From Mortal To Divinity

Chapter 18 - Interlude 03

In the wake of Gawain's actions, Westeros saw many changes. The first major change was naturally Daenery Targaryan's coronation as Queen of the Seven Kingdoms. Originally, the Northern Houses wanted to secede from the Seven Kingdoms. However, between the dragons, the large army, and ,according to rumours, the God of War on Daenerys' side, Robb Stark decided that it would be best to bend the knee.

With the North bending the knee, Daenerys' coronation went down as the only hostile takeover for the crown that happened without a war, attempted or otherwise. Many saw this as a good omen of things to come under her rule, especially with a God of War backing her. Originally, many refused to believe the rumours however, between Stannis' testimony and the words of the two thousand survivors of Stannis' army, it was quickly accepted as the truth.

It was during her fourth month as a Queen that Daenerys met Jon Snow. He arrived at the capital hoping to convince her to send help to The Wall. The night walkers haven't been seen, and he fears that this was in fact the calm before the storm. Daenerys, wanting to know what happened to her friend, sent a small expedition beyond The Wall.

Upon their return, they reported that they found a dead army of wights and white walkers. Further North they found what they believed to be the remains of the Night King and another group of dead white walkers wearing black armor. They also brought with them a wilding that claimed to have seen a bright violet light burning in the blizzard. He claimed that the brighter the light became, the more the blizzard died. When asked what happened after the blizzard died, he simply replied that the light flew to the sky.

Somehow, the expedition's findings were leaked to the public where many connected the dots between Gawain's disappearance and the defeat of the Night King.

Daenerys, not knowing how to take the news that her friend and brother figure might in fact have been a god, threw herself into ruling. Using a journal that contained many of Gawain's ideas, she first created a standing army and navy to take care of bandits, pirates and anything that might require a strong military might. The army was divided into three factions, the regular army, the special forces, and the anbu.

The regular army took care of standard operations, such as bandit, rebels and standard law breakers. The special forces took care of anything that required a more specialized hand. The anbu were the shadows to the army's light, from assassinations to espionage to intelligence gathering, they did it all.

Military might was not the only thing that Daenerys changed. She also implemented reforms that made the lives of smallfolk easier and came down hard on incompetent or malicious nobles. Those who did their jobs well usually had their house elevated while others could face fines and a reduction in status. Eventually she was able to make it so that as long as one could pay for an education, they could receive one.

Her reforms made her widely loved by the smallfolk. Most noble houses loved her, since not only weren't they affected by the changes, because they did their jobs, but it also brought in more wealth. The unsatisfied houses didn't dare to do anything other than complain considering that all of the great houses were firmly on her side along with the majority of nobles. That did not stop the assassination attempts, however most attempts never made it past the planning phase due to the anbu.

When asked where she came up with her ideas, she claimed that she drew inspiration from stories that Gawain would tell her as a child. This bolstered the belief that Gawain was in fact a god, not of the Seven or any other religion, but a new one who came down to the world not only to defeat the Night Walkers, but to make Daenerys the Queen of the Seven Kingdoms.

As a result, a religion worshiping him formed. It quickly became famous due to not only what people believed he embodied during his time in Westeros, but also because of personal testimonies. While in Westeros he was known to be very intelligent, calm, graceful and serious when it came to doing his duty, the perfect model of what a noble should be. For the smallfolk, he was seen as a kind knight who helped those in need. Many of his spies who retired, and other smallfolk, testified that in exchange for their meager services he not only paid well, but he also found them other well paying jobs for them and helped in any way he could. For the knights, members of the army, anbu, and any other warrior he was the pinnacle of martial prowess and achieving one's duty to the end.

Not everyone was happy however. The Faith of the Seven, in an attempt to stamp out this budding religion, reinstated the Faith Militant to dole out punishment to any worshippers. This unfortunately, for them, only alienated them further from the people and hastened the establishment of the religion. Eventually they attempted to assassinate Daenerys, believing her to be the figurehead due to her close relationship to Gawain. This however backfired, causing the destruction of the Faith of the Seven.

In the end a new religion formed with him as the subject of worship. His name was changed to Ambrosius, based on the story of a mortal who stopped an army of Reapers, a race that destroyed countless civilizations. He was given the moniker Olympian, after a race of gods who according to him grew and adapted to humanity's changes. After many months, the religion of Ambrosius The Olympian, God of War, Intelligence, Poisons, Protector of the People and Patron of Warriors and Monarchs, was officially established as the religion of the Seven Kingdoms.

