"Game Making: Start by Healing the Player ()"!

Regarding the content development of "Famine", it is not so difficult.

It is a very small game after all.

Art and music are produced in an orderly manner.

The main content is more cumbersome, but it is to bring better MOD development tools to players.

For a game to have a lot of MOD, in addition to the game itself is fun.

The game's own support for MOD is also a very critical factor.

During the development of "Don't Starve", the popularity of "Dark Souls: The Age of First Fire" in the outside world is still increasing.

After taking the global sales of nearly 5.5 million in the first month, the performance of "Dark Souls" in the second month was still very strong. The domestic sales fell to 1.1 million copies, and the overseas sales fell to 1.3 million copies, but the cumulative amount was still provided. 2.4 million copies.

At the same time, during this period, the first BOSS to be conquered by the players was finally born about the "Death Mode".

It is not the BOSS in "Dark Souls: Age of First Fire", but the "Giant King Yum" in the previous work.

Keeps the Stormmaster's ability to deal a lot of damage to it.

Most of the high-players in Dark Souls teamed up to conquer them one after another.

Finally, 19 days after the launch of the new mode, three well-known foreign black souls formed a team to complete the first kill, but what is interesting is that in less than 10 minutes after the first kill was completed, the speed of the giant king Youmu The kill record was refreshed by a domestic Black Soul Raiders team, and the time was increased by almost 15 seconds.

This is also something that many Black Soul players are talking about with relish, and of course there is no shortage of debates, such as whether the team that completed the first kill is stronger, or the strategy team that is a step slower but has refreshed the killing record is stronger.

But then obviously these two raiding teams are a little unconvinced and think they are the strongest.

The team that completed the first kill overseas the next day refreshed the original time again.

The domestic Raiders team also overtook it after trying for two days.

None of the other bosses died.

Only the giant king Yumu was injured.

Regarding the games like "Dark Soul", although there is no need to change the game's numerical value and content, the rest is to let Lin Tao's separate project team set up to slowly produce the DLC content, but it involves the content of the Internet, and also There are players in the game who can leave comments.

Therefore, like the games like "Jelly Bean Man", "Naughty Kitchen" and "Three Kingdoms Killing", there is a dedicated operation team for continuous operation.

Of course, as the number of players gets smaller and smaller, it will also be merged with other games and let a team do the operation and maintenance.

But Chen Xu's energy has obviously been diverted from "Dark Souls".

In the project room, Chen Xu was discussing some content in "Famine" with Ruan Ningxue and Qin Yi.

"The whole game revolves around survival, which is the big core, but through this big core, it can be divided into different small needs."

"For example, the protagonist in the game has the settings of hunger, health and spirit, which, in conjunction with the surrounding environment and encounters, will cause the corresponding value to drop, and any value that returns to zero will cause the player to fall into death, and this also It's like a failure to survive."

"So under the big survival requirements, players will start to set from these branches again, and start to have more goals."

Chen Xu explained the core settings of "Famine" to everyone.

These settings are the reasons why Chen Xu chose to choose "Famine" as a test of the sandbox game.

The plot of "Famine" itself, this will not be mentioned for the time being.

All of its settings have very clear goals.

Even players who are completely unfamiliar with sandbox games will not be confused when they enter the game.

At least they will understand one thing, that is, for the characters in the game to survive, survival is the only core.

Eat and wear warm clothes and engage in some entertainment activities to make the character's spirit a little better.

And around these, players will take the initiative to explore, so as to understand what kind of gameplay the sandbox game is.

"It seems very interesting!" Yang Xin nodded and said, listening to the core point of Chen Xu's anatomy game.

"Although it is only a small-scale game, it feels like there is a high degree of freedom in the game!" Qin Yi, who is both numerical and level design, has the most intuitive feeling.

"Indeed, I feel that if you play online with friends, you can get a lot of fun." Ruan Ningxue said in agreement.

"But the game is to let the players survive day by day, but if one day the homes that the players have worked so hard to build are suddenly destroyed by a fire, or they die, then for hours, dozens of hours, Even hundreds of hours of hard work..." At this time, Yang Xin thought of a possibility.

Hearing Yang Xin's words, everyone subconsciously looked at Chen Xu who was sitting there.

Don't say that you have experienced it yourself, just thinking about it makes people shudder!

This kind of feeling is like you have been brushing "Dark Souls" for an unknown number of hours, without opening the modifier, but really brushing a super large bucket number of 802, and all your props have been collected. , but one day there is a sudden disaster: your archive is gone!

How desperate, how broken, how heartbroken is this player?

"Cough cough... Don't look at me like this. You said that this is not a suffering game. This is not the same as 'Hammer Ascension', which does not include save settings. Players can save the game at any time and make backup backups." Chen Xu Looking at the expressions of everyone, I couldn't help but coughed softly.

"In addition, I have to criticize. It's fine if players can't understand my original intention. How can you think that I only make games to watch players suffer?" Chen Xu said speechlessly.

"Okay, in my plan, after the completion of "Famine", we still have a game to be produced and launched a few years ago, and "Famine" is more of a test for the market, and after the production is completed, we have to carry out Some new content updates, as well as opening and leading players to the production of the creative workshop."

"So around mid-September, try to finish Don't Starve, and then launch it on the platform."

"Understood." Qin Yi nodded and said.

"With more than a month, the development of "Famine" should be relatively sufficient, but the quality is still the priority." Chen Xu looked at Qin Yi and said.

………………

After chatting with Qin Yi and the others for a while, UU read www.uukanshu.com about the development style of "Famine".

Chen Xu also called Zhang Yida into his office.

It is different from the previous games such as "Dark Souls: Age of First Fire" and "Two Players".

For the launch and operation of "Famine", it is not the same as before.

Although it is a small game, Chen Xu is also going to invest some promotion resources. In this part, he needs Zhang Yida to make a plan according to the requirements.

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