Game Design: It is Very Simple For You To Fill In?
Chapter 90: hunter! Never be alone!
Chapter 90 Hunter! Never be alone!
They were just a little confused, but no one questioned Ye Feng's decision.
The entire studio, from its establishment to the present, is almost all his words.
At the very beginning, everyone was puzzled by some of the game’s settings, because just looking at these things would feel unacceptable.
How can players accept a setting that even the creator cannot accept?
But it turns out that they still don't understand the game enough, or they don't understand the players enough.
Every setting given in the old thief game was finally sealed.
Everyone was puzzled by the effect of the notebook, but they also carried out his orders earnestly. Everyone wanted to know, would such an interactive function really save the player?
Just adding the function of a notebook is not difficult for the creators. After this meeting, they added the function of the notebook that Ye Feng said to the game in the shortest time.
New players will receive a notebook, an item that can leave messages online, after entering the game and choosing the main weapon and secondary weapon from the courier.
In the backpack of the old player, a courier will come to deliver this item on the day of the game.
Before entering the game, everyone just felt that there was a small update loaded, and after entering the game, everyone saw this extra thing.
In the message in the game, you can add an action by pressing a specific button, and then someone opens your message, and a blue shadow of you will come out and do a very cool action.
Voting for other people's messages can restore blood to others. If you see a message that is free, vote. Maybe you can save the hunter who is about to fall in front of the boss.
‘Notebook? What is the use of this thing? '
‘Don’t know, but I’ll try. '
‘Brothers, the old hunter left something for the newcomer, everyone, see what I did right? '
Below this reply, there is a video he posted. At an abyss intersection, there is a message he gave on the ground. ‘There is a treasure ahead, jump down. '
Then a faint blue shadow appeared, and jumped off the cliff.
And the number of likes after this message is increasing rapidly.
‘Brothers, this function of the old thief is too malicious. I was already defeated by the evil reality in the game, but now there are even real and fake comments. I can’t tell the difference! I really can't tell the difference! ! '
But in addition to malicious comments, there will also be many positive comments from players in the game.
Perhaps because this world is full of too much malice, so players want to give their companions a little indirect help.
There are a lot of uncomfortable things in Bloodborne Curse. We entered Yharnam as a foreigner. Every decision you make is often with good intentions, but the final result may be the worst.
For example, in the process of exploring, you rescued a poor person. From her disbelief and complaints towards you at the beginning, to her gentle attitude later, she even gave you some practical props to help you. For your request She never refuses, but if you ask for too much, you will find that she will die on the way to find props for you. The corpse in white clothes lay quietly in the night, which is particularly eye-catching.
And another nasty NPC, she taught you to help people take refuge here, although you have doubts in your heart, you still do it, but when you meet another NPC, he will tell you that this person is a liar.
You thought about it over and over again, and at the moment when you finally raised the knife and killed her, you only heard her drop a sentence at the moment of passing away: I just tried to help... It is precisely this sentence at the dying moment that has created the psychology of countless people. shadow.
And the truth, is literally a thousand faces of madness.
When you are adventuring alone in this cruel and desperate world, you die again and again, and you are resurrected again and again, when you are repeating this inescapable nightmare.
When you fall in front of the priest again and again, when you have no courage to die, when you want to escape, you see someone leave a message for you on the ground, you click on the investigation, it says: don't give up.
When you are covered in blood, after more than an hour of exploration, you come to the door of the Shadow of Yharnam, and you are not sure what is ahead. At this time, you see someone leaving a message on the ground: Please go on instead of me.
Or you come to a strange corner, and you are afraid of the unknown and darkness, and you dare not go forward. You find a bloodstain on the ground. After investigating it, you will find the owner of the bloodstain—that is, someone you don’t know. Player, the scene of the last fight in life appears in front of you in the form of a red soul.
You watched him swing the knife, you watched him dodge, you watched him being knocked down by the unknown monster with two moves, and finally fell slowly.
Or, when you start fighting with the BOSS, you run out of ammunition and food, and your HP is running out.
Soon, you are about to die tragically under the hands of the BOSS. At this time, you get a piece of information: the information you left to the players in other areas before has been well received.
Your act of kindness instantly refills your health bar—and possibly courage.
Excessive online connection will greatly weaken the playability of the game, and the appropriate and beneficial messages will be mentioned by players again and again later, and they will become gods.
Any hunter who plays the game will cherish the kind reminders brought by others, and will also get nervous because of some malicious messages.
If it is said that the players were polluted by the spirit of the ancient gods in the Cthulhu mythology, then after the message function appears, everyone will feel that although they are lonely, they are not really alone.
Every time you die under the knife of various monsters, you will think of the encouragement from other players. When you successfully defeat it, don't forget to remind the latecomers of the key precautions.
Occasionally, after being killed by the inconspicuous little thing in front, someone will write a message on a whim.
‘The front is safe, please rest assured. ’ The guy who left the message couldn’t help laughing every time he received a vote, because he knew that every time it meant that a player died here, and then came back to vote for this message.
It seems that from the moment the function was launched, the voices of complaints and cries all became much quieter. The old hunter re-entered the game and left messages everywhere in the game, 'There are treasures here' and 'Danger ahead'.
Or in front of a monster that he was unable to parry, leave a strategy to defeat it.
Or leave some malicious things somewhere, luring players to jump off the cliff, or lure them into the gathering place of monsters.
Whether the game is a dream or reality, when you walk forward in darkness and chaos, covered with blood, you will find that,
Hunter, never alone.
(end of this chapter)
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