Although Daenerys would eventually marry Quentyn Targeryan nee Martell, she would keep all of her power as queen; making him the first powerless king of the seven kingdoms. This situation would happen whenever it was a queen on the throne, due to an heir being picked by merit and qualification instead of age. She would go on to become Daenerys the Wise, Queen of the Andals, the Rhoynar, and the First Men, Protector of the Realm and the People, Favored by The Olympian; and lead Westeros to the beginning of a centuries old golden age.

--------------------------------------------------------------------------------------------------------------

Overall Build 4

Name: Ambrosius Malphas

Gender: Male

Age: 17

Height: 5'8

Hair Color: Black

Eye Color: Gold

Looks: Ozymandias from Fate

Build: Medium

Body Type: Athlete

Stats

Strength: 1→ 2→ 4

Endurance: 1→ 2→ 4

Speed: 2→ 4

Dexterity:2→ 4

Appeal: 0→ 2→ 4

Shape: 0→ 2→ 4

Sense:2→ 4

Metavore: Retain physically fit body no matter how much or what you eat as long as it's enough to keep from becoming malnourished

Cosmic Warehouse:

Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someone's feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?

Animal Suit: A high tech set of body armor themed after an animal of your choice (DCAMU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.

Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.

Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.

Assistant VI: Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.

Weapon Locker: Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.

Armor Locker: Cache of mid to high grade armor of all types. Enough to outfit a battlelion.

Conflict Minerals: Massive stash of various rare elements.

Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you'd expect to get in your starting region.

Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.

Dragonglass Cache: A black cloak with a few obsidian dagger, arrowheads, and spearheads.

Poison: A woman's weapon to be sure, but it can't be beaten for efficiency or for matters of subterfuge.You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to Sweetsleep to crystals of the Stranger. There is bound to be one that suits your purpose.

Valyrian Steel Spear: An excellent weapon of your choice made from Valyrian steel. Light and exceptionally sharp. Serves as a symbol of status. Gives an impression of great strength and brings dread to your enemies. (It looks like Gungnir from Thor 2011 movie)

Companions:

Custos - Black panther (can import for free)

Avatar The Last Airbender Jump

imgur.com/a/qR7w8

1000 cp to spend

Age: 17

Background: Warrior, Fire Nation - Warrior (-100 CP) Trained from childhood to fight and die for your country, you're a talented young warrior who managed to catch the eye of your higher-ups. Your military background means that you tend to look at things with a military mindset, making it hard to relate to civilians or those of a different Nation, but if you prove yourself you could go quite far.

Before joining the Fire Nation army Kagutsuchi was just another impoverished street rat. Unwilling to spend the rest of his life in such a state, Kagutsuchi set about to join the army at the tender age of 10. Being only 10 years of age, it was only natural for him to be rejected. However no matter how many times that he was rejected, Kagutsuchi always returned the next week to enlist again. Eventually the recruiting agent challenged him to an Agni Kai to show him why he was rejected. The agent did not expect Kagutsuchi to manage to land a hit on him. At a loss on what to do he sent word to his superior officers for advice. Unwilling to let such talents pass them by, the Army accepted him. Under Fire Lord Azulon's orders they began training him in all fields pertaining to battle to see if they could create a warrior who could undertake any mission by himself and succeed. Not only did Kagutsuchi pass, he also exceeded expectations.Graduating from 4 years of brutal training Kagutsuchi set about completing any and all missions assigned to him with a success rate of 100%. For 3 years he decimated the forces of the Earth Kingdom from, assassinating important figures to single handedly destroying platoons. He was such a success that his name was whispered in fear and earned him the moniker of Ryu, meaning dragon. It's 112 years after the Avatar vanished and Kagutsuchi is being called home for the first time in 3 years.

Location at the beginning of canon : National Capital

Abilities:

Chi Mastery (-600 CP) - All living organisms share the same roots - the same flow of cosmic life energy, focused through the Chakras of the body. With this perk, the flow of that energy is as apparent to you as your own breath, both within yourself and within others. Such knowledge comes with amazing benefits, ranging from the ability to enhance your own chi, greatly boosting any abilities which require it, to quickly diagnosing any abnormalities - such as wounds or disease - to learning exactly which spots in the body to strike to disable the chi of others, incapacitating them or disabling their Bending.

