Game Design: It is Very Simple For You To Fill In?

Chapter 89: I'm in the game! Old thief!

  Chapter 89 I'm in the act! Old thief!

  Whether in the previous life or in this life, the blood curse has always been called a synonym for dark madness.

  On the Internet, a netizen named 'Air Conditioner External Unit' posted a post, and Aite called the old thief.

  Yes, he is not Aite Germination Studio, but a separate Aite old thief.

  [Old thief, after the blood source, I can't get out...]

   And this post has also attracted the attention of Germination Studio, because countless netizens resonate with this post.

  He said that at the end of the game, he felt that he became crazier than the priest, and the little girl's father would be awakened by the music box, although it was only for three poor seconds.

After killing Father Gascoigne, after slashing wildly with him, the fear of facing the game at the beginning has disappeared without a trace, replaced by some kind of desire to hunt, after killing the priest , I seem to have become another priest.

  …

  In the back of the post, he said that he understood what the priest said, and that he seemed to be in the drama...

   At the bottom of this post, many netizens responded one after another.

'I don't know what kind of excellent works Old Thief will make in the future. In my heart, this game can completely rank first. The darkness and madness can't be brought to me by other games, and I am also involved in it. up. '

  ‘The blogger is exactly the same as my heart. After I pick up the game controller, the protagonist’s clothes will be soaked in blood in a short while, and I will also be wet with sweat. The thrill of hunting is really irresistible...’

  ‘Becoming a mad hunter is only the first stage of becoming terror. '

  ‘The most uncomfortable thing for me is that none of the three endings is good, and no one in the game ends well. The feeling of trying to save in the end is futile is really uncomfortable. '

"The old thief's game monsters are well shaped. Even in the later killings, I am not in the horror game, but when I see the monsters inside, I still feel chills all over my body. He perfectly captured the fear in my heart. The unspeakable monster was expressed. '

"When I was a child, I was afraid of Sadako with long hair and could not see her face. Now the fear in my heart is the brain sucker in the game. Every night I can think of its wretched head, which makes my scalp numb. Creaking seems to be a sound accompanied by trembling. Every time he grabs it, the translucent mouthparts on the top of the head penetrate into the brain instantly. With the regular movement of the mouthparts, the brain is squeezed Suck it away and I'll be cold and sick. '

  ‘It was probably when I saw the blood moon for the first time... I really think this is the inner world of a lunatic, and the ubiquitous fear and madness are suffocating. '

  ‘Old thief, I’m in the show…’

  ‘I woke up in the dark clinic and was told that a special hunt and slaughter was about to take place. When I opened the heavy iron gate and came to the Gothic Yanan Street, listening to the crazy and incomprehensible murmurs of the patients who were slowly walking forward with torches, there was an indescribable shriek of fear from time to time—I know, What will start next will be an indescribable feast of fear, and as a hunter, my mission will be slowly, messily, but sublimated gradually torn apart in this black blood mist, I will Find your own ending in frenzied killing and arduous exploration. '

  …

   There are endless comments like this. Ye Feng knew that the game would have an impact on the players, but he didn't expect it to be so big.

  There is nothing more fascinating than religion, and Yanan is the Gothic madness under the religious cloak of the "Blood Healing Church".

  The comments on the Internet are very negative. Of course, it is not the negative evaluation of the game, but the negative emotional feedback of the players.

  They seem to have really become sick foreigners. From the moment they signed the contract in the game, they kept coming to this evil and crazy place to seek relief.

  Ye Feng read that post, and also carefully read every comment below.

  In the conference room, Ye Feng called all the executives in the studio, "Have you read the latest comments?"

   "I believe everyone can see that these negative comments are not aimed at the game, but the psychological feedback given by the players after experiencing this kind of gothic dark despair."

  Ye Feng looked at the others, wanting everyone to come up with a solution.

  It may be that the players in the previous life have played too many games and have seen more magnificent worlds, so even if they are depressed by blood, they can come out quickly.

  In the previous life, when playing Bloodborne, many players would play other games from time to time to adjust their mood.

  Ye Feng looked at everyone, but he didn't expect that everyone also looked at him in silence.

   "Boss, after the blood source is made, I can't get out~!"

   "We think like everyone else..."

   “It’s still hard for me to imagine that I participated in and made those games.”

  ‘After my friend found out that I participated in the production of Bloodborne, he cried to me every day, and then I cried with him...’

  …

  The mixed voices in the conference room echoed, and Ye Feng was stunned. He didn't expect that this game not only has an impact on the players, but also has a huge psychological reaction on the creators.

   "Well, let's launch a networking function and add a notebook item to the game." Ye Feng suddenly thought of the function of using a notebook to leave messages to other players in his previous life.

   This time when making the game, he castrated this function, because he wanted players to experience the game more directly without being influenced by others.

   Connect the bits and pieces of what you see in the game, and finally, discover the terrible truth.

   "Notebook function? Adding props just to leave a message for other players online?" Someone asked doubtfully in the meeting room.

  Starting from Hollow Knight, they can all feel the loneliness that belongs to the soul game.

  Although the player's message is full of negative emotions, the more it is, the more it shows the success of the game.

  The most merciful thing in the world is that human beings cannot penetrate and connect all their thoughts and thoughts. Our living place is a dark, endless vast island of calm ignorance.

But that doesn't mean we have to go far...but someday, when we can actually piece together all that disparate knowledge, the real world that unfolds before us, and the human condition within it, will make us either Madness, or escape from the terrible time to a peaceful, dark new age.

  If the function of online message is added, will it destroy the emotional loneliness of this game?

  (end of this chapter)

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