happiness is down in the dumps, well you will get punished. Negative happiness accumulated until the negative version of the quota, and once it is filled, the player will enter the Dark Age. 

For Leader, your NPCs stats will decrease by 10%, the production of your special buildings will decrease by 10%, Faith will lose 10% per day, and lastly, you might encounter a bit of misfortune. 

For Travelers, your stats will decrease by 25%, and any NPCs that do follow you will lose 10% increase and there is a chance you will encounter a bit of misfortune. 

Introducing Heroic Age 

Now, you have heard the good and the bad, what about the heroic? As a way for players that have entered the Dark Age, the incentive to leave the Dark Age and push forward to a better life is the Heroic Age. It is proof that a player or settlement has pushed through some dark times and came victorious. 

For Leaders, NPCs stats will increase by 5% and have a higher chance to increase permanently, special builds will increase production by 5% and have a higher chance to give double or maybe something extra. In addition, Faith will increase by 5%, and perhaps the God/Goddess will help you as well.

For Travelers, your own stats will increase by 5% and there is a higher chance of increasing your stats, NPC followers' stat will increase by 5% and there is a higher chance that they will increase their own stats as well. 

LeaderBoard

As of patch 1.2 every patch we will show the top 10 players of this region. There will be no reward, however, being in the top 10 should already be rewarding. Since the last time we have done this, there have been some slight changes to the top 10. 

1. SAMurai

2. Helioc

3. SanShiGo

4. Ian

5. Hide-ha

6. BabyPenPen28

7. MoonPrismPower

8. Nocto_or_Octo

9. BAB

10. Devel

We at Lotus would like to that you for playing our game, and we wish you the best of luck in your adventures. All players will receive a small random gift from us once the servers open again tonight. 

Thank you and have fun!! ] 

It was a long announcement, but I eventually finished reading it all, and by that time I could see my phone had blown up from the group messages.

"MY TOP 10 SPOT!!!!" - Sabrina

"Welcome to the club, HAHAHAH!" - Evan

"NOOOOOOO!! I CAN'T BE AS BAD THIS IS, IDIOT!" - Sabrina

"It's fine, Sabrina, the top 10 get nothing this time." - Sam

"No, no, no. Sam, you don't understand. I. I. Am on the same level as this idiot. AHHHHBHASBDJASDALSJDA!!" - Sabrina

"It's fine, Sabrina. Now you have the motivation to get better, right?" - Sam

"Yea, Sabrina. :) " - Evan

"AHRGHHHH!!!!! - Sabrina

"We can let her freak out in the corner. What were your thoughts on the patch, Sam?" - Evan

"Are we going to wait for Ian or?" - Sam

"He is probably still reading the patch notes. SPEAK MR. NO. 1." - Evan

"Well, the increased monster stats and activity will make things harder for me however, it does create opportunities. With loot drops, we might be able to strengthen our forces by just constantly fighting monsters and while they will be difficult for us Leaders that don't have the same stats as our NPCs or Travelers, we will be able to train our NPCs to a higher level." - Sam

"My thoughts exactly, this is an opportunity for us to get stronger, and I think the GM's are doing this in preparation for what is to come after the prophecy is solved. After all, once that is solved, we should get the main storyline's objective. Oh, looks like Ian has just finished reading. YO!" - Evan

"Hey everyone." - Ian

"Hello there Ian," - Sam

"Hey…" - Sabrina

"I agree with Sam's thoughts as well." - Ian

"Alright, what about the 3 need additions. Ian, start us off with your thoughts." - Evan

"This is to be used to create a more positive gaming environment, right? That's why they used Golden Age as the terminology." - Ian

"Yes. I searched it up on Google, and Golden Age comes from time periods where there is a lot of peace and happiness." - Sam

"Then, they added Dark Ages for players who are most likely to commit crimes in the game or doing bad deeds." - Evan

"Happiness can dip down into the negatives, even if you are doing your best." - Sabrina

"What do you mean?" - Ian

"There a point in time when there was no food and our makeshift shelters got blown away. My settlement's happiness went into the negatives, and I could see the visible disappointment in the NPCs' faces. I tried my best afterward to procure food and create sturdier homes, which then bought back the positive happiness." - Sabrina

"So you can enter the Dark Ages by simply losing food, shelter, and stuff like that?" - Sam

"Damn, so if your place gets destroyed by a monster, and you have to flee your happiness would drop until, eventually, you hit the quota for a Dark Age." - Evan

"What if you do lose it, but your people are still happy?" - Ian

"How does losing your home make you happy?" - Evan

"Not like that, I mean like they knew losing the home would make for a better life. Would the happiness still go down, or would it stay happy?" - Ian

"I think it would definitely depend on the situation. Plus, the happiness is a scale of all the NPCs' feelings. Even if one or two or even a group knows that it's for the better, if the majority feels otherwise, then it will lead to a negative result and thus eventually a Dark Age." - Sam

"Well, there is a way to come back after you enter a Dark Age." - Sabrina

"Right, the Heroic Age." - Evan

"I think there will be players that focus on going in between Dark Ages and Heroic Ages." - Ian

"Because of the boost in permanent stats?" - Sam

"Yes." - Ian

"It definitely will add to a different play style, however, can that player really go through the emotional rollercoaster with his/her NPCs." - Evan

"I think it's more of a solo player play style." - Sabrina

"What about the new players in the top 10. Does anyone know anyone?" - Evan

"There are some familiar ones but also some new additions." - Ian

"I know Devel, SanShiGo, Helioc, and Hide-ha are all part of the 3 major guilds. Devel is part of Bones, SanShiGo is part of Lotus and Helioc and Hide-ha are part of Aqua." - Sam

"What? How do you know this?" - Evan

"When the guilds tried to recruit me, they were there with them." - Sam

"I see. So these 4 players are in the higher-ups of the guilds." - Sabrina

"Most likely." - Sam

"Then the new players? Also, part of the guilds?" - Ian

"No idea." - Sam

"Can't dwell too much on them. We won't be seeing them for a while." - Evan

"Well, we should get ready for the game, I still need to have dinner and shower." - Sabrina

"True. I'll talk to everyone tomorrow if there is something I need to mention. Talk to you guys later." - Sam

"Okay bye." - Evan

"CYA!" - Sabrina

"Bye."

New content and new ways to play the game.. I can only imagine how this will affect me as other players, but for now, focus on HavenFall's development. The extra stuff will come naturally, right?

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