Game Making: The Latest Chapter Begins With Healing the Player
Chapter 537: Players who condemned
The sudden perfect score caught FOW and zeus by surprise.
In the original plan, this year was supposed to be a bumper year for them.
After all, "Wasteland 1" is really eye-catching.
According to the original plan of zues and FOW, it was to start with hype. For example, they said that this year's annual game "Wasteland 1" was stable, and "Wasteland 1" did have such potential.
When its popularity is once again aroused, it can also be used to turn "Wasteland 1" into IP, for example, towards film and television.
Of course, the project will definitely not be established immediately. Anyway, it is just to create a buzz, and wait two or three years before releasing some actual content.
After all, film and television actually has advantages and disadvantages for a game.
If it is profitable, then naturally if it is good, it will be the icing on the cake.
As for the disadvantage, it is that it is still very difficult for games to be filmed. If you are not careful, it will affect your own game IP.
But all of this is based on the situation of "Wasteland 1".
But what happens now?
"The Witcher: Wild Hunt" almost got perfect scores?
Although it is not as exaggerated as the previous "Legend of Zelda: Breath of the Wild", almost no gaming media gave it a perfect score.
But the score of "The Witcher: Wild Hunt" is also quite terrifying.
The overall global media score is 9.6.
It seems that it is only compared with the rating of "Wasteland 1", but this is compared with the comprehensive rating of global media.
This is already a relatively high score. At this time, Alex's thoughts were completely focused on "Wasteland 1", so he did not have a direct understanding of the quality of "The Witcher: Wild Hunt".
But as a first-class game designer, Alex also knows very well what a perfect score or a near-perfect score evaluation means for a game.
First of all, this means that the game has been recognized by mainstream game media and players. At the same time, this game has achieved the ultimate in a certain field, or it has opened up a new field.
Secondly, the game itself has either undergone huge innovations in gameplay, or has a very high depth in the plot.
And as a designer in the game industry, Alex knows very well that so-called masterpieces will become fewer and fewer with the development of the game era.
For example, some early masterpieces are actually not very interesting from the current perspective.
It was more of a breakthrough for the gaming industry at that time, such as formulating the operating modes of the PC 3D gaming era and VR gaming, as well as the lenses and other games that opened up the way.
Or maybe it created FPS and RPG games that are ancient and even new generation players have never heard of.
After all, the design concept and level of games are constantly improving. It is said that previous games are more classic and excellent. In fact, many games are based on settings, plots, and gameplay frameworks.
Few players will talk about it from the overall direction and details such as the screen, because these are advances brought about by the accumulation of technology and industry experience, and latecomers will definitely be better than their predecessors.
But this time, "The Witcher: Wild Hunt", a game open to all players and media, once again received an almost perfect score?
Alex, who originally thought that "Wasteland 1" would win this year's title, suddenly remembered an Eastern allusion that he had heard: Where there is beauty, there is beauty.
Now that he has developed "Wasteland 1" this year, what if he wants Nebula Games to develop "The Witcher: Wild Hunt"?
While feeling emotional, Alex also turned on the Universal VR placed in the office, which contributed to the sales of "The Witcher: Wild Hunt", and was ready to see how good this game was. Whoever loses is unjust or not.
……………………
When FOW and Alex were depressed, Chen Xu was actually quite depressed in the Nebula game.
Mainly because the players are pointing to him again.
In "The Witcher: Wild Hunt", the biggest feature is the moral dilemma-style trolley problem choice.
There is always a little bit of regret when there is no choice to have the best of both worlds.
For example, in the story of the Bloody Baron, although in terms of character design, the Bloody Baron and his family are relatively unsatisfactory, the most despised ranking should be daughter \u003e Anna \u003e Baron.
But in the game, the baron is considered a victim after all, and when the sergeant took charge of the crow's nest after the baron left, the poor people there became even more miserable, and even raped women.
It can be seen that when the baron was still there, the people's lives were actually better.
So this also makes many players tend to let the Baron live, at least with a little hope.
However, such an ending was obtained in exchange for the lives of those innocent war orphans. This dilemma makes many players extremely entangled.
Not to mention the subsequent series of side missions and the need to choose between Triss and Yennefer.
Although there are not many knives issued in the game, the only one is the sacrifice of Mr. Vesemir. As for the old lord Quite of the Skellige Islands who finally helped the white wolf Geralt, although he was killed by Eredin with a knife His end was tragic, but because he didn't have many scenes and it was already late in the game, most players didn't have much of an impression on him at all.
In addition, most of the other important supporting characters can avoid tragic endings through missions and correct choices, but the dilemma of choice still caused many players to speak on the official blog to 'denounce' Chen Xu.
However, Chen Xu was a little relieved that in addition to the voices of condemnation, there were many people who stood by his side and spoke for him.
Don’t worry about the ratio, as long as it’s there!
However, the focus of some players has gradually deviated from the criticism. That is, these players have discovered that Chen Xu's game is gradually developing in the direction of the underworld.
‘Everyone, please stop criticizing Mr. Chen. Are the soldiers of love joking with us? What I'm more worried about is that Mr. Chen's game style is getting more and more hellish! ’
‘Damn it, when you say that, it seems like it’s true! ’
‘If you think about it, it’s true! The "Hades" monster in "Resident Evil" and "Bloodborne" is also weird, and now in "The Witcher: Wild Hunt", all day demons, evil spirits, and water ghosts are here! ’
‘It’s okay not to say it, but I’m really scared to say it. In the past, some enemies in Mr. Chen’s games could barely be charged, but now they are all monsters and monsters! ’
Players on the Internet were talking a lot, but what they didn't expect was that Chen Xu actually gave them a feedback reply.
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