Game Making: The Latest Chapter Begins With Healing the Player
Chapter 194 Famine
As the picture was displayed on the screen, everyone's attention was also attracted by the concept draft of "Famine" in front of them.
In front of the concept draft, Chen Xu has completed some simple art drawings in the game.
In the wilderness, a villain with messy hair is sitting in front of the fire, and monsters such as spiders and wild boars in the distance are slowly approaching.
It is not colored, but you can see the style of this game at a glance.
"Is this a survival type game?"
"This art style is so weird, the thick lines are more European and American cartoon style?"
"It's similar to "Going For Two" and "Kicks Off", is it a collaboration type?"
Looking at the game name of "Don't Starve" in front of him, as well as the original painting settings, everyone present was quietly guessing what type of game this game was.
"Just like the name of the game "Famine", what players have to do in the game is not to let themselves die. Survival is the only core of the entire game."
"Collect stones, branches, make hunting tools, climb technology, build your own camp, and then explore the unknown world to make yourself better survive."
"At the same time, in the game, players may collapse and go crazy because they face all kinds of strange monsters, they may freeze to death because they are too cold, they may starve to death because they are too hungry, or they may be attacked by wild monsters and die. "
Chen Xu explained a core idea of "Famine" to everyone.
"Do you have any questions?" Chen Xu said.
When the words fell, Qin Yi touched his chin and looked at the concept draft on the big screen: "So this is a survival game? But if President Chen is too difficult, will the player not be able to continue playing?"
Ruan Ningxue next to him also nodded: "Yes, Mr. Chen, "Dark Soul" is a big production, and the graphics, plot, and action are all top-notch, but "Famine" is obviously a small-scale production, there is no such external appearance. If the player keeps playing, will the player be persuaded to quit as soon as he comes up?"
"By the way, why do you think this is a suffering game." Chen Xu was also a little speechless.
A slightly weird style, plus it's a survival game.
It's another mental breakdown, it's too cold and it freezes to death, and it's too hungry and it's starved to death and attacked by wild monsters.
It can be said from Chen Xu's introduction that the protagonist is always facing the threat of death.
Considering the "Dark Soul" developed by Chen Xu before, as well as "Silent Hill PT" and the tear-jerking sledgehammer, and the recently launched death mode.
Subconsciously, they think about suffering.
"There is definitely some difficulty, but unlike Black Soul, players can choose." Chen Xu explained in a speechless manner.
Is he like the kind of designer who likes to torture players? It's too much, trust is gone!
"Okay, let me tell you the direction of this game in detail. The core of the game is to revolve around survival, and let players explore and collect..."
After explaining the design ideas of Don't Starve to everyone, everyone started to work on their own.
In the previous life, Don't Starve, can be said to be a very unique small production game.
Although this is a small game, its sales are even scarier than the sales of some AAA masterpieces.
In the previous life, on the Steam platform, the sales of "Don't Starve" exceeded 10 million.
Then, after the TX agent landed on the wegame store, its sales also exceeded one million in the first month, and then exceeded 3 million in a very short period of time.
Of course, there are some reasons for this explosion. At the beginning, "Don't Starve" was just a stand-alone game, and despite its unique charm, it still lacked a flashpoint.
It was not until the launch of the online version that the sales of "Don't Starve" really ushered in an explosive growth.
Choose such a game as the next project developed by the team.
On the one hand, it is the excellence and charm of "Don't Starve", and on the other hand, it is also the strategy for the follow-up Nebula game store.
Taking "Famine" as a touchstone,
Test players' enthusiasm for this survival and sandbox game.
As a sandbox game, there are actually many choices, such as the "Hall of the Spirit" that was popular in the previous life, and "Minecraft" and "Terraria" that have to be mentioned.
However, considering that in the parallel world, the sandbox mode has not yet become popular, although Chen Xu has found that some games with sandbox attributes have appeared.
But it did not form a separate type.
Players are relatively unfamiliar with this game mode.
Launching Don't Starve first was a touchstone.
Because compared to the games mentioned above, "Don't Starve" has one of the most core features.
That is, its purpose is very clear.
As a sandbox game with a high degree of freedom, if new players enter the game, if they have not played similar games, they will most likely be dumbfounded.
Many Minecraft players in the previous life did not even understand the difference between creation and survival mode when they entered the game.
Not to mention all kinds of complicated tools, many people don't even know how to make tool benches.
For most players who have just entered the game, there are basically two things, digging soil in place and picking trees.
Although it has a certain relationship with the guidance of the game, on the other hand, because it is too free, players who are not mature in sandbox gameplay fall into a state of confusion.
Don't Starve, on the other hand, is more direct, whether it's survival, adventure, or co-op.
They all tell players the core of the game, which is to explore and collect resources in a strange world as much as possible, build various production materials, and try to survive for the longest time.
This directly gives the player a main goal, which is: survival.
Around this main line goal, players will not feel completely confused, UU reading www.uukanshu. com because he knows that the purpose of the game is to survive, and what he needs is to achieve this goal.
And through this goal, players can slowly experience the gameplay of sandbox games and feel the rich content in Don't Starve.
Various scene maps, including plains, swamps, grasslands, mining areas, forests, caves, etc., and different terrains produce different production elements, and the monsters generated on the terrain are also different.
In addition, season settings are included in the game's ground rules.
Spring rains frequently and crops grow faster than in other seasons.
In summer, combustibles will spontaneously combust, and the character's body temperature will rise rapidly and enter a state of heat stroke.
In winter, crops grow slowly, and the character's body temperature drops rapidly and enters a state of frostbite.
With certain random map generation settings, each player's survival journey is a different experience.
On the other hand, as a sandbox game, another part of the fun is various MODs.
The previous life "Minecraft" can endure for more than ten years, and various MODs can be said to have made great contributions.
In this area, the creative workshop of the Nebula game platform has already laid the foundation first after "Fucking Kitchen" and "Jelly Bean Man".
At present, there are still quite a lot of players in "Naughty Kitchen" and "Jelly Bean", the main reason is the creation of the MOD community.
Platform users and creative workshops are all in place.
All that's left is to look at the player performance feedback from Don't Starve.
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