Trained Soldier (Free Warrior) - There's a war going on, and you're ready to fight in it. Pick a single area of military specialization, ranging from rank-and-file soldier to naval officer to commando - you gain a lifetime of experience in that field, understanding it as if you enlisted as soon as you could walk. Regardless of your specialty, you also gain military-level combat experience, sufficient to easily defeat an entire gang of armed rabble without similar training.

Idea And Complaining Guy (-150 CP) - Plans are your forte. Once you have an objective in mind, you can quickly understand the best way - or even ways - to achieve it utilizing your resources available, while minimizing any risks and consequences to your side. You're also very quick to understand plans that others have come up with, and by mulling them over, can easily determine what flaws they have, and how you might better achieve the same objectives.

Art of War (-300 CP) - Creativity, versatility, intelligence - those are the traits which define a great warrior, and you have them in spades. At a glance, you take in the world around you, instantly understanding the lay of the land and how to make it do the work for you. Any weaknesses your opponents have become readily apparent, and you can quickly figure out how to take advantage of them, while shoring up your own. Any weapon you hold becomes an extension of your own body, your mind open to the endless possibilities for its use. Just work on your technique, and soon, you'll take on armies single handedly.

Bending Arts (-100 CP) - You were born with the ability to manipulate the element of your nation, and have been trained in its use. The Bending Arts differ from element to element, but always involve a combination of physical movements designed to evoke that element, focused with the will of the Bender. Bending an element provides substantial control over it, allowing you to move it, shape it, and direct it, though the exact nature of each depends on the individual element. It should be noted, however, that you cannot actually create an element - though Firebenders can transform their body heat into a raging inferno and Airbenders can make the breath from their lungs into a gale, Waterbenders and Earthbenders must have a source of their element to Bend.

Maneuverable Bender (-200 CP) - You have a natural aptitude for using Bending to enhance your movements. Though each element has its specialties, all of them provide a variety of ways to increase your speed, agility, and acrobatic prowess, as well as give you unique methods of movement. Whether you're leaping gorges with gusts of flame or wind, gliding across a lake on a slab of ice, or crawling across a ceiling with rock shoes and gloves, where you go few others could hope to follow. You are also able to better use your Bending art on the go, adapting your forms to take advantage of your natural stride.

Combat Bender (-100 CP) - Since time immemorial, Bending has served as mankind's sword and shield - and now it's yours. You are unusually skilled in using your Bending in combat - shaping your element into lethal or non-lethal strikes, deflecting or countering others, even controlling a battlefield's terrain all come naturally to you. You are even able to adapt your forms into martial techniques, allowing you to use them in close combat even without your element. This runs both ways - should you know any other forms of martial arts, you can adapt your bending forms to them, letting you strike with your element.

Drawback

Marked (+100 CP) - Whether the extensive tattoos of an Airbending Master or a gruesome burn scar across your face, you've been marked in an obvious way which serves to easily identify you unless you take significant steps to conceal it; casual clothing won't be enough. While this does not come with any notoriety per se, if you acc.u.mulate your own you'll need to conceal yourself to have any chance of blending in, and people may get suspicious if you wander around looking like you have something to hide.

"My Cabbages!" (+200 CP) - Sometimes, you wonder if the Spirits cursed you. Any time there's trouble, it's heading straight for you - if a building gets burned, it'll be the one you're in, and if the police are chasing a fugitive, you're the one they're crashing into. Worse yet, trouble seems to spring up in even the most peaceful places aimed directly at you; somehow, the sleepy town you spend the night in will wind up raided by the Fire Nation, or flooded by a vengeful freedom fighter. This also extends to any possessions you may have; items you bought with CP are safe, but anything else probably won't last 10 years.

The Perfect Face (+300 CP) - There's something there, just out of the corner of your eye. Something about your face calls to it, and now it haunts you, safe in the Spirit World where you cannot reach it. Not always, but often enough, it lurks behind you, waiting for you to show any hint of emotion. A smile, a frown, even a tear - anything is enough for it to tear the face from your body, leaving nothing but blank flesh. Blind and senseless, you'll be given one last choice - abandon your face and peacefully pass away in your sleep, or hunt it down, hoping to catch it before ten years pass and you're trapped here forever.